Don't forget Overwatch. I hear some of the character art was salvaged from Blizzard's failed MMO. I guess by your logic they didn't do anything wrong there either.
It's telling that your knee-jerk reaction to me saying they've done stuff wrong is to say "No they haven't" and back it up with a list of projects that went wrong. It's nonsense. Either your argument is that they haven't done anything wrong, or it's that it's possible to do things wrong and still turn it around and make a good game. Pick one.
As for iteration being part of game dev - please stop trying to teach grandma to suck eggs. There's well-managed, well-planned, efficient iteration to resolve known unknowns before money is spent, and then there's just fucking stuff up and having to do it again. Or a loose-cannon studio boss getting his head turned by fancy features in other games and setting the project back months.
I did enjoy this bit though:
"BF3 took about 6 years to make (from BF2 to release)"
So a BF1 MMO would take... how long, you think? And how long if, after five years, you didn't even have the BF1 part?
I really don't understand how your mind is working here. Games far less ambitious than SC routinely cost more and take longer, even when development goes to plan, even when planned properly, scoped properly in advance, and executed by a team seasoned by development of earlier, similar games. Here we have constant feature-creep, constant do-overs, a ridiculous 'modular' non-plan for development (just the dumbest, dumbest idea, ramping up to umpteen studios when he did without any core tech locked down) - somehow this is fine?
This comment was edited on Oct 12, 2016, 20:36.