djinn wrote on Oct 11, 2016, 19:23:
Kxmode wrote on Oct 10, 2016, 21:57:
Mass Effect 1 kind of had procedural worlds that quickly angered players; especially the M35 Mako (what a nightmare of a vehicle!). BioWare learned from that mistake and made planet missions in ME2 and ME3 much more focused.
Am I wrong in this conclusion? If I am please let me know.
Hm. Remembering Mass Effect the opposite to the audience if what you say is true. I actually liked the Mako missions as they gave the impression of an expansive universe, even if it were all smoke and mirrors. It was enough to feel like it was bigger 'world' than it actually was. As opposed to the probing missions which felt like a total gimmick in the sequels.
I don't think he just meant the probing but also the story missions. Probing was boring as hell, yes, but it was still less boring than driving around in a shitty vehicle on barren planets with horrible, clunky controls.
So I'm going to have to side with Kxmode. I also found ME1 to be the worst of the series. The Mako did not really add anything to the gameplay in terms of a fun factor. It was terrible.
But SC is definitely a different beast. CIG used the Constellation Aquila for this demo which has a rover on board as a default but the missions are going to have to be fun for everyone including the vast majority of people who don't have a rover on their ship.
It's not like ME where everyone is Captain Shepard of the Normandy with a Mako (unless this here was Squadron 42 single player footage instead of PU but they advertised it as PU footage so let's assume it is).