CJ_Parker wrote on Oct 13, 2016, 22:30:
It's not coming together at all in 3.0. They have revealed at CitizenCon that travel to multiple star systems, which is the most basic essence and whole point of the game, won't be out before 4.0. And 4.0 won't be here before early 2018 at the very earliest (very optimistic estimate).
Even if they released all 100 systems today it wouldn't make the game enjoyable, as you still need the gameplay there to maintain interest. That's why they're focusing on building out one star system to full fidelity, all the while developing the gameplay mechanics (mining, refuelling, escort, salvage, repair, farming, rescue, etc). CIG has the ability to quickly put out all the systems now using their procedural planets technology - they demoed how quick it is to put together planets and landing zones - but they're looking to iterate and incorporate community feedback.
The release of 3.0 brings with it the first star system, an expansion of the large Crusader sector we already have. It brings subsumption, meaning AI characters that will populate the universe. It brings procedural planets which can be freely explored by players. It brings the first iteration of the cargo mechanic, creating a viable non-combat role. It brings the new netcode and performance optimisations, which are needed due to the serious performance issues affecting the PU currently. The aim is for there to be enough content in a particular system that players won't need to travel to other systems to enjoy the game. As we've seen with NMS and Elite: Dangerous, if there's not enough gameplay there it doesn't matter how many systems you have.
The amount of gameplay that a single planet will produce will be more than most games. However, that doesn't come overnight and each new gameplay mechanic added has to be tested and iterated upon. If you don't see the potential of the game then that's fair enough but millions of people do.
"The price of freedom is eternal vigilance."