theyarecomingforyou wrote on Oct 15, 2016, 17:54:
Peeeling wrote on Oct 15, 2016, 09:22:That's your opinion. I disagree.
Elite is not a finished game. It's every bit as much a work in progress as SC. The difference is that it's been developed in a sensible manner, so what you get right now is a solid, joined-up experience that could pass for a complete, albeit rather insubstantial game. To say that SC is being developed in a better way because you prefer their specific flight/combat system is silly. I'm not claiming the Elite devs are making better design decisions. I'm saying they're making infinitely better development and scheduling decisions.
Well, given that only one of us has been developing games for a living for the last 22 years, I know which opinion I'M going to be listening to.
Elite: Dangerous has been released. Star Citizen is in alpha. Elite is being expanded upon but you can't pretend it hasn't been released - it was released two years ago. I own both games, so don't pretend I'm not familiar with them.
Juggling semantics is the white flag of internet surrender. Both Elite and Star Citizen are, as of now, available to the public to play for a roughly similar price and after a roughly equivalent dev time. Yes, absolutely, Elite deserves to be called 'released', since it is a playable product in its current form, while Star Citizen is not. But it's deliberately disingenuous of you to describe it as 'complete' when so many features are still in the pipeline. When Elite was first 'released' there was no planetside gameplay - now there is. There's no multi-crew - soon there will be. It's every much as bit a work in progress as SC - it's just hugely further along on a fraction of the budget. I mean, seriously: is that what counts as a victory in your mind? That SC has managed to spend ten times the money making something that can't even be called 'released'?