S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
jdreyer wrote on Oct 10, 2016, 14:49:Beamer wrote on Oct 10, 2016, 10:38:nin wrote on Oct 10, 2016, 10:14:
I seriously doubt I'll play it when it arrives...they had their chance and blew it.
Why? Is that a "there's no way it will be good enough to waste my time on it" statement or a "I've followed the development of this too closely to play it unless it's the best game ever made" kind of statement?
Often I see people turned off of games they followed closely, because they followed closely. Personally, the best course seems to be just not following development closely.
Your tastes change, and so does your situation. 5 years ago, I loved playing RTS games and long, deep RPGs. Now I barely play either. I prefer shorter, simpler stuff. I know the Witcher 3 is perhaps the best RPG ever made, and right up my alley, but I haven't picked it up because I don't see myself with either the time or motivation to play it.