S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
The Pyro wrote on Oct 11, 2016, 14:30:Not sure I buy the 64 bit precision for seeing the spacestation from the planet.
Seems reasonable to me. I've encountered the same issue at work when trying to render small deviations in well boreholes within an oil field that might be spread over several square kilometers. You gotta use 64-bit precision coordinates or you'll get all sorts of strange jittering and artifacts.