Firaxis Games announced today that Sid Meierís Civilizationģ VI, the latest
entry in the award-winning turn-based strategy franchise, is now available
worldwide for Windows-based PC. Sid Meierís Civilization VI offers players new
ways to interact with their world, expand their empire across the map, advance
their culture, and compete against historyís greatest leaders to build a
civilization to stand the test of time.
Sid Meierís Civilization VI marks another milestone in the Civilization
franchise, which has sold-in over 35 million units worldwide and changed the
gaming landscape by bringing the strategy genre to unparalleled heights. In Sid
Meierís Civilization VI, cities will physically expand across the map to create
new, deep strategic layers, active research in technology and culture will
unlock new potential ways to play; and the large variety of leaders will pursue
their own agendas based on their historical character traits as players race to
achieve victory however they choose to play.
Quboid wrote on Oct 21, 2016, 11:39: I'm not keen on the fog-of-war graphics, the contrast between visible and out-of-sight is too much. It's a minor issue and I'll probably get used to it - if not I'll get over it.
I think this is intended. I love the idea that the unknown area is just a map that is probably accurate, but will also reveal secrets when its revealed. I've never seen anyone integrate a paper-style map fog of war as well as Firaxis has. I also think the new art has the feel of the original Civ than any other release.
That said, this is still a weird 4x/God Game hybrid. I wish there was better political systems and somekind of leadership turnover, dynastic rule, etc. (a la EUIV).