Star Citizen Squadron 42 Delayed

The Squadron 42 campaign for Star Citizen is delayed until 2017, reports Kotaku UK, saying the news was revealed during a livestream from CitizenCon. The first chapter of the single-player side of the space simulator was most recently supposed to come to backers this year, but this news confirms rumors of a delay that surfaced last month. On the bright side, Eurogamer notes that Cloud Imperium Games released a new video showing off how planets will be procedurally generated in the game, along with other tidbits, including a sandworm, though they don't specify whether this is showing us Beetleguise or Dune. Back to the delay, the Kotaku UK story offers two slides with details on the state of the project, and here is what those say:
S42 Primary Tech Hurdles

Content

Most of our base technology is now complete
Still in Progress:
Subsumption

  • Pathfinding Logic
  • Full Animation Integration
  • Improved Combat Logic
  • Mission System Integration
  • Enhanced Fight AI

Object Container Streaming
CPU and GPU Optimizations

S42 Status Update

Content

  • All chapters and gameplay features at grey-box or better
  • Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
  • Building Technology & Systems for the long term and the whole SC universe - no short cuts!

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83.
 
Re: Star Citizen Squadron 42 Delayed
Oct 11, 2016, 04:46
83.
Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 04:46
Oct 11, 2016, 04:46
 
Kosumo wrote on Oct 10, 2016, 15:11:
Where is Star Marine? Now hard can it be to make that?
It's due in the next release, which is expected imminently. CIG was working on 3.0 for the end of the year, with 2.6 (which includes Star Marine) appearing beforehand. They've completely retooled it and it should include the vision stabilisation they recently showed off, which is crucial for first-person.

Kosumo wrote on Oct 10, 2016, 15:11:
Where is the Hangars that you can invite your friends into to show off the stuff you have brought form CIG (Ships, Hangar flair)? How hard could that be to make?
Originally that was going to come before the social module but CIG decided to shift the priority to the PU, which was released with 2.0. Hangars will be implemented in the PU but the delay was caused by the implementation of other technology, like procedural planets, Item System 2.0 and StarNetwork. Are you suggesting allowing people to walk around your hangar is more important than the persistent universe that they've already released?

thecakeisalie wrote on Oct 10, 2016, 18:56:
This is what all of the Derek Smart haters forget. Derek Smart might be an arrogant tool when he wants to be, but he's actually shipped games and has a better track record of delivering on what he's promised. For that much, he deserves some degree of respect.
You think DS deserves respect for releasing this but CR doesn't deserve any for putting out this (that's footage of the current playable release)? Please. Your trolling isn't even slightly subtle.

Kxmode wrote on Oct 10, 2016, 21:57:
I have a question. How important is a procedural planet to Squadron 42?

Mass Effect 1 kind of had procedural worlds that quickly angered players; especially the M35 Mako (what a nightmare of a vehicle!). BioWare learned from that mistake and made planet missions in ME2 and ME3 much more focused. They did away with quasi-procedural planets. I'd imagine that change alone saved them a lot of money and time.
The simple answer is that we don't know. They've revealed that there will be atmospheric dogfighting in Squadron 42 and I wouldn't be surprised if we see a mission like the one shown off, where players have to land on a planet to collect data from a crashed ship. It's not the bulk of the game but given they've developed the technology for Star Citizen it makes sense to use it, especially given how ground breaking it is fidelity wise.

Vall Forran wrote on Oct 11, 2016, 03:15:
Not sure I buy the 64 bit precision for seeing the spacestation from the planet. Wouldn't they have to calculate orbits, then locations of the spacestation? To just get to a point, look up, and see the station...I'm gonna go with a big Nope.
A station is geosynchronous orbit would always appear in the same location, making it easy for them to create a demo where you look up and see it at a particular point. What about the 64-bit precision for you 'not buy'?
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