S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
jdreyer wrote on Oct 15, 2016, 04:48:There's nothing inherently 'hardcore' about the game. In fact it's being built in a way that it appeals to everyone - people can focus on FPS combat, cargo running, racing, space combat, socialising, piracy, etc. That's what will give it mainstream appeal.
Fine, but you see my point? WoW was designed to appeal to both the LCD and hardcore. Star Citizen is only the latter. While I personally am glad for that, it limits the ability appeal to the masses, limiting players.
Kosumo wrote on Oct 15, 2016, 05:39:As of now ships are able to be used to transport other players and to man turrets. I often play with friends where one of us will pilot and the other will man the turrets, then get off at satellites to bring them back on line whilst the pilot patrols. On larger ships, like the Starfarer, you can even have large firefights involving a dozen players. As with most of the game it's rather basic at the moment but is expanding with each release.
As of now, whatever is abled to be played by backers in 2.4, could you explain to me what is multi-crew gameplay?
Peeeling wrote on Oct 15, 2016, 09:22:That's your opinion. I disagree.
Elite is not a finished game. It's every bit as much a work in progress as SC. The difference is that it's been developed in a sensible manner, so what you get right now is a solid, joined-up experience that could pass for a complete, albeit rather insubstantial game. To say that SC is being developed in a better way because you prefer their specific flight/combat system is silly. I'm not claiming the Elite devs are making better design decisions. I'm saying they're making infinitely better development and scheduling decisions.
Peeeling wrote on Oct 15, 2016, 09:22:Elite: Dangerous has been released. Star Citizen is in alpha. Elite is being expanded upon but you can't pretend it hasn't been released - it was released two years ago. I own both games, so don't pretend I'm not familiar with them.
Again, double standards. You're comparing Elite in its current work-in-progress form with a product you're imagining playing in X years time.
jdreyer wrote on Oct 15, 2016, 16:57:The videos they put out are funded by subscribers, which is a separate budget. The community team, including people like Sandi Gardiner, are paid directly out of subscriber funds rather than out of the crowdfunding total. The subscriptions run up to $264, meaning that if just 1.5% of subscribers were backers you're talking about an additional $6m a year. That money goes to promoting the game and keeping the community informed of the development, without taking away from the development budget.
A year ago I would have agreed with you. There's an old adage in the charity industry, "You have to spend money to make money. " They have spent a couple mil on all of the vids, contests, website, Citcon, and all the other community outreach they've done. They've pulled in $30M. So you could say it was not inefficiently spent at all. Without that expenditure they don't bring in 10% of that.