S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or better
- Taking one chapter to final ship quality - flushes out any technical, integration and polish issues.
- Building Technology & Systems for the long term and the whole SC universe - no short cuts!
Kxmode wrote on Oct 12, 2016, 13:38:
Because you're Wulf Knight; a WHALE of a Citizen to the tune of $22,000 (probably more). You're infamous for be banned from RSI forums for hacking their system to buy a Javelin Destroyer. Yeah, you're "that guy."
NasWulf wrote on Oct 12, 2016, 08:05:theyarecomingforyou wrote on Oct 12, 2016, 06:38:
...
Honestly I don't know why you keep coming here (or myself for that matter) and trying to show most these morons how things are coming along and how their "facts" are non-facts. The Tech that RSI and the other teams have produced for SC and SQ42 is just jaw dropping and no one around here could do the same or wish they could do the same.
Every time a SC post comes up on this site you get the same people spouting the same shit over and over, it truly amazing and deplorable (ah ah , see what I did there). At this point you can see most of the same people complaining aboit the same complaints ... it will run out of money ... it's all a lie there is no game ... none of it can be achieved, they don't have the time, money, or talent ... people are leaving so that must mean things are going wrong! ... spacewhales are spending 1000s to make nothing but .gifs! ... all I wanted was a wing commander clone ... all we want is the truths! ... edit: one of my favorite but forgot to add the I spent $100 on the kick-start so I deserve to see all their financial records ... bla bla bla ... it's like clock work around here .. the same people, the same shit.
Peeeling wrote on Oct 12, 2016, 10:08:
... with less money ...
theyarecomingforyou wrote on Oct 12, 2016, 06:38:
...
theyarecomingforyou wrote on Oct 11, 2016, 16:11:Peeeling wrote on Oct 11, 2016, 09:01:1) The original Kickstarter target was $500,000 and so far it's raised over $127,000,000. That inevitably has meant that the scope of the game has expanded. Expanding the scope of the game isn't 'doing something wrong'.
"They've completely retooled it"
They do that a lot. And whenever it happens it's for one of two reasons:
1. They've just spent a whole bunch of time and money doing something wrong.
2. Chris has been to an expo and seen something cool.
CJ_Parker wrote on Oct 11, 2016, 19:53:I've been around here since the beginning and the critics attacking every aspect of the game - some claimed it was a PR presentation and would never be playable (debunked); some claimed the multi-crew technology could never be achieved (debunked), some claimed procedural planets was just a pipedream (debunked), some claimed the funds would dry up and leave backers with nothing (debunked).theyarecomingforyou wrote on Oct 11, 2016, 19:33:
The latest footage of the game is excellent. It wasn't long ago the critics were saying it wasn't possible to make the game that Chris Roberts pitched and that the funding would run out before.
Please stop repeating this retarded lie.
What the so called "critics" are claiming is not possible (and it won't be) is the vision of the full PU, i.e. that ~100+ people per instance (or whatever number of people you deem essential for this to be called as MMO) will be sharing this universe at the advertised fidelity and CIG has shown absolutely NOTHING in that regard.
CJ_Parker wrote on Oct 11, 2016, 19:53:The new netcode, StarNetwork, is going to be released with 3.0. That will form the basis for large connected instance. Just because 4.0 is a long way away doesn't mean the game will be limited to just 24 players, as the plan is for a sever mesh that will allow everyone to share the same space except for when there are too many players for a particular server where it will then instance things. We don't know if server meshing will be in from the start or come later, so your claim that it will be 4.0 at the earliest is pure speculation.
Remember: They have confirmed this CitCon that "travel to multiple star systems" won't be out before 4.0 (early 2018? mid 2018?). This means that the entire MMO infrastructure (multiple instances etc.) has also been delayed to AT LEAST 4.0. Until then we'll be stuck in Stanton, a single star system and a single instance with 24 players max... unless maybe they raise it to a whopping 32 players(?) ... wow ... a real MMO that is!
CJ_Parker wrote on Oct 11, 2016, 20:03:theyarecomingforyou wrote on Oct 11, 2016, 19:50:CJ_Parker wrote on Oct 11, 2016, 19:25:
[Whining about the game running out of money]
Huh? I didn't. Dude? Seriously. Reading comprehension? I only replied to this other dude who was fantasizing about a Disney/EA takeover.
I know that there are enough cultists to keep CIG rolling for a long time to come, though this year's CitCon seems to have upset quite a lot of cultists going by the forums.
The question is: Are these the first signs of a real crash or are they going to get away with a little scraping?
I fully acknowledge that the jury is out on that. I've never been among the people saying that they will run out of money (that's -among others- jdreyer's specialty). I've just been critical of all the broken promises, pipe dream promises, hype machine lies, the pies in the sky and the fraudulent actions of CIG.
Hanneth wrote on Oct 11, 2016, 21:56:
As for when 4.0, that will be late 2017. Chris said the are going for a release every 2-3 months.
3.0 - December 2016
3.1 - February-March 2017
3.2 - April-June 2017
3.3 - June-September 2017
4.0 - August-December 2017
theyarecomingforyou wrote on Oct 11, 2016, 19:50:CJ_Parker wrote on Oct 11, 2016, 19:25:The game is consistently pulling in $30m+ a year and that's when it's pre-release, with little in the way of playable content. The release of Star Marine and Star Citizen 3.0 will bring a lot more people into the game, as will the demo of Squadron 42 which is due either later this year or early next year. The recent sale of the Polaris, a $900 ship, broke the record for most money raised in a single day. Funding isn't an issue.
[Whining about the game running out of money]
CJ_Parker wrote on Oct 11, 2016, 20:26:
I really don't see why EA/Disney would be interested in SC/CIG at all. There is nothing -so far- they (or DICE for that matter) couldn't do better in a fraction of the time at less risk and money. Seriously.
djinn wrote on Oct 11, 2016, 19:58:
Agree with almost all your points, but have reservations for the above. What Palmer did with Oculus would seem to be a viable option for CIG if they ran out of cash. A lot of hard work is already paid for which is a springboard for future investors. With the SW franchise it would be added incentive to put in a few extra bucks as they could cut the convoluted stretch goals, focusing on one or two planets with loads of SW based content. A next gen Dark Forces maybe?
theyarecomingforyou wrote on Oct 11, 2016, 19:50:CJ_Parker wrote on Oct 11, 2016, 19:25:
[Whining about the game running out of money]
CJ_Parker wrote on Oct 11, 2016, 19:25:
Or why would EA/Disney undertake the massive effort of consolidating what has been worked on in L.A., Austin, Manchester and Frankfurt? There are so many, many reasons why *especially* places like EA or Disney would never ever do this... we could sit here all day and fill several novels with reasons.
theyarecomingforyou wrote on Oct 11, 2016, 19:33:
The latest footage of the game is excellent. It wasn't long ago the critics were saying it wasn't possible to make the game that Chris Roberts pitched and that the funding would run out before.
CJ_Parker wrote on Oct 11, 2016, 19:25:The game is consistently pulling in $30m+ a year and that's when it's pre-release, with little in the way of playable content. The release of Star Marine and Star Citizen 3.0 will bring a lot more people into the game, as will the demo of Squadron 42 which is due either later this year or early next year. The recent sale of the Polaris, a $900 ship, broke the record for most money raised in a single day. Funding isn't an issue.
[Whining about the game running out of money]
djinn wrote on Oct 11, 2016, 19:23:Kxmode wrote on Oct 10, 2016, 21:57:
Mass Effect 1 kind of had procedural worlds that quickly angered players; especially the M35 Mako (what a nightmare of a vehicle!). BioWare learned from that mistake and made planet missions in ME2 and ME3 much more focused.
Am I wrong in this conclusion? If I am please let me know.
Hm. Remembering Mass Effect the opposite to the audience if what you say is true. I actually liked the Mako missions as they gave the impression of an expansive universe, even if it were all smoke and mirrors. It was enough to feel like it was bigger 'world' than it actually was. As opposed to the probing missions which felt like a total gimmick in the sequels.
CJ_Parker wrote on Oct 11, 2016, 17:20:That's because it simply wasn't ready for release. Look at the original Star Marine footage and you can see that the movement is extremely janky, the weapons bounced around all over the place and it wasn't well optimised. Compare that to the latest footage we have and the difference is night and day. CIG had outsourced development to Illfonic and that resulted in a lot of problems, including the Gold Horizon level being built to the wrong scale. Now it's been developed in-house and the results show.
Maybe because people have previously watched presentations like the Star Marine reveal in 2014 and absolutely none of what was shown in that demo is in the game today even though Roberts said it would be out in early 2015? (yeah, I know, it's all Illfonic's fault, of course)
CJ_Parker wrote on Oct 11, 2016, 17:20:I'm talking about Star Citizen, not Squadron 42 as that hasn't been released yet. Star Marine wasn't shown at CitizenCon last year, though the updated version is expected in the next month or two.
And you are crazy to claim that what was shown at CitCon last year is in the game now (hint: A huge chunk of CitCon last year was the S42 reveal and S42 won't be out this year and most likely not even anywhere early 2017 either... if 2017 at all). It isn't. Or at least not nearly at the quality (FIDELITEEEEHHHH!!!!11) and stability they have shown in all of their fabricated, fake, scripted demos.
Virtually everything they have shown off at shows and conventions these past four years is either a total no-show like Star Marine or has never arrived in the game at the quality (FIDELITEEEEHHHH!!!!11) they have presented and advertised. Not even close.
djinn wrote on Oct 11, 2016, 18:51:
Rabbit trail: If they get their game systems solid but eventually run out of money, this would be a very easy pitch to take to Disney and retrofit to do something in the Star Wars universe. Since everything they've done so far is already paid for I'm sure Disney would unload buckets of cash to make that happen, especially since the franchise is currently making it's own comeback.