I have a question. How important is a procedural planet to Squadron 42?
Mass Effect 1 kind of had procedural worlds that quickly angered players; especially the M35 Mako (what a nightmare of a vehicle!). BioWare learned from that mistake and made planet missions in ME2 and ME3 much more focused. They did away with quasi-procedural planets. I'd imagine that change alone saved them a lot of money and time.
I feel like Chris isn't making a game, he's building an engine, and he wants to license the engine back to CryEngine and others eventually. If that's the case, that is not what backers asked for. Supporters just want a game, not engine development.
Am I wrong in this conclusion? If I am please let me know.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf