S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
CJ_Parker wrote on Oct 11, 2016, 19:53:I've been around here since the beginning and the critics attacking every aspect of the game - some claimed it was a PR presentation and would never be playable (debunked); some claimed the multi-crew technology could never be achieved (debunked), some claimed procedural planets was just a pipedream (debunked), some claimed the funds would dry up and leave backers with nothing (debunked).theyarecomingforyou wrote on Oct 11, 2016, 19:33:
The latest footage of the game is excellent. It wasn't long ago the critics were saying it wasn't possible to make the game that Chris Roberts pitched and that the funding would run out before.
Please stop repeating this retarded lie.
What the so called "critics" are claiming is not possible (and it won't be) is the vision of the full PU, i.e. that ~100+ people per instance (or whatever number of people you deem essential for this to be called as MMO) will be sharing this universe at the advertised fidelity and CIG has shown absolutely NOTHING in that regard.
CJ_Parker wrote on Oct 11, 2016, 19:53:The new netcode, StarNetwork, is going to be released with 3.0. That will form the basis for large connected instance. Just because 4.0 is a long way away doesn't mean the game will be limited to just 24 players, as the plan is for a sever mesh that will allow everyone to share the same space except for when there are too many players for a particular server where it will then instance things. We don't know if server meshing will be in from the start or come later, so your claim that it will be 4.0 at the earliest is pure speculation.
Remember: They have confirmed this CitCon that "travel to multiple star systems" won't be out before 4.0 (early 2018? mid 2018?). This means that the entire MMO infrastructure (multiple instances etc.) has also been delayed to AT LEAST 4.0. Until then we'll be stuck in Stanton, a single star system and a single instance with 24 players max... unless maybe they raise it to a whopping 32 players(?) ... wow ... a real MMO that is!