Diablo III Classic Diablo Mode & Necromancer Announced

Blizzard announces a new mode coming to Diablo III in a patch that will recreate the original Diablo in the sequel. This includes original music, and special pixleated grainy graphics filters they call "glorious retrovision." This will be a free part of their anniversary patch, which will go live on the PTR next week. They also confirm rumors that the Necromancer is coming to the game as part of a pack that will go on sale next year. They promise more details about this as BlizzCon rolls on, but also say an update is coming to the action/RPG sequel soon with two new zones accessible through adventure mode that will be free to those who own Reaper of Souls. Here's the Necromancer Pack Reveal trailer with a look at what to expect.

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46.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 9, 2016, 03:43
46.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 9, 2016, 03:43
Nov 9, 2016, 03:43
 
descender wrote on Nov 8, 2016, 10:55:
So you want to grind the midgame instead? Now I'm wondering if you actually even played D2. The only thing you could do to advance in D2 after you finished Nightmare was the "end game" of act 4/5. The only mobs that dropped any meaningful items were the bosses.

You are the one asking for more randomization so you can keep playing the game ad infinitum. You don't need perfectly random dungeons unless your intention is to grind the game forever...

You're intentionally mixing the idea of "playing the game" with "grinding". One of those terms involves actual enjoyment. That way of playing the game is clearly alien to you. You're not used to having fun. Which would explain why you're so blind to deficiencies in Diablo3 which take said fun out of it.

It all makes sense!

Actually, no. That allows more people to be able to play the game, which is the goal of all games. No one cares how cool you think you are that you can figure games out on your own.

Reductio ad absurdum. What I was talking about is a game that teaches you without straitjacketing you into a separate "tutorial". That does not mean it's somehow harder to learn. It IS however, a superior design, which is harder to DESIGN. Requires more THINKING, is all.

There are class specific items all throughout the game. You literally have no idea what you are talking about.

Did they remove the part where my plain old axe changes my magic powers? If they have not, then you know exactly what I am talking about. This retardation cannot stand in an AAA title. Those non-mage items should've been replaced with mage-specific items.

Yeah, this complaint is just mind numbing. You like that they added "re-speccing" but somehow think that means they also removed "builds". It's clear now that you have absolutely no idea how D3 actually plays and just ride the hate train with petty semantic complaints. Good times.

I got up to level 26 or so before the boredom became intolerable. I always felt alone, even in company of other players - something that rarely happened in D2. The kills didn't feel like they had any impact. The game was ugly, washed out, generic, and creatively bankrupt.

Oh, and there's a reason why there are builds in RPGs/ARPGs, and why you can't just mess with your builds with no penalty whatsoever. It's one of those things... gameplay things... that you clearly won't understand.

All in all, to quote a far better Blizzard title... take us into orbit, Mr. Malmsteen. I've seen enough.
45.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 8, 2016, 10:55
45.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 8, 2016, 10:55
Nov 8, 2016, 10:55
 
You rush through the games as fast and efficiently as possible, never stopping to actually enjoy them, and then grind the endgame.

So you want to grind the midgame instead? Now I'm wondering if you actually even played D2. The only thing you could do to advance in D2 after you finished Nightmare was the "end game" of act 4/5. The only mobs that dropped any meaningful items were the bosses.

I really don't understand that at all. Having spent 12+ years in cubicle jobs, I really don't need another grind like that.

You are the one asking for more randomization so you can keep playing the game ad infinitum. You don't need perfectly random dungeons unless your intention is to grind the game forever...

Actually no. When your game needs a "tutorial", instead of simply letting you play it and slowly learn, it is REGRESSIVE in design.

Actually, no. That allows more people to be able to play the game, which is the goal of all games. No one cares how cool you think you are that you can figure games out on your own.

I care about class-specific items. I want mage to carry items that a fucking MAGE WOULD CARRY to enhance his MAGE POWERS.
There are class specific items all throughout the game. You literally have no idea what you are talking about.

but then D3 went and fucked it up, by removing the notion of builds entirely
Yeah, this complaint is just mind numbing. You like that they added "re-speccing" but somehow think that means they also removed "builds". It's clear now that you have absolutely no idea how D3 actually plays and just ride the hate train with petty semantic complaints. Good times.

This comment was edited on Nov 8, 2016, 15:08.
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44.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 8, 2016, 03:50
44.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 8, 2016, 03:50
Nov 8, 2016, 03:50
 
descender wrote on Nov 7, 2016, 23:29:
Even if D2's dungeons were more random, no one cleared dungeons more than once anyway, you would just bumrush the bosses.

Unlike you, some of us actually play the game to enjoy the experience of playing it. People like you always baffle me. You rush through the games as fast and efficiently as possible, never stopping to actually enjoy them, and then grind the endgame.

I really don't understand that at all. Having spent 12+ years in cubicle jobs, I really don't need another grind like that.

And by the way, randomization is CRUCIAL to REPLAYABILITY. A pretty simple concept to get.

Maybe the story is stupid, most video game stories are stupid. It's a game about demons and hell. It's not Shakespeare and it never was in the first place (or the second place). I played D2 for thousands of hours and I couldn't tell you what most of the story was, it's simply not important.

The cutscenes in D2 were magnificent, memorable, and integrated perfectly into the changes of scenery. A lost art, as apparent in D3.

"To the East... always into the East".

The tutorial level and story being integrated into the game better in D3 is a direct result of both technological and design progress, to think otherwise is absurd.

Actually no. When your game needs a "tutorial", instead of simply letting you play it and slowly learn, it is REGRESSIVE in design.

Diablo2 started you off right in the game, and eased you into the gameplay regardless, without straitjacketing you at the start. It was an EVOLVED design.

Next thing you're gonna tell me is that Dead Space is a more evolved design than Half-Life, because it's newer. Meanwhile back in the real world, Half-Life actually gave you some freedom of movement, while Dead Space is just another cinematic straitjacket.

D3 by the way fails the old Blizzard "mom rule", where your mom is supposed to be able to get a hang of the gameplay basics. The UI is pointlessly convoluted; the art of clean design has been lost.

Why in the flying fuck does it matter what particular stat scales the spell damage? If it's a damage stat or a modifier or the color of the armor? You can't possibly care that much where this stat comes from and it absolutely does not matter in any way.

I care about class-specific items. I want mage to carry items that a fucking MAGE WOULD CARRY to enhance his MAGE POWERS.

I don't go to WoW and expect to open portals with a fucking hammer, now do I?

Did Gandalf and Saruman battle with axes?

Do I really have to explain the absolute axioms?

It is pretty amazing the purposeful obtuseness you'll go to in order to defend this horrible, lazy design decision, made by company that used to create amazing games with care and attention put into them.

Tons of design changes in D3 are for the better, and when they steal some ideas from their competition (like PoE) for D4, it will get even better.

The only design decision in D3 which wasn't a failure, was the ability to respec. No respec, that was the one major flaw Diablo2 had.

But then D3 went and fucked it up, by removing the notion of builds entirely.

I don't have to fool anyone. 30+million people bought and played the game.

I'm sure just as many people watched Jersey Shore.

I have played with thousands of people online and had lots of fun doing it. It's much better now than the last time you (maybe) played it. It's Diablo 3. You aren't getting anything else. It's been 4 years, how many more posts about how much you don't like D3 have to be made? Some people are rather enjoying it. Calling them names and ridiculing the game doesn't make you a bigger person

I don't care about taking a high road. It's all pretense on the Internet, anyway. I am not trying to ruin people's enjoyment of games directly - but in a way I am, by trying to poke their heads into the Matrix, so the thin veneer of the game falls before their very eyes, the make-up melts, and they see that they have settled for mediocrity.

And then, maybe, people like you will actually start to demand something BETTER. But first, you have to stop calling dog food like Diablo3, a quality game.
43.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 23:29
43.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 23:29
Nov 7, 2016, 23:29
 
It was not perfect, but unlike any of the endless Diablo clones that followed over the next decade, it actually lasted for a long long time.

There is one reason for that longevity, it's name is Battle.net or... it was... It had nothing to do with D2 being "perfect" in any manner of speaking. Plenty of those clones were far superior ARPGs, but none of them had Blizzards new multiplayer juggernaut backing them so you played them and moved on.

where a mage's spell is powered by the physical damage of the axe he is holding...
Why in the flying fuck does it matter what particular stat scales the spell damage? If it's a damage stat or a modifier or the color of the armor? You can't possibly care that much where this stat comes from and it absolutely does not matter in any way.

Poorly randomized dungeons, no reason to spend any time in town, no control over town portal placement, no custom stat controls, inferior system of elemental damages, muddy/confused characters created by a pretentious 7th grader, moronic/incomprehensible plot, generic music, washed-out graphics with no sense of taste or direction
The music/graphics complaints we will have to just disagree, it looks and sounds just fine. The need to have old unnecessary gameplay features like town portals, identifying scrolls, unadjustable skills, considerably more grinding (due to the need to raise more characters for more builds) we will also have to disagree on. None of the things you are asking for would make the game more fun to play, only more tedious. Maybe more randomness in the dungeons but honestly I don't even really care about this. Even if D2's dungeons were more random, no one cleared dungeons more than once anyway, you would just bumrush the bosses. You can fight high level bosses in adventure mode in every dungeon of the game in D3, not just act4/5 like in D2. I don't want to play any game that much again anyway. Maybe the story is stupid, most video game stories are stupid. It's a game about demons and hell. It's not Shakespeare and it never was in the first place (or the second place). I played D2 for thousands of hours and I couldn't tell you what most of the story was, it's simply not important. The tutorial level and story being integrated into the game better in D3 is a direct result of both technological and design progress, to think otherwise is absurd. Tons of design changes in D3 are for the better, and when they steal some ideas from their competition (like PoE) for D4, it will get even better.

I don't have to fool anyone. 30+million people bought and played the game. I have played with thousands of people online and had lots of fun doing it. It's much better now than the last time you (maybe) played it. It's Diablo 3. You aren't getting anything else. It's been 4 years, how many more posts about how much you don't like D3 have to be made? Some people are rather enjoying it. Calling them names and ridiculing the game doesn't make you a bigger person.
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42.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 22:34
42.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 22:34
Nov 7, 2016, 22:34
 
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41.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 22:27
41.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 22:27
Nov 7, 2016, 22:27
 
descender wrote on Nov 7, 2016, 19:30:
The designs of D2 you are clinging to seem to have more to do with technical limitations at the time than anything else.

D2 was absolutely the king of ARPGs

I don't disagree with this at all, I just don't believe that is climbing a very tall hill.

The "technical limitations" argument is something I've run into many times when arguing with Fallout 3 fans, too. It is, of course, nonsense.

There's no such thing as "technical limitations" when it comes to ARPG/roguelike designs. It's an absurd notion. D2 was very deliberately designed in certain ways.

It was not perfect, but unlike any of the endless Diablo clones that followed over the next decade, it actually lasted for a long long time.

Why? Because it got many more things right than any of the imitators.

And as far as I see it, Diablo3 with its lazy retarded designs, where a mage's spell is powered by the physical damage of the axe he is holding... it's just full-on retardation through-and-through.

Poorly randomized dungeons, no reason to spend any time in town, no control over town portal placement, no custom stat controls, inferior system of elemental damages, muddy/confused characters created by a pretentious 7th grader, moronic/incomprehensible plot, generic music, washed-out graphics with no sense of taste or direction...

Please. You are not fooling anyone.
40.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 19:30
40.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 19:30
Nov 7, 2016, 19:30
 
The designs of D2 you are clinging to seem to have more to do with technical limitations at the time than anything else.

D2 was absolutely the king of ARPGs

I don't disagree with this at all, I just don't believe that is climbing a very tall hill.
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39.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 17:04
39.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 17:04
Nov 7, 2016, 17:04
 
descender wrote on Nov 7, 2016, 16:42:
Diablo 3 plays almost exactly like Diablo 2. There is practically zero gameplay difference between the games aside from D2 being incredibly easier. The only real difference is the character development, and the only real difference there is the skills you have access to on the player you are playing. Oh, that and there is about 10 times the amount of content in D3 to keep higher level players busy.

Maybe you didn't play D2 much, or recently... I don't know... but your assessment of the gameplay available in the two games is bonkers. D2 was absolutely not any more difficult or "strategically played" than D3. Map positioning and player movement in D2 wasn't nearly as prevalent for all classes as it is now. The skill ceiling in D3 is MUCH higher than D2 was. It is considerably harder to stay alive in D3. Class synergies exist in D3 (literally the only way to get through higher torment levels and rifts for some classes), item identifying is possibly the single stupidest gameplay "mechanic" ever... literally the only complaint that makes any sense is the character building and progreassion.

The problem here is that D2 (and ARPG's in general) simply was not as good as people want to claim it was, and D3 is being judged against something that never existed. It's rose-colored glasses all the way.

D2 was absolutely the king of ARPGs, and I spent so much time with it not because I was a young idiot (I was not even that young BACK THEN), but because it pulled me in.

Everything in that game was made with care. It did not start off with a retarded railroaded path and scripted sequences. It did not lock small bosses with you in a separate room. It did not force you to listen to them yammer forever. Brevity being the soul of wit and all that.

D2 had atmosphere up the wazoo. It had a real sense of impact when you killed something. Town portals DID matter, and so did player stats, and so did identifying of items, because they were pieces of player agency that are now removed.

It's funny how everyone bitches about item identification, and yet nobody bitches about how they put inane crafting shit into Alien: Isolation and Far Cry.

It has been my observation that the rose-colored glasses excuse is oft-employed by those defending mediocrity.
38.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 16:42
38.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 16:42
Nov 7, 2016, 16:42
 
Diablo 3 plays almost exactly like Diablo 2. There is practically zero gameplay difference between the games aside from D2 being incredibly easier. The only real difference is the character development, and the only real difference there is the skills you have access to on the player you are playing. Oh, that and there is about 10 times the amount of content in D3 to keep higher level players busy.

Maybe you didn't play D2 much, or recently... I don't know... but your assessment of the gameplay available in the two games is bonkers. D2 was absolutely not any more difficult or "strategically played" than D3. Map positioning and player movement in D2 wasn't nearly as prevalent for all classes as it is now. The skill ceiling in D3 is MUCH higher than D2 was. It is considerably harder to stay alive in D3. Class synergies exist in D3 (literally the only way to get through higher torment levels and rifts for some classes), item identifying is possibly the single stupidest gameplay "mechanic" ever... literally the only complaint that makes any sense is the character building and progreassion.

The problem here is that D2 (and ARPG's in general) simply was not as good as people want to claim it was, and D3 is being judged against something that never existed. It's rose-colored glasses all the way.
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37.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 15:33
37.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 15:33
Nov 7, 2016, 15:33
 
christheshitter wrote on Nov 7, 2016, 05:56:
I agree with you and as bad as the cartoonish graphics is the awful story. The gameplay sucks too! It's if the game constantly is serving you things on a silver platter. So the graphics is not the only thingthat make Diablo 3 a very dull and boring game.

Oh don't get me started Diablo3 gameplay is this arrogant view of Jay Wilson of Diablo fans as just people who like to randomly click stuff. He never "got" Diablo. Diablo1 and 2 were so fundamentally different from Diablo3 in so many ways, and yet he managed to sabotage the core concept on which the franchise was built - roguelike concepts, including RANDOM DUNGEONS.

Diablo3 dungeon randomization is woeful. They are plonked together with these large pieces. The fact is, the coding in Diablo2, when it comes to dungeon generation algorithms, loot drops, gameplay synergies between players - it was EXQUISITE compared to Diablo3.

In D3 you're just two rockstars throwing out piles of disposable monsters next to each other, instead of cooperating in any meaningful way. Everything has been reduced, streamlined into just one playstyle, reducing player agency dramatically.

Really the whole thing felt like a spit in the face. They killed Deckard Cain, because they neutered one of the core mechanics, which is item identification. So now your actio rockstar has the intellect of an old wise sage who can identify items.

Everything can be "streamlined" in a game. Everything is pretend. It doesn't mean everything SHOULD be streamlined.
36.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 7, 2016, 05:56
36.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 7, 2016, 05:56
Nov 7, 2016, 05:56
 
shiho wrote on Nov 6, 2016, 03:58:
descender wrote on Nov 6, 2016, 00:28:
How many developers should be bowing to the concerns of 0.2% of their users? It's time to get over that.

The people who actually bothered to file the petition, do not represent all the people who dislike the graphics style.

Plus, it's objectively terrible. The ground is blurry. The characters look like overdressed flamingoes. My male mage looked like an Asian woman.

Just changing the colors would not really fix the visuals of this game. That is the one misconception that petition had. First, they'd have to give it an actual visual style. Make things look not like they're made out of carton. Carton swords, carton shields. Just no. Give characters and monsters a memorable visual identity.

When I think what Diablo3 COULD'VE looked like with the Diablo2 team recreating that style in 3D, with full use of normal mapping to create solid-looking surfaces made out of metal, wood, etc, detailed environments... fleshed-out character archetypes that are easy to visually identify (like they were in Diablo2)...man, I can only dream.

I agree with you and as bad as the cartoonish graphics is the awful story. The gameplay sucks too! It's if the game constantly is serving you things on a silver platter. So the graphics is not the only thingthat make Diablo 3 a very dull and boring game.
35.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 15:32
35.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 15:32
Nov 6, 2016, 15:32
 
eRe4s3r wrote on Nov 6, 2016, 11:12:
But then it wouldn't have run on (back then) low end hardware. You can still play D3 just fine on an i3 with intel gpu... in the end it is something inherent to Blizzard though, Warcraft 3, WoW, Overwatch, Diablo 3 and HOTS, all look visually alike to me. And that is not a good thing. Diablo 3 in some ways actually looks worse than Warcraft 3

It's true, it does. WC3 started that visual style and managed to actually make it a style. In WoW it was also a style.

In Diablo3 it's like the kid who went to mom's (WoW's) closet and is trying on her wardrobe at random. Its only style is "low-poly washout".
34.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 11:12
34.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 11:12
Nov 6, 2016, 11:12
 
shiho wrote on Nov 6, 2016, 03:58:
descender wrote on Nov 6, 2016, 00:28:
How many developers should be bowing to the concerns of 0.2% of their users? It's time to get over that.

The people who actually bothered to file the petition, do not represent all the people who dislike the graphics style.

Plus, it's objectively terrible. The ground is blurry. The characters look like overdressed flamingoes. My male mage looked like an Asian woman.

Just changing the colors would not really fix the visuals of this game. That is the one misconception that petition had. First, they'd have to give it an actual visual style. Make things look not like they're made out of carton. Carton swords, carton shields. Just no. Give characters and monsters a memorable visual identity.

When I think what Diablo3 COULD'VE looked like with the Diablo2 team recreating that style in 3D, with full use of normal mapping to create solid-looking surfaces made out of metal, wood, etc, detailed environments... fleshed-out character archetypes that are easy to visually identify (like they were in Diablo2)...man, I can only dream.

But then it wouldn't have run on (back then) low end hardware. You can still play D3 just fine on an i3 with intel gpu... in the end it is something inherent to Blizzard though, Warcraft 3, WoW, Overwatch, Diablo 3 and HOTS, all look visually alike to me. And that is not a good thing. Diablo 3 in some ways actually looks worse than Warcraft 3
Avatar 54727
33.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 05:13
33.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 05:13
Nov 6, 2016, 05:13
 
shiho wrote on Nov 5, 2016, 03:38:
Yifes wrote on Nov 4, 2016, 21:27:
And anyone complaining about the art direction of D3 must have forgotten just how colorful and cartoonish Diablo 2 can look.

First link is showing that Diablo2 has colors. Congratulations.
Second link shows promo art. Congratulations once again.

Meanwhile back in the real world, there was a 50000+ people petition to Blizzard to make Diablo3 look like an actual Diablo game. A similar petition was done when they tried to pull the same shit with Starcraft 2, and they listened.

With Diablo 3, they ignored the petition, and it is one of the least visually appealing games I've ever seen. It looks like a rainbow was gutted violently, its innards spilled onto a paper-mache world, and then someone generously covered it with a thick layer of piss.

And let's face it, that someone was Jay Wilson.
They actually mocked the critics with their rainbow level.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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32.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 03:58
32.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 03:58
Nov 6, 2016, 03:58
 
descender wrote on Nov 6, 2016, 00:28:
How many developers should be bowing to the concerns of 0.2% of their users? It's time to get over that.

The people who actually bothered to file the petition, do not represent all the people who dislike the graphics style.

Plus, it's objectively terrible. The ground is blurry. The characters look like overdressed flamingoes. My male mage looked like an Asian woman.

Just changing the colors would not really fix the visuals of this game. That is the one misconception that petition had. First, they'd have to give it an actual visual style. Make things look not like they're made out of carton. Carton swords, carton shields. Just no. Give characters and monsters a memorable visual identity.

When I think what Diablo3 COULD'VE looked like with the Diablo2 team recreating that style in 3D, with full use of normal mapping to create solid-looking surfaces made out of metal, wood, etc, detailed environments... fleshed-out character archetypes that are easy to visually identify (like they were in Diablo2)...man, I can only dream.
30.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 01:23
Jivaro
 
30.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 01:23
Nov 6, 2016, 01:23
 Jivaro
 
Devinoch wrote on Nov 5, 2016, 14:32:
I was expecting an announcement of... something significantly more substantial, I think that's all I'm saying. Warcraft 4, maybe a resurrected Starcraft: Ghost, a new MMO, something more than "here's new stuff for things you already know about" and fairly lackluster at that. But maybe it's just not for me anymore, and that's fair.

I think it was a fair expectation to have given Blizzard's own release schedule over some time. I mean, the last 3 years alone show a pretty obvious pattern: Overwatch came out in May of this year, HotS was June of 2015, and Hearthstone was March of 2014. It isn't like the precedent for your expectations had not already been set by Blizzard itself to quite some degree. Hoping for a new title in 2017 seemed reasonable given history.

This would be a good time to admit that I have a very corny gamer dream regarding Overwatch so maybe I am a bit forgiving right now. Overwatch, as it stands today, is a pretty fun shooter to me and I love how the development of the game has gone since launch and how it seems to be going forward. The dream is this: If Blizzard made a new MMO that took place in the Overwatch world I would be all about it. In my head, and thus the dream, the Overwatch MMO has to be an action based combat system rather than a tab-select system. The character creator has to be extensive as well so that the vast majority of players can be as individual as the characters of the current Overwatch game. TERA's combat, City of Heroes character creation in terms of texture options and power/class types system, Black Desert's character creation model/mesh manipulation, and than the MMO framework and structure that WoW has taught Blizzard to create after so many years of development. Give it a single player campaign system and 100% game voice acting like SWTOR and holy hell...I might not ever leave my house.

Dreams are great, doubt anything like it will happen though. My tastes in MMO features and design don't seem to jive with even a small minority let alone the majority.

This comment was edited on Nov 6, 2016, 01:54.
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31.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 01:21
31.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 01:21
Nov 6, 2016, 01:21
 
Jivaro wrote on Nov 6, 2016, 01:23:
Give it a single player campaign system and 100% game voice acting like SWTOR and holy hell...I might not ever leave my house.

Dreams are great, doubt anything like it will happen though. My tastes in MMO features and design don't seem to jive with even a small minority let alone the majority.

Have you looked into the new SWTOR expansion? It is looking very interesting if you are in to a much more story focused game (which I am). It also has a pretty neat trailer.

Not familiar with Black Desert's character creation though so no comment there.
”Not many people know I owned the first radio in Springfield. Weren’t much on the air then. Just Edison reciting the alphabet over and over. “A,” he’d say. Then “B.” “C” would usually follow."
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29.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 6, 2016, 00:28
29.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 6, 2016, 00:28
Nov 6, 2016, 00:28
 
How many developers should be bowing to the concerns of 0.2% of their users? It's time to get over that.

If they can add this pixelation filter for the D1 release they could probably add the less colorful tone as an option too... but still refuse to. Makes me laugh.
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28.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 5, 2016, 15:32
28.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 5, 2016, 15:32
Nov 5, 2016, 15:32
 
shiho wrote on Nov 5, 2016, 03:38:
First link is showing that Diablo2 has colors. Congratulations.
Second link shows promo art. Congratulations once again.

Meanwhile back in the real world, there was a 50000+ people petition to Blizzard to make Diablo3 look like an actual Diablo game.

With Diablo 3, they ignored the petition, and it is one of the least visually appealing games I've ever seen. It looks like a rainbow was gutted violently, its innards spilled onto a paper-mache world, and then someone generously covered it with a thick layer of piss.

And we found that guy...
”Not many people know I owned the first radio in Springfield. Weren’t much on the air then. Just Edison reciting the alphabet over and over. “A,” he’d say. Then “B.” “C” would usually follow."
Avatar 39012
27.
 
Re: Diablo III Classic Diablo Mode & Necromancer Announced
Nov 5, 2016, 14:32
27.
Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 5, 2016, 14:32
Nov 5, 2016, 14:32
 
Jivaro wrote on Nov 5, 2016, 00:50:
Devinoch wrote on Nov 4, 2016, 21:38:
This was their big reveal of the show? Really?

err..no. It was the big reveal regarding Diablo 3 but hardly for Blizzard's show. I suggest reading some of the other headlines from their other games if you haven't already. I am pretty sure you will pick out the 2 (minimum) announcements that Blizzard considers their big reveals of the show pretty quickly.

edit: I don't want to come off as a smart ass as that isn't my intent so here are the two I think are easily the big reveals as far as Blizzard is concerned: Allen is back and Overwatch League is a go. The Hearthstone and Heroes of the Storm expansions/content would probably be next. This content for D3 is fan service more than anything. That's probably how Blizz looks at it..or at least I think so. As for us gamers, I suppose it all depends on your tastes...but yeah...this is a letdown if you were really banking on either a full expansion or D4. Personally I was hoping for HD D2. This D1 inside of D3 will be a fun consolation prize I imagine though.

I was hoping for a new title, rather than just content refreshes for existing stuff. I understand a lot of people love Overwatch. I own it. I've played it. It's not something I play a lot of. Same for Hearthstone. For me, BlizzCon should always have a "one more thing" moment, and to be honest, this show felt like it's falling majorly flat in that moment.

Yes, from an aesthetic point of view, I understand Allen returning is a big deal, but at the end of the day, a single person doesn't make or even really define a game. They're put together by the dozens (often hundreds) of people toiling away on it.

I was expecting an announcement of... something significantly more substantial, I think that's all I'm saying. Warcraft 4, maybe a resurrected Starcraft: Ghost, a new MMO, something more than "here's new stuff for things you already know about" and fairly lackluster at that. But maybe it's just not for me anymore, and that's fair.
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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