Peeeling wrote on Oct 14, 2016, 08:06:I don't particularly care for the flight mechanics and combat in Elite: Dangerous. It feels a bit disconnected and slow. The combat and flight mechanics in Star Citizen really appeal to me and I find it already very enjoyable. There's also the multi-crew gameplay, which is a major game changer. The gameplay that's already in Star Citizen is for me significantly more enjoyable than Elite: Dangerous and it's being actively developed - it's nowhere near complete. And it's not because I can't play it yet, as I'm all to aware of the issues - currently the framerate is appalling, which means it isn't very enjoyable at the moment.
You can play E:D, but you find it boring because there isn't enough to do yet. In SC you can, as of right now, do even less, but you aren't bored by it because you can't actually play it yet. So you're still free to imagine how exciting it will be to play when that eventually happens.
saluk wrote on Oct 14, 2016, 12:50:Nonsense. The incentive is that they can sell people the next chapters and future expansions. Squadron 42 is only the first chapter in a Star Wars like trilogy.
They have no financial incentive to finish the game. They will keep delaying until people stop paying.
jdreyer wrote on Oct 14, 2016, 15:21:Team Fortress 2 has 50,000+ players and it was released nearly ten years ago; Counter-Strike: Global Offensive was released four years ago and has 500,000+ players; World Of Warcraft still have millions of players. The age of the game isn't the issue. Elite: Dangerous just doesn't have the replayability that Star Citizen is being designed with.
You're usually so logical and stick to the facts, but you've really jumped the shark with this comment. Elite came out 2 years ago. Of course player count is way down. You really think SC will have more than a few thousand 2 years after launch?
jdreyer wrote on Oct 14, 2016, 15:21:Star Citizen is looking to be the World Of Warcraft of its genre. It's being built to last a decade, not disappear in a couple of years like Elite: Dangerous or a couple of months like No Man's Sky. Whether it will achieve that is another matter but that's what it's aiming for.
Comparing SC to CSGO is just ridiculous. CSGO is popular due to its hypercompetitive replayability and gambling. SC aims to be an open world sandbox. WoW is a better comparison to the PU, but whereas Blizzard opted for streamlining, RSI is taking the opposite tack. They're trying to model everything in simlike detail in a direct appeal to the hardcore. This will quickly drive away all but the most hardcore.