theyarecomingforyou wrote on Oct 14, 2016, 07:51:
Peeeling wrote on Oct 14, 2016, 07:09:I own Elite: Dangerous and they're not even in the same league. Same with No Man's Sky - it may have a huge universe but if there is so little to do there then it doesn't have any staying power. CIG is developing the game with the big picture in mind, basing it around an expansive lore and extremely involved gameplay mechanics. However, that doesn't come overnight. WoW took years after release to become a worthwhile game and even then it relied heavily on rinse and repeat fetch missions.
Just to clarify: it's not my contention that SC (by which I mean the vision of SC they've allowed fans to conjure in their heads over the years) would be done by now if it had been done properly.
What I'm saying is that if it had been done properly, everyone (including me) would, right now, be happily flying our ships around a huge multiplayer persistent universe, getting out and walking around space stations, driving around planets, trading, doing missions, upgrading our ships - and I can say that with confidence because Elite has already done most of that on a tiny fraction of the budget.
Owning both Elite: Dangerous and Star Citizen I can say with confidence that I much prefer the route being taken by CIG. It's not about a sprint, it's about a marathon. They're developing a game that will be actively played for a decade, not something that will quickly lose its appeal. According to Steam there are less than 6,000 people playing per day - more people are playing DayZ and Borderlands 2, older games that have replayability and a community. Look at Counter-Strike: Global Offensive - it has over half a million daily players. That's what CIG is looking to achieve with Star Citizen and rushing the game out is a great way to kill off any chance of that happening.
Good ol' Brockian Ultra-Cricket syndrome
You can play E:D, but you find it boring because there isn't enough to do yet. In SC you can, as of right now, do even less, but you aren't bored by it because you can't actually play it yet. So you're still free to imagine how exciting it will be to play when that eventually happens. I remember that same feeling when I was a kid coming up to Christmas: so utterly, unshakeably convinced that the toy I'd seen on telly was going to be the coolest thing ever that I would sit and pore over the Argos catalogue with a magnifying glass rather than play with the toys I actually had.
The point you seem to be missing is that E:D is taking a much better, cheaper, more efficient route to the end product YOU want. You're absolutely right about it being a marathon, you're just wrong about which title has been trying (and failing) to sprint.This comment was edited on Oct 14, 2016, 10:13.