djinn wrote on Oct 11, 2016, 19:58:
Agree with almost all your points, but have reservations for the above. What Palmer did with Oculus would seem to be a viable option for CIG if they ran out of cash. A lot of hard work is already paid for which is a springboard for future investors. With the SW franchise it would be added incentive to put in a few extra bucks as they could cut the convoluted stretch goals, focusing on one or two planets with loads of SW based content. A next gen Dark Forces maybe?
I don't see that happening because EA/Disney simply would not need this. Look at SWBF. EA/DICE could very easily produce a single player or (another) multiplayer Star Wars game based on their own work and their own assets.
DICE are experts at Frostbite. They have all the tools and a workflow to produce content in relatively high amounts per time unit.
What would they need CIG for? Art assets? No. DICE have photogrammetry where they port art straight from the movies to the game and say what you will about SWBF but the art (aside from looking very artificial) is second to none.
Would they need CIG for the multiplayer basis? Hell no. SWBF supports 40 players while CIG currently supports only 24 players per instance. The difference is that SWBF is somewhat stable at 40 players while SC is a lag/disconnect/crash fest many days of the week (with only a tiny fraction of the final feature set "stressing" the servers so far).
It remains to be seen whether CIG will ever be able to pull off a true persistent universe (MMO). At this time the "net code" is under extremely heavy construction (has been for months and months and won't be finished for another 12 to 18 months because SC 4.0 is the earliest where you can expect anything resembling MMO gameplay).
I really don't see why EA/Disney would be interested in SC/CIG at all. There is nothing -so far- they (or DICE for that matter) couldn't do better in a fraction of the time at less risk and money. Seriously.