Star Citizen Squadron 42 Delayed

The Squadron 42 campaign for Star Citizen is delayed until 2017, reports Kotaku UK, saying the news was revealed during a livestream from CitizenCon. The first chapter of the single-player side of the space simulator was most recently supposed to come to backers this year, but this news confirms rumors of a delay that surfaced last month. On the bright side, Eurogamer notes that Cloud Imperium Games released a new video showing off how planets will be procedurally generated in the game, along with other tidbits, including a sandworm, though they don't specify whether this is showing us Beetleguise or Dune. Back to the delay, the Kotaku UK story offers two slides with details on the state of the project, and here is what those say:
S42 Primary Tech Hurdles

Content

Most of our base technology is now complete
Still in Progress:
Subsumption

  • Pathfinding Logic
  • Full Animation Integration
  • Improved Combat Logic
  • Mission System Integration
  • Enhanced Fight AI

Object Container Streaming
CPU and GPU Optimizations

S42 Status Update

Content

  • All chapters and gameplay features at grey-box or better
  • Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
  • Building Technology & Systems for the long term and the whole SC universe - no short cuts!

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160.
 
Re: Star Citizen Squadron 42 Delayed
Oct 13, 2016, 20:46
Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 20:46
Oct 13, 2016, 20:46
 
grudgebearer wrote on Oct 13, 2016, 18:43:
How is anything that has been released by CIG so far, anywhere close to the WoW alpha, much less the beta?

You have a hangar where you can look at the polygons you've spent money on, and a box in space where you can fly a limited number of ships around and shoot things. Other than an exercise in flight mechanics, what has actually been released to the backers that shows the project is actually on track to completing the proposed project plan?
The hangar was the initial module, followed by Arena Commander (which introduced flight, combat and racing), the Social Module (introducing the first planetside location and social hub) and the Persistent Universe (which introduced multi-crew ships, local physics grids, 64-bit precision, missions, repair, FPS combat, currency, shopping and refuelling mechanics, etc). Star Marine is due out imminently, which will hone the FPS mechanics. Alpha 3.0 is due out later this year / early next year, which will introduce procedural planets, cargo mechanics, trading, etc.

Last year at CitizenCon in October they showed off Alpha 2.0 and it was released in December of that year. The time from being revealed to being playable was relatively short. In other words we'll soon have what was showed off here. From there each patch will be more substantial and take the game that much closer to where it needs to go.

jdreyer wrote on Oct 13, 2016, 17:42:
The tech is coming along nicely, sure. So was No Man's Sky's tech.
With NMS the developers deliberately concealed the gameplay mechanics and misrepresented what the game was. With SC the developers have been very openly and working with the community to develop features. They couldn't be further apart.

jdreyer wrote on Oct 13, 2016, 17:42:
The question is, will they have enough funds to finish it? I've been amazed at their ability to pull in cash, but their progress has been slowww, and that money is going to dry up at some point. They've got at least another year of work on the engine, and years of work for the content. Do they have years of funding? Will they continue to get "donations" to the tune of $30M a year? It's got to start to decline at some point.
The game is consistently pulling in $30m each year, which is easily enough to sustain development and more. As the game gets closer to release it will attract more people who were unwilling to make a speculative purchase like the early backers. Certainly it's reasonable to question the sustainability of the funding but momentum has only been building and we still haven't had the Squadron 42 reveal. For now it's simply not a concern.
"The price of freedom is eternal vigilance."
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