The striking voice actors at SAG-AFTRA offer a statement about the release of
Call of Duty: Infinite Warfare
. They say they "welcome" the release, but
their passive/aggressive agenda shows through as they enter accountant mode to
explain how much of the game's revenue was devoted to voice talent:
SAG-AFTRA today welcomed the release of Activision’s latest “Call of
Duty” installment “Call of Duty: Infinite Warfare” by noting that dialogue by
voice performers appears in 100 percent of the blockbuster franchise's gameplay.
SAG-AFTRA believes that performance matters and its members who are heard on
Activision’s “Call of Duty” franchise have helped make these games international
bestsellers. In fact, “Call of Duty: Black Ops III” is the top game on
current-generation consoles, according to the company’s own figures. That helps
explain why Activision has reported record third-quarter revenue of $1.57
billion, up from $990 million the previous year. The company now expects to
finish 2016 with $6.45 billion in revenue — exceeding its earlier forecasts.
Meanwhile, voice and performance capture actors who have performed all roles on
all titles of the epic “Call of Duty” series since 2003 earned roughly 0.03
percent of the franchise's $15 billion in total sales, according to public
reports and SAG-AFTRA figures.
“SAG-AFTRA understands that the great majority of work done on the ‘Call of
Duty’ franchise was done by committed teams of animators, coders and developers
— workers who were often required to put in twelve-fourteen hour days, seven
days a week for months at a time,” said SAG-AFTRA President Gabrielle Carteris.
“While we applaud these herculean efforts, we believe that the culture of
exploitation that exists in all aspects of the video game industry must come to