Sid Meier's Civilization VI Released

Time for one more turn, as 2K and Firaxis announce the release of Sid Meier's Civilization VI, the new installment in the beloved turn-based strategy series. The Civilization VI website has all the details and a launch trailer showing things off. Here's part of the announcement:
2K and Firaxis Games announced today that Sid Meier’s Civilization® VI, the latest entry in the award-winning turn-based strategy franchise, is now available worldwide for Windows-based PC. Sid Meier’s Civilization VI offers players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time.

Sid Meier’s Civilization VI marks another milestone in the Civilization franchise, which has sold-in over 35 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.

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18.
 
Re: Sid Meier's Civilization VI Released
Oct 21, 2016, 17:28
18.
Re: Sid Meier's Civilization VI Released Oct 21, 2016, 17:28
Oct 21, 2016, 17:28
 
Tumbler wrote on Oct 21, 2016, 16:50:
I've come close to buying this several times and the price keeps holding me back. I think u can get it on Amazon for 20% off as a prime member but I still can't pull the trigger.

I went and watched a twitch stream of it and it didn't make difference. I can't help feeling like this is another rebooted sim city. The graphical style they went with leaves me wondering when the iPad release us going to be.

It does not feel anything like Sim City to me, but it does seem to cling to Civ-style gameplay to a fault, imo. The original Civ had things like leaders that are more gods than people due to limitations of computers at the time- managing dynastic rule was not in the cards for early 1990's strategy games.

Same thing with the turn based approached... I think "real-time pause-able" is superior in every way- the flow of the game just feels artificial with turn based mechanics. I only prefer turn based mechanics for deep historical simulations, like the AGEOD games, or GG: War in the (east|west) series.

That said, I think this could be fun, but it's priced at such a premium that I'm not sure I'll ever pick it up. It would need to hit the $39.99 price point before the dlc come for me to even consider. With games like Endless Legend going for $7 on sale, I'd probably go that route before blowing $70 on a game I might only put 20 hours into before I'm bored to death.

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