Sid Meier's Civilization VI Released

Time for one more turn, as 2K and Firaxis announce the release of Sid Meier's Civilization VI, the new installment in the beloved turn-based strategy series. The Civilization VI website has all the details and a launch trailer showing things off. Here's part of the announcement:
2K and Firaxis Games announced today that Sid Meier’s Civilization® VI, the latest entry in the award-winning turn-based strategy franchise, is now available worldwide for Windows-based PC. Sid Meier’s Civilization VI offers players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time.

Sid Meier’s Civilization VI marks another milestone in the Civilization franchise, which has sold-in over 35 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.

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19.
 
Re: Sid Meier's Civilization VI Released
Oct 22, 2016, 00:58
19.
Re: Sid Meier's Civilization VI Released Oct 22, 2016, 00:58
Oct 22, 2016, 00:58
 
Loving it so far. Best out of box Civ/Firaxis experience ever. (Other than Civ 2 maybe).

A few quirks and bugs but content wise it's amazing as a vanilla release, all the important mechanics are there and much better integrated than they were in the Civ IV/V expansions. Cities actually take a bit of effort to plan out and specialise. They have taken a lot of queus from Endless Legend but communicated the systems a lot better.

Still in my first game at Prince with 7 other civs, Egypt is wrecking all of us and my continental rival matched my tech with numbers and high production in our first short war so I took the snivelling peace offering. Maybe I should have pressed my luck and taken a city to reduce the future threat but seemed too risky with most my units spending time being rotated for healing. I doubt I'll win but seems like it's going to be fun not winning, like in paradox games.

My one hope might be culture victory. Had Shakespeare pump out some plays and I think i'm the first to get aircraft and archaeology, so might be able to win on tourism before Cleopatra converts the world to Confucianism.
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