Deus Ex: Mankind Divided for Linux

Feral Interactive and Eidos-Montreal announce the release of the Linux edition of Deus Ex: Mankind Divided, the trans-human RPG sequel. This is available on the Feral Interactive website and on Steam, where it is free to those who have already purchased the Windows edition. They also offer a trailer, but there's nothing particularly Linuxy about that. The Steam Announcement simply says: "We hope SteamOS users will enjoy the game, and we're looking forward to your feedback!"
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13.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 19:32
13.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 19:32
Nov 3, 2016, 19:32
 
So far linux users have been lucky, not getting the craptastic new drm denuvo. I don't see it mentioned here and so far been missing from Mad Max.
The worst criminal in human history, undeniably. There has never been a figure in political history, so dedicated to destroying the prospects of organized human life on the planet, in the near future.

Beating and Gassing Americans for Jesus!
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12.
 
Re: Morning Mobilization
Nov 3, 2016, 18:57
LC
12.
Re: Morning Mobilization Nov 3, 2016, 18:57
Nov 3, 2016, 18:57
LC
 
The number of games you have to give up is really just a dealbreaker unless you're some kind of die-hard Linux fan on the level of Richard Stallman

Or somebody that isn't really interested in the AAA titles anymore. My gaming habits have shifted more to old games, niche strategy and indie titles. And a lot of those(if not available on Linux) can be ran via Wine.

I think Linux gaming is kind of a chicken or egg situation. There's not enough Linux users to justify the development cost for the big publishers. But without the games fewer people are less likely to switch to Linux.

And I have no clue what Valve is doing. I'm not a Steam fan but from what I see on the various support forums the Linux Steam client has issues frequently.

11.
 
Re: Morning Mobilization
Nov 3, 2016, 14:25
NKD
11.
Re: Morning Mobilization Nov 3, 2016, 14:25
Nov 3, 2016, 14:25
NKD
 
That's really the unfortunate thing about Linux. The number of games you have to give up is really just a dealbreaker unless you're some kind of die-hard Linux fan on the level of Richard Stallman, and enjoy eating things off the bottom of your feet. And not only upcoming/new games do you have to give up, but so many in your existing library.

In order to be competitive as a gaming platform you need to have a huge number of the games available on other platforms, like 80% overall and 90% of major titles, IN ADDITION to your own top tier exclusives to tip the scales if someone is on the fence. You also need to release around the same time. Nintendo gets around this a bit with their first party titles, but virtually no one else is in a position to do that.

Linux does not do this. Not even close. Linux has a number of advantages over Windows, but very few of them apply to the average PC gamer. A lot of what you see Linux gaming proponents preaching about are "what-if" doomsday scenarios about what happens when Microsoft decides to stop you from playing any games on your PC.

Microsoft locking down Windows and turning into Apple is something people have been predicting is "just around the corner" for over 15 years now, much like the year of Linux gaming, which has been perpetually just around the corner since the late 90s.
"Sometimes, there are two sides. But more often, one side says it is a car. And one side says it is an umbrella. And only one is right. And the other one doesn’t deserve our attention." -Shepard Smith
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10.
 
Re: Morning Mobilization
Nov 3, 2016, 13:24
10.
Re: Morning Mobilization Nov 3, 2016, 13:24
Nov 3, 2016, 13:24
 
Scottish Martial Arts wrote on Nov 3, 2016, 13:16:
Dacote wrote on Nov 3, 2016, 12:55:
theyarecomingforyou wrote on Nov 3, 2016, 11:19:

Right now SteamOS Linux is just a novelty that has little in the way of backing. Valve Developers needs to ensure that at least 75% of AAA releases are available for SteamOS Linux to make it at all credible.

Thread closed.

N.B.: the above only applies to gaming and consumer desktop computing. For software development, server-side computing, and non-realtime embedded systems, Linux is ubiquitous and not the least bit a novelty: billion dollar businesses depend on it.
Of course, i would not post the same thing in a Linux Today forum. Strictly in the gaming world.
9.
 
Re: Morning Mobilization
Nov 3, 2016, 13:16
9.
Re: Morning Mobilization Nov 3, 2016, 13:16
Nov 3, 2016, 13:16
 
Counter-Strike in all its iterations, Team Fortress Classic and Team Fortress 2, and Left 4 Dead 2 are the prime examples of the extensive post-release content support they provide. Other Valve games with post-release content support, but to a lesser degree, include Portal 2 and Day of Defeat. All their other games are continually patched to stay compatible with modern systems and to fix bugs/issues when they still occasionally arise. Honestly, it's hard to think of a developer that provides better post-release support, nearly all of it for free.

Thank you for your voice of reason in a sea of inexplicable Valve bashing
8.
 
Re: Morning Mobilization
Nov 3, 2016, 13:16
8.
Re: Morning Mobilization Nov 3, 2016, 13:16
Nov 3, 2016, 13:16
 
Dacote wrote on Nov 3, 2016, 12:55:
theyarecomingforyou wrote on Nov 3, 2016, 11:19:

Right now SteamOS Linux is just a novelty that has little in the way of backing. Valve Developers needs to ensure that at least 75% of AAA releases are available for SteamOS Linux to make it at all credible.

Thread closed.

N.B.: the above only applies to gaming and consumer desktop computing. For software development, server-side computing, and non-realtime embedded systems, Linux is ubiquitous and not the least bit a novelty: billion dollar businesses depend on it.
7.
 
Re: Morning Mobilization
Nov 3, 2016, 13:14
7.
Re: Morning Mobilization Nov 3, 2016, 13:14
Nov 3, 2016, 13:14
 
Frijoles wrote on Nov 3, 2016, 11:31:
theyarecomingforyou wrote on Nov 3, 2016, 11:19:
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch.

Does Valve ever support anything after they launch it? Other than DOTA?

Counter-Strike in all its iterations, Team Fortress Classic and Team Fortress 2, and Left 4 Dead 2 are the prime examples of the extensive post-release content support they provide. Other Valve games with post-release content support, but to a lesser degree, include Portal 2 and Day of Defeat. All their other games are continually patched to stay compatible with modern systems and to fix bugs/issues when they still occasionally arise. Honestly, it's hard to think of a developer that provides better post-release support, nearly all of it for free.
6.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 12:55
6.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 12:55
Nov 3, 2016, 12:55
 
theyarecomingforyou wrote on Nov 3, 2016, 11:19:

Right now SteamOS Linux is just a novelty that has little in the way of backing. Valve Developers needs to ensure that at least 75% of AAA releases are available for SteamOS Linux to make it at all credible.

Thread closed.

This comment was edited on Nov 3, 2016, 13:04.
5.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 12:47
5.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 12:47
Nov 3, 2016, 12:47
 
theyarecomingforyou wrote on Nov 3, 2016, 11:19:
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch. Valve makes huge amounts of money from Steam, which would easily pay for a team of Linux specialists to assist developers. That's how nVidia gets developers to incorporate Gamesworks features.

I agree that they should release on Windows/Linux simultaneously, though you seem to misunderstand the part about Linux. They wouldn't need Linux specialists so much as have an engine that runs on Linux, or rather doesn't rely on Windows/Microsoft exclusively controlled tech/APIs.

Rather than using DirectX Anything they should simply have used Vulkan, just as good while working on almost anything resulting in less work overall. Instead now they have a DirectX versions on one hand, an OpenGL version on the other and are planning a Metal version for Apple systems (screw you Apple, shove your Metal up your...) This is all a face-palmining exercise.

Anyway, Valve doing work to support something, well there's long running jokes around putting those words in a sentence. Which is unfortunate as they're in a great position to publicise, push and help advance Vulkan, including for their own good.

4.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 11:43
Nimh
 
4.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 11:43
Nov 3, 2016, 11:43
 Nimh
 
theyarecomingforyou wrote on Nov 3, 2016, 11:19:
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch. Valve makes huge amounts of money from Steam, which would easily pay for a team of Linux specialists to assist developers. That's how nVidia gets developers to incorporate Gamesworks features.

Right now SteamOS is just a novelty that has little in the way of backing. Valve needs to ensure that at least 75% of AAA releases are available for SteamOS to make it at all credible.

Look at Codemasters' F1 series - F1 2010, 2011 and 2012 don't support Linux; F1 2013 does; F1 2014 doesn't; F1 2015 does; F1 2016 doesn't. Call Of Duty 1 doesn't; 2 does; MW1-3 do; BO 1-3 don't; IW doesn't. There's absolutely no bloody consistency.

Only Nvidia and AMD know their own hardware.. that's for them to do, not Valve.
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3.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 11:31
3.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 11:31
Nov 3, 2016, 11:31
 
theyarecomingforyou wrote on Nov 3, 2016, 11:19:
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch.

Does Valve ever support anything after they launch it? Other than DOTA?
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2.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 11:19
2.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 11:19
Nov 3, 2016, 11:19
 
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch. Valve makes huge amounts of money from Steam, which would easily pay for a team of Linux specialists to assist developers. That's how nVidia gets developers to incorporate Gamesworks features.

Right now SteamOS is just a novelty that has little in the way of backing. Valve needs to ensure that at least 75% of AAA releases are available for SteamOS to make it at all credible.

Look at Codemasters' F1 series - F1 2010, 2011 and 2012 don't support Linux; F1 2013 does; F1 2014 doesn't; F1 2015 does; F1 2016 doesn't. Call Of Duty 1 doesn't; 2 does; MW1-3 do; BO 1-3 don't; IW doesn't. There's absolutely no bloody consistency.
"The price of freedom is eternal vigilance."
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1.
 
Re: Deus Ex: Mankind Divided for Linux
Nov 3, 2016, 11:03
Cutter
 
1.
Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 11:03
Nov 3, 2016, 11:03
 Cutter
 
Another platform? Shouldn't that be multiplied in that case? Huh? Huh? Huh? Thanks you, I'll be here all week. Don't forget to tip your waitress!
"I didn't know you had it in you. Sorry, poor choice of words." - David
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