Skyrim Special Edition Audio Fix Coming

A post to reddit from Bethesda Softworks responds to complaints about the audio in The Elder Scrolls V: Skyrim Special Edition. While the graphics are upgraded in the RPG remake, there are complaints that the audio actually sounds worse than in the original. Their reply is from Saturday indicating we may get a patch for the problems this week, simply saying, "We’re currently testing a fix and hope to have an update out next week." Thanks nin via Kotaku.
View : : :
55 Replies. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
55.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 3, 2016, 12:29
Rigs
 
55.
Re: Skyrim Special Edition Audio Fix Coming Nov 3, 2016, 12:29
Nov 3, 2016, 12:29
 Rigs
 
Verno wrote on Nov 3, 2016, 09:18:
Rigs wrote on Nov 2, 2016, 21:29:
Oh, my bad, I didn't realize a five year old game would require a 390x to run acceptably like it's previous three releases...I can run LE with over 100 mods without any noticeable problems whatsoever and yet with this I can't run it vanilla? No, it's not my 'ancient' video
card, the game is just buggy AF...

A 290 is what they recommend, pretty modest. The minimum is a 2GB 7870 which is again fairly modest. He's probably right, you're not close to recommended specs. Actually now that I checked you're even below the minimum system specs. Since specs don't often tell the whole story (yes I noticed you tried it on a 4870) I would also note that driver support for older cards tends to have problems at the 3+ year mark anyway. Manufacturers keep putting out the unified drivers but often ignore the compatibility issues that crop up with older cards because they prioritize customers with newer hardware. I have no crash issues at the same point on my HTPC downstairs which has a 290. Just the way of the industry.

If LE works with 100 mods on a card that old then I would consider yourself lucky and play that instead but you certainly won't be able to replicate that on this version and have run it stably.

That's actually what I've done. I shelved SE and went back to playing LE. I have all those mods running without any conflicts but it does slow down at times, especially when you can see far into the distance outside. I've got it turned down but as I said before, AMD cards seem to have some kind of issue with shadows and AA. I dunno. At least it runs good enough for my tastes, anyway. I was able to get the 4870 to run LE fine as well but it still chokes on SE at the same point. My friend just went ahead and purchased LE and is going to use mods to pad it out for the 'SE experience'. I realize these cards, including mine, aren't exactly cutting edge but neither is this game. You'd think after five years they could have streamlined the game some in order to get it to run on modest hardware. It seems to even have trouble on the PS4 and Xbone too.

Oh well, so much for that experiment... Pouting

=-Rigs-=

This comment was edited on Nov 3, 2016, 12:34.
Avatar 14292
54.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 3, 2016, 09:18
Verno
 
54.
Re: Skyrim Special Edition Audio Fix Coming Nov 3, 2016, 09:18
Nov 3, 2016, 09:18
 Verno
 
Rigs wrote on Nov 2, 2016, 21:29:
Oh, my bad, I didn't realize a five year old game would require a 390x to run acceptably like it's previous three releases...I can run LE with over 100 mods without any noticeable problems whatsoever and yet with this I can't run it vanilla? No, it's not my 'ancient' video
card, the game is just buggy AF...

A 290 is what they recommend, pretty modest. The minimum is a 2GB 7870 which is again fairly modest. He's probably right, you're not close to recommended specs. Actually now that I checked you're even below the minimum system specs. Since specs don't often tell the whole story (yes I noticed you tried it on a 4870) I would also note that driver support for older cards tends to have problems at the 3+ year mark anyway. Manufacturers keep putting out the unified drivers but often ignore the compatibility issues that crop up with older cards because they prioritize customers with newer hardware. I have no crash issues at the same point on my HTPC downstairs which has a 290. Just the way of the industry.

If LE works with 100 mods on a card that old then I would consider yourself lucky and play that instead but you certainly won't be able to replicate that on this version and have run it stably.
Playing: Trials of Mana Remake, FF7R
Watching: Into the Light
Avatar 51617
53.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 2, 2016, 22:56
Quboid
 
53.
Re: Skyrim Special Edition Audio Fix Coming Nov 2, 2016, 22:56
Nov 2, 2016, 22:56
 Quboid
 
Thanks Quinn, LittleMe. SkyUI, or an equivalent, is a must have.
Avatar 10439
52.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 2, 2016, 21:39
52.
Re: Skyrim Special Edition Audio Fix Coming Nov 2, 2016, 21:39
Nov 2, 2016, 21:39
 
SkyUI 2.2 downloaded on the previous Skyrim Nexus works absolutely fine apart from an easily to ignore SKSE error message.

Installed it today. Unbelievable how Bethesda didn't change the interface for PC since it's absolutely abhorrent and to me it makes the game damn near unplayable.

Thank baby Jesus for SkyUI.
"F!#& YOU, MISSILE!"
Avatar 57334
51.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 2, 2016, 21:29
Rigs
 
51.
Re: Skyrim Special Edition Audio Fix Coming Nov 2, 2016, 21:29
Nov 2, 2016, 21:29
 Rigs
 
Redmask wrote on Nov 2, 2016, 07:50:
Upgrade the ancient card and the problems will disappear.

Oh, my bad, I didn't realize a five year old game would require a 390x to run acceptably like it's previous three releases...I can run LE with over 100 mods without any noticeable problems whatsoever and yet with this I can't run it vanilla? No, it's not my 'ancient' video card, the game is just buggy AF...

=-Rigs-=
Avatar 14292
50.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 2, 2016, 07:50
50.
Re: Skyrim Special Edition Audio Fix Coming Nov 2, 2016, 07:50
Nov 2, 2016, 07:50
 
Upgrade the ancient card and the problems will disappear.

I'm loving the special edition but I'm happy that they acknowledged the audio compression issues, it was very noticeable. Now I just need to spend 3 hours tinkering with mods so that I can go to sleep without actually playing!
Avatar 57682
49.
 
Re: Skyrim Special Edition
Nov 1, 2016, 16:15
Rigs
 
49.
Re: Skyrim Special Edition Nov 1, 2016, 16:15
Nov 1, 2016, 16:15
 Rigs
 
osage no onna wrote on Nov 1, 2016, 10:02:
Rigs wrote on Oct 31, 2016, 21:07:
Coming out of <Lurk Mode(tm)> to ask if anyone on AMD is having problems? I've spoken to, personally seen and have personally experienced a really nasty driver crash during the opening intro...stroll in the cart. Right as the one thief guy says the town he's from, at that exact point, every time, my driver crashes, usually taking the game with it. Friends of mine on my old 5770 and 4870 both have the same problem AND on my mother's A6 (HD6350), it also happens. Right now, I can't play it past this point...and yes, I've both updated AND fallen back on drivers, it doesn't seem to matter ATM...


=-Rigs-=

I haven't played further than the intro cave yet, but no problems for me so far. I have a 290x and 16.9.2 drivers.

Hmm...I was able to get by it on my 7850 by lowering some graphic options (especially shadows...AMD cards seem to have a hard time with shadows and AA for some reason) but both the 5770 and the 4870 are still encountering the same problem. I haven't tried the A6 (6350) again, as it was just for reference but I'll try lowering the options on that and see if that fixes it. Even with lowered options on the older cards, it still crashes at that exact point. Like to a fault. I dunno what's so special about that exact moment... Sigh

Well, at least I can play it now. It wasn't that big of a deal since I still have my modded 'Legendary' edition installed alongside. I have to admit that the new coloring of the sky makes the atmosphere feel a bit...warmer. Before it was nothing but grays and dark hues. It felt cold. With the oranges and yellows and reds in the sky when you come out of the cave, it feels different. I'm not sure if that's a good thing or not, though. Skyrim had a certain...ambiance about it. Cold, hard...deadly.

EDIT: Maybe I spoke too soon...I did get into the game and played all the way to the outskirts of Whiterun but then I ran into some band of er...bandits in a field, they wanted to talk and when the prompt came up, I took the chance to go for a pee break (I'd spent like 30 mins chasing a reindeer tryin' to kill it with my bow with nothing to show for it) and when I came back, the game was minimized to my taskbar and I was looking at my desktop. I could hear the audio from the game but I couldn't get back into it and had to shut it down via Task Manager...ugh...a bit buggy, perhaps?

EDIT #2: Running it again, I came down the road to Whiterun, along the river, and ran into a small squad of soldiers escorting a Stormcloak prisoner. I stopped to talk to him (just to see if he had anything interesting to say) and I was given a prompt to set him free? <No> <Yes> <Free and Trade Items>

I selected <No>, I didn't want to rock the boat just yet and I can't take on three soldiers at once at Level 1 anyway. Didn't matter, I ended up dying after having to kill one anyway because the game seems to think I said <Yes> instead. Seriously?! Did no one test this!?


=-Rigs-=

This comment was edited on Nov 1, 2016, 20:02.
Avatar 14292
48.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 1, 2016, 14:35
48.
Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 14:35
Nov 1, 2016, 14:35
 
The Half Elf wrote on Oct 31, 2016, 11:03:
Beyond the upgraded graphics fx and 64 bit exe, there is NO REASON at all to play this.

The 64 bit exe is the only reason PC players need. No longer having that 2.8ish GB limit for your mods is a gift from Alduin.
Avatar 15604
47.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 1, 2016, 11:10
Jivaro
 
47.
Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 11:10
Nov 1, 2016, 11:10
 Jivaro
 
...and Nexus is making an entirely new mod manager to replace the NMM soon. Not only that but the author of the other Skyrim mod manager, MO, is going to be the one that makes it. Both things are good news for the community regardless of the version of Skyrim they play.

As for modding as a whole, the only real trip up are mods that used SKSE. Once SKSE is brought to the new 64 bit environment, which according to the team's post it will be one way or the other, most of the mods that have ever been made for Skyrim will be able to be ported if they haven't already.

Avatar 55841
46.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 1, 2016, 10:54
46.
Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 10:54
Nov 1, 2016, 10:54
 
ItBurn wrote on Oct 31, 2016, 11:47:
I've played this for a couple of hours. Absolutely no reason to get this on PC other than if you never played the game. The game barely looks better, it's hard to tell. Graphic mods will make it look much better. If you're missing DLCs, just get the individual DLCs. Also, as far as I can tell, you seem forced to use the in-game mod browser to get your mods, and it sucks. I mean, it works, but it's the worst interface of all time, which is normal coming from Beth. Also, some mods are absent, like the vital SkyUI. Not sure if it's because the mods from the ingame interface are limited(no extended scripting). Maybe you can still mod manually, I don't know... On consoles though, this version is a major upgrade in every way.
Nope. Good old NMM works jyst fine. In fact, the ingame mods a bit of a cluster like FO4. Just stick with the Nexus.
45.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 1, 2016, 10:05
45.
Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 10:05
Nov 1, 2016, 10:05
 
Kxmode wrote on Oct 31, 2016, 21:19:
RedEye9 wrote on Oct 31, 2016, 19:46:
Kxmode wrote on Oct 31, 2016, 18:46:
Never implied they broke their game. I simply said not including support for mods from the original Skyrim is a mistake. :)
Mods are not the responsibility of Bethesda. If they get broke, it's up to the mod maker to fix his or her mod.

As someone who made a WOW addon, I found your statement to be half true. Absolutely, it is incumbent upon mod authors to keep their mods updated. However, it's also up to the developers not to radically change their engine. Blizzard at least keeps addon devs in the loop via the PTR, and alpha and beta servers for upcoming expansions. AFAIK Beth didn't do this for mod devs.

Even if that "radical" change did something "super awesome" like hugely increased framerates, added awesome bump mapping, decreased ram usage, decreased disk storage requirements, decreased gpu and cpu requirements while maintaining the same or better end user experience?

I'll stand by my original statement.
Developers move forward, backwards compatibility with mods is nice but is not a requirement. Nor should developers expect to support all of the modders for a game like Skyrim because I am sure they number in the low teens.
“The time has come for us to move beyond seeing public health as the ax in the display case, where the sign says IN CASE OF EMERGENCY, BREAK GLASS.”
Pandemics don’t end because the economy is suffering and we want them to.
Avatar 58135
44.
 
Re: Skyrim Special Edition
Nov 1, 2016, 10:02
44.
Re: Skyrim Special Edition Nov 1, 2016, 10:02
Nov 1, 2016, 10:02
 
Rigs wrote on Oct 31, 2016, 21:07:
Coming out of <Lurk Mode(tm)> to ask if anyone on AMD is having problems? I've spoken to, personally seen and have personally experienced a really nasty driver crash during the opening intro...stroll in the cart. Right as the one thief guy says the town he's from, at that exact point, every time, my driver crashes, usually taking the game with it. Friends of mine on my old 5770 and 4870 both have the same problem AND on my mother's A6 (HD6350), it also happens. Right now, I can't play it past this point...and yes, I've both updated AND fallen back on drivers, it doesn't seem to matter ATM...


=-Rigs-=

I haven't played further than the intro cave yet, but no problems for me so far. I have a 290x and 16.9.2 drivers.
43.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 1, 2016, 02:31
Kxmode
 
43.
Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 02:31
Nov 1, 2016, 02:31
 Kxmode
 
jacobvandy wrote on Oct 31, 2016, 22:07:
Kxmode wrote on Oct 31, 2016, 21:19:
RedEye9 wrote on Oct 31, 2016, 19:46:
Kxmode wrote on Oct 31, 2016, 18:46:
Never implied they broke their game. I simply said not including support for mods from the original Skyrim is a mistake. :)
Mods are not the responsibility of Bethesda. If they get broke, it's up to the mod maker to fix his or her mod.

As someone who made a WOW addon, I found your statement to be half true. Absolutely, it is incumbent upon mod authors to keep their mods updated. However, it's also up to the developers not to radically change their engine. Blizzard at least keeps addon devs in the loop via the PTR, and alpha and beta servers for upcoming expansions. AFAIK Beth didn't do this for mod devs.

According to the guys who work on the Unofficial Skyrim Patch (which was available in an SE version day one), at least some mod makers had two weeks of a beta period to get their stuff ready for the launch.

Good to know. Thanks!
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
42.
 
Re: Skyrim Special Edition Audio Fix Coming
Nov 1, 2016, 01:42
42.
Re: Skyrim Special Edition Audio Fix Coming Nov 1, 2016, 01:42
Nov 1, 2016, 01:42
 
Silgurdar wrote on Oct 31, 2016, 18:52:
Quinn wrote on Oct 31, 2016, 18:30:
It's horseshite, sadly. 144hz monitor here. Physics engine is all over the place. Beginning scene with the horse carriage? The carriage in front of me was crashing into walls and flying up and down. My own carriage toppled over a couple of times and I was amazed the script made it to the end. When I enter new rooms, objects fly all over the place. A zombie climbed out of his crypt and was launched into the air. When it came down, it died on the impact.
The physics engine isn't fixed.

That's interesting. Do you remember how many FPS you were getting during the opening scene. Maybe I was only getting 80's and that was low enough not to "break the camel's back".

I can retry the opening scene and see my FPS.

Maybe you have some monster SLI setup and you are getting way higher FPS than mine.

Like I said, on my PC with only one GTX 980, I have been perfectly fine so far. I have played probably around 15 hours so far but not visited that many places.

I totally remember the issue with objects flying all over the place when entering a room and I have not had that happen at all so far.

Maybe you can give a bit more details on your setup?

By the way, I hope you did not insinuate that I was talking horseshite. I have have no reason to lie about this.

It was a poor choice of words. Ofc all I meant was that the physics are horseshite xP

My setup is one GTX980 and a 4.4Ghz quadcore CPU. So a good rig but nothing out of the ordinary. I'll test my fps later but I even get tearing on my 144hz sometimes so that means the fps reaches beyond 144 sometimes. I enabled vsync later. Didn't help with the physics.
"F!#& YOU, MISSILE!"
Avatar 57334
41.
 
Re: Skyrim Special Edition Audio Fix Coming
Oct 31, 2016, 22:07
41.
Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 22:07
Oct 31, 2016, 22:07
 
Kxmode wrote on Oct 31, 2016, 21:19:
RedEye9 wrote on Oct 31, 2016, 19:46:
Kxmode wrote on Oct 31, 2016, 18:46:
Never implied they broke their game. I simply said not including support for mods from the original Skyrim is a mistake. :)
Mods are not the responsibility of Bethesda. If they get broke, it's up to the mod maker to fix his or her mod.

As someone who made a WOW addon, I found your statement to be half true. Absolutely, it is incumbent upon mod authors to keep their mods updated. However, it's also up to the developers not to radically change their engine. Blizzard at least keeps addon devs in the loop via the PTR, and alpha and beta servers for upcoming expansions. AFAIK Beth didn't do this for mod devs.

According to the guys who work on the Unofficial Skyrim Patch (which was available in an SE version day one), at least some mod makers had two weeks of a beta period to get their stuff ready for the launch.
40.
 
Re: Skyrim Special Edition Audio Fix Coming
Oct 31, 2016, 21:34
nin
 
40.
Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 21:34
Oct 31, 2016, 21:34
 nin
 
Kxmode wrote on Oct 31, 2016, 21:19:
However, it's also up to the developers not to radically change their engine.

The developers can do whatever they like. That's how we continue to move forward...that's also how we went from a 32 bit to 64 bit executable.


39.
 
Re: Skyrim Special Edition Audio Fix Coming
Oct 31, 2016, 21:19
Kxmode
 
39.
Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 21:19
Oct 31, 2016, 21:19
 Kxmode
 
RedEye9 wrote on Oct 31, 2016, 19:46:
Kxmode wrote on Oct 31, 2016, 18:46:
Never implied they broke their game. I simply said not including support for mods from the original Skyrim is a mistake. :)
Mods are not the responsibility of Bethesda. If they get broke, it's up to the mod maker to fix his or her mod.

As someone who made a WOW addon, I found your statement to be half true. Absolutely, it is incumbent upon mod authors to keep their mods updated. However, it's also up to the developers not to radically change their engine. Blizzard at least keeps addon devs in the loop via the PTR, and alpha and beta servers for upcoming expansions. AFAIK Beth didn't do this for mod devs.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
38.
 
Re: Skyrim Special Edition Audio Fix Coming
Oct 31, 2016, 21:07
Rigs
 
38.
Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 21:07
Oct 31, 2016, 21:07
 Rigs
 
Coming out of <Lurk Mode(tm)> to ask if anyone on AMD is having problems? I've spoken to, personally seen and have personally experienced a really nasty driver crash during the opening intro...stroll in the cart. Right as the one thief guy says the town he's from, at that exact point, every time, my driver crashes, usually taking the game with it. Friends of mine on my old 5770 and 4870 both have the same problem AND on my mother's A6 (HD6350), it also happens. Right now, I can't play it past this point...and yes, I've both updated AND fallen back on drivers, it doesn't seem to matter ATM...


=-Rigs-=
Avatar 14292
37.
 
Re: Skyrim Special Edition Audio Fix Coming
Oct 31, 2016, 20:58
37.
Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 20:58
Oct 31, 2016, 20:58
 
Quinn wrote on Oct 31, 2016, 18:30:
HorrorScope wrote on Oct 31, 2016, 18:17:
Silgurdar wrote on Oct 31, 2016, 16:14:
1) I know Skyrim is not supposed to work at above 60FPS. The physics engine has a flaw where things start acting incorrectly. This was painfully obvious when I re-loaded Skyrim last week on my new PC and tried to start from scratch. The opening scene with the horse carriage taking you to be executed was completely messed up. The horse was all over the place, the scripted events with the execution, etc. were messed up. I do not think I was even able to get to the end without it getting stuck somewhere. This was all running at over 120FPS which was the culprit. I found a way to limit it to 60FPS and everything worked fine.

With the special edition, I had no problems with anything. The opening scene finished without a glitch and I have been playing the game without any issues since. I typically get about 80FPS, but in some inside areas it is way over 120. To me it looks like the old bug with the physics engine has been fixed which is awesome news to me

That is actually pretty big news if it holds, it really is the only major tech issue imo it had left. I know many are hoping and praying there is a new engine in the future for this series, but as they keep improving this one, I tend to believe it will be this engine until they really go out of their way to tell us they are making a change.

A zombie climbed out of his crypt and was launched into the air. When it came down, it died on the impact.


There's a fix for that:
http://gearnuke.com/elder-scrolls-v-skyrim-special-edition-physics-fix-120-fps/

This comment was edited on Oct 31, 2016, 21:05.
36.
 
Re: Skyrim Special Edition Audio Fix Coming
Oct 31, 2016, 19:46
36.
Re: Skyrim Special Edition Audio Fix Coming Oct 31, 2016, 19:46
Oct 31, 2016, 19:46
 
Kxmode wrote on Oct 31, 2016, 18:46:
nin wrote on Oct 31, 2016, 16:13:
Kxmode wrote on Oct 31, 2016, 16:03:
I don't know much about game development but I think not retroactively supporting mods from the original Skyrim is a big mistake. Most people are dependent on them. Taking them away breaks the UX for many.

Are you positive that the changes of going from 32 bit to 64 bit aren't the problem? You make it sound like they intentionally broke things.

Never implied they broke their game. I simply said not including support for mods from the original Skyrim is a mistake.
Mods are not the responsibility of Bethesda. If they get broke, it's up to the mod maker to fix his or her mod.
“The time has come for us to move beyond seeing public health as the ax in the display case, where the sign says IN CASE OF EMERGENCY, BREAK GLASS.”
Pandemics don’t end because the economy is suffering and we want them to.
Avatar 58135
55 Replies. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older