S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
theyarecomingforyou wrote on Oct 14, 2016, 17:11:jdreyer wrote on Oct 14, 2016, 15:21:Star Citizen is looking to be the World Of Warcraft of its genre. It's being built to last a decade, not disappear in a couple of years like Elite: Dangerous or a couple of months like No Man's Sky. Whether it will achieve that is another matter but that's what it's aiming for.
Comparing SC to CSGO is just ridiculous. CSGO is popular due to its hypercompetitive replayability and gambling. SC aims to be an open world sandbox. WoW is a better comparison to the PU, but whereas Blizzard opted for streamlining, RSI is taking the opposite tack. They're trying to model everything in simlike detail in a direct appeal to the hardcore. This will quickly drive away all but the most hardcore.