theyarecomingforyou wrote on Oct 11, 2016, 16:11:
Peeeling wrote on Oct 11, 2016, 09:01:1) The original Kickstarter target was $500,000 and so far it's raised over $127,000,000. That inevitably has meant that the scope of the game has expanded. Expanding the scope of the game isn't 'doing something wrong'.
"They've completely retooled it"
They do that a lot. And whenever it happens it's for one of two reasons:
1. They've just spent a whole bunch of time and money doing something wrong.
2. Chris has been to an expo and seen something cool.
Actually, yes it is. If expanding the scope of the project means having to throw out hundreds of thousands of dollars worth of work, then you have done something wrong in the planning and/or execution. You aren't 'expanding' anything. It's the difference between building a house and then building an extension, and building a house, bulldozing it flat and then building a bigger one.
They keep doing this. They build a system or some content, the goalposts move, and it's back to the drawing board. Happened with the ships: hundreds of thousands of dollars of final-quality ship assets binned when they decided to change the lodding/fragmentation/damage system (incidentally, changing it to a system that requires clients to exchange gigantic damage textures for every ship they encounter).