Shok wrote on Oct 22, 2016, 00:21:
Yeah I'm sure it will since the 4gb ram limit will be gone since this is 64-bit.
If I remember right you can work around the 4GB limit of the old version using SKSE. (ed) I don't actually remember it allowing the game to access more than the 32 bit limit, but it did vastly improve its memory management solving loads of problems/crashes/freezes/infinite loading.. /ed
Watched a video where someone monitored memory usage while spawning things etc, taking note of when it crashed related to memory usage and so on.
With the SKSE memory workaround it flew past the point were it consistently crashed, memory wise, while the performance remained stable.
So while the 64 bit version is good news (and is something that inexcusably should have been available from the start, would have been simple and quick to do), it's also no longer as important thanks to the modding community.
My install of Skyrim is heavily modded and stand-alone (I can reinstall Windows without having to reinstall Skyrim or the mods or even redo settings). Considering how much work it is to mod the game to what one wants it would take a hell of a lot more than what the "Special Edition" has shown to go through all that trouble again.
Maybe if they've kept 100% compatibility with standard mods, sometime in the distant future when I have a bunch of days to burn away on modding the game nevermind play, then I'll give it a go.
This comment was edited on Oct 22, 2016, 12:18.