Star Citizen Squadron 42 Delayed

The Squadron 42 campaign for Star Citizen is delayed until 2017, reports Kotaku UK, saying the news was revealed during a livestream from CitizenCon. The first chapter of the single-player side of the space simulator was most recently supposed to come to backers this year, but this news confirms rumors of a delay that surfaced last month. On the bright side, Eurogamer notes that Cloud Imperium Games released a new video showing off how planets will be procedurally generated in the game, along with other tidbits, including a sandworm, though they don't specify whether this is showing us Beetleguise or Dune. Back to the delay, the Kotaku UK story offers two slides with details on the state of the project, and here is what those say:
S42 Primary Tech Hurdles

Content

Most of our base technology is now complete
Still in Progress:
Subsumption

  • Pathfinding Logic
  • Full Animation Integration
  • Improved Combat Logic
  • Mission System Integration
  • Enhanced Fight AI

Object Container Streaming
CPU and GPU Optimizations

S42 Status Update

Content

  • All chapters and gameplay features at grey-box or better
  • Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
  • Building Technology & Systems for the long term and the whole SC universe - no short cuts!

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166.
 
Re: Star Citizen Squadron 42 Delayed
Oct 13, 2016, 22:41
Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 22:41
Oct 13, 2016, 22:41
 
NasWulf wrote on Oct 13, 2016, 21:51:
grudgebearer wrote on Oct 13, 2016, 21:05:
.... I'm sorry, but even in buggy state of WoW's alpha, it was far more than what CIG has released so far.

By this statement I don't think you were in the WoW Alpha, at lease not in the first year. I could be wrong, but the early days of the WoW Alpha was mostly testing the systems. Zones were mostly barren with no content, cities hubs were barren, the map was just a giant camera pull out over head view of the entire zones (there was no paper maps), it was very unpolished and not alot to do but run around and test systems as they patched them in. Yes over time the Alpha turned into what you might have seen as it grew into the Beta, but in no way was the early days of the WoW Alpha more feature complete, like all alphas.

I understand the mentality now a days that a Alpha is the "beta" and the Beta is the "demo" but it was not like that back then.

Which is still more content and progress in an alpha state than Star Citizen currently has after 4-5 years of development. None of the myriad of interconnected systems, from science, to trading, ground combat, to questing, to commerce exist in an interactive state, there isn't even a basic framework that's been shown to exist for all of these features to function in a persistent mmo experience that supports hundreds of players. Hangar module, Arena commander, social module, none of those show functionality on any scale that is anything close to what will be necessary for Star Citizen to meet the proposed goals.

Even the most optimistic person with any knowledge of even small software development projects can see that even an alpha of Star Citizen is several years away at best given the level of progress that has been revealed. That is unless they redefine what "alpha" means in terms of software development. This "alpha 3.0" mock up demo that they release, is nowhere near what a true alpha of Star Citizen will need to be before they can successfully move on to an actual beta, there are just too many promised features that only exist as partially thought out concepts.
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