Dacron wrote on Oct 13, 2016, 20:10:
Just enjoy their fan boi responses. I remember believing in DNF just as much, and that was by a proven studio. Who had to give away development like Chris Roberts did with his previous games, whilst having less of a name/resources as 3d realms.
Troll. Troll. Troll. Troll. Troll.
DNF was developed behind closed doors, there was no interaction with the community, it went years without any progress updates and you want to pretend that has any relevance to Star Citizen? If that's your benchmark for comparison then why not use Team Fortress 2? There the developers went quiet for years with little interaction but then completely retooled the game and created one of the most popular games ever.
Other games that were delayed: Half-Life, Half-Life 2, Team Fortress 2, Unreal Tournament, Halo, Metro: Last Light, Bioshock Infinite, GTA V, etc. Delays don't make a game bad. You also have to factor in that CIG had five employees when the game was revealed in 2012, then 2013 had 48, 2014 had 161, 2015 had 250 and 2016 has 360. A lot of the development time has been concepting and building the various studios. The expansion has been exponential rather than linear, meaning that a year's worth of progress now is substantially different to the first year of development.
But I know you're not interested in a sincere discussion. So keep on trolling.
"The price of freedom is eternal vigilance."