S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
grudgebearer wrote on Oct 13, 2016, 21:05:Squadron 42 is being developed behind closed doors so as not to ruin the impact, so that's separate. As for Star Citizen, you're right that it's not yet in beta - that's why it's called Alpha 3.0. The mechanics are being built up over time but there's been substantial progress and Alpha 3.0 is really where the game starts to come together. CIG has had to build up the studio on the fly and only now is content creation starting to get going.
But none of that is a beta, or even an alpha of Star Citizen or Squadron 42. It's a collection of individual systems, that are not connected in any way to one another. I'm sorry, but even in buggy state of WoW's alpha, it was far more than what CIG has released so far. Given the time that has been spent so far on development, there's no way that they get to any sort of actual alpha of either game that is even close to including all of the features that were promised in either, before 2018.