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Wasteland 3 Announced

Wasteland website officially reveals plans for Wasteland 3, and is now counting down the seconds to one week from today. That is when inXile Entertainment will launch crowdfunding for the post-apocalyptic RPG sequel, on Fig, which makes sense considering inXile's Brian Fargo is on the Fig advisory board. The page shows a snowy scene, and there's a caption which reads, "time to conquer the cold." Kotaku (thanks nin) has a press release explaining the cold reference and announcing co-op support. Here's word:

What is Wasteland 3?

  • A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.
  • By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.
  • Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and tons of other content.
  • Your Ranger Base is a core part of the experience. As you help the local people and improve your Ranger Base, quests and narrative will force you to make decisions on how to lead.
  • The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy ending is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
  • Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera
  • Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One
  • Explore a New Frozen Wasteland

You start the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. This is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions. No one here has ever heard of the Desert Rangers. Your reputation is yours to build from scratch, and your choices may save this land or doom it. With a renewed focus on macro-reactivity, you’ll be picking between warring factions, deciding whether locations are destroyed or saved, and other far reaching decisions that have a marked impact on the shape of your world.

Bring a Friend
For the first time in the history of the Wasteland franchise, you will be able to take a friend with you on your journey into the post-apocalyptic wastes! Wasteland 3 opens up the possibility to play through the campaign with a friend; both of you controlling your own squad of Rangers.

The core of Wasteland 3 will still be a rich single-player experience. If you play with a friend while both online together, you’ll be able to share many missions, and join up to hit key story beats, but you can also split up and cover more ground. Once a game is started, you can play Wasteland 3 while your friend is offline, and do a lot of missions without them. Be aware, however, that the actions you take while your friend is off-line are not without consequence!

By making the decision to include multiplayer early on in the process, we will be able to design a game that is true to the core principles of the Wasteland franchise and our studio. Wasteland 3 can be played as an offline, single-player game, and is built from the ground up with a focus on story and reactivity that makes no sacrifices to the multiplayer experience. At the same time, co-op players will enjoy working together to change Wasteland 3’s highly reactive world… or finding ways to destroy what their friend has worked to accomplish.

Expanding on Wasteland 2 Designs
Our strategic turn-based combat is core to the Wasteland experience. Wasteland 2’s rangers could use cover, flank their enemies, and attack from rooftops with deadly precision and horrific status effects. Wasteland 3 will build and polish this existing system while adding a new feature: team-focused abilities. Your rangers will have an arsenal of combat skills with special tactical effects, usually focused around weakening the enemy while protecting their squads.

Another big change this time around will be the addition of vehicles. Your ranger will use your upgradeable vehicle for travel, storing essential goods, exploration, and survival. Gear up your vehicle well enough, and you’ll be able to use it for moveable cover in combat, or – if you’ve installed a turret – deal with fools crazy enough to tangle with the Desert Rangers.

Finally, the Ranger base is a key location in all the Wasteland games, and Wasteland 3 will be no different. This time the experience will be much more involved, as you are setting up and reinforcing a brand new Ranger base to survive and even thrive in the hostile snowscapes of Colorado. Rather than the base being primarily a place to pick up new missions and replacement squad mates, we’re expanding it so that it is a full base of operations, allowing you to gather materials, do research, reach out to factions over the radio, try to set up supply lines and trade routes, and more!

A Brand New Atmospheric Experience
Looking around at the rich possibilities of our setting, it struck us how often we do return to the desolate dry desert and ruined cities. We still think that’s a great core setting, but it is also more limiting when in reality the world after mankind can encompass many different settings, from overgrown wilderness thriving on former cities (something we explored more in Wasteland 2) to the remnants of mankind trying to survive in a hostile, frozen landscape. More than anything, a solitary building or town amidst an unblemished field of snow emphasizes an overwhelming sense of isolation that is key to the post-apocalyptic story. It is this rarely found setting and aesthetic that we want to explore in Wasteland 3.

As part of our improved presentation, we’re updating the way dialog is built and presented. Wasteland 3 will feature a complex dialogue based on the ideology behind Torment: Tides of Numenera’s branching system. Players will choose lines of dialogue that lead them through branching conversations. Choosing certain skills for your character may spell the different between success or catastrophe. And last but not least, in key conversations the camera will pan in to show a closer shot of person you’re talking to.

We’re very fortunate to have concept artist, Andrée Wallin of Wasteland 2 and Star Wars: The Force Awakens once again on hand to help us establish the look of this game, providing key art pieces that we’ll be used for inspiration and reference throughout the game’s development.

Additionally, we’ve been working closely with Christopher and Nic Bischoff of Brotherhood Games, the team behind the widely celebrated STASIS and Cayne isometric adventure games. In fact, they’re responsible for the beautiful prototype screenshots and video you’ve seen so far!

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39 Replies. 2 pages. Viewing page 1.
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39. Re: Wasteland 3 Announced Sep 29, 2016, 20:17 Dev
 
panbient wrote on Sep 29, 2016, 09:01:
But if you invested that much and things were successful you were entitled to a cut of the profits. That's a pretty substantial motivator and not something I've heard of in regards to KS or any other crowd funded platform.
Indiegogo I think offers something like that? Or one of the other crowdfunding platforms people haven't heard of. Anyway I've seen it on another platform before.
 
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38. Re: Wasteland 3 Announced Sep 29, 2016, 09:59 HorrorScope
 
MoreLuckThanSkill wrote on Sep 28, 2016, 17:35:
Reading more about this, my interest has cooled off a bit(hehehehe).

Multiplayer focus, and inXile admits it'll be a shorter game? 99% of party based RPG players don't want either of these two things... sounds like a misuse of resources.

Still, the rest of the changes sound great, I just hope they don't blow their whole ball of wax on the multiplayer world nonsense.

I'm one of the 1% then. They have metrics that show very few people are finishing their games due to length. Mechanics in nearly any game get stale for too many after a longer period of time.
 
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37. Re: Wasteland 3 Announced Sep 29, 2016, 09:01 panbient
 
Dev wrote on Sep 29, 2016, 08:42:

This is also the platform that rockband 4 failed at with only 50% of funding.

Pretty sure that had a lot less to do with the platform and a lot more to do with Harmonix looking for a community handout after removing features from RB3 in hopes of porting RB4 to pc... and doing so before they even got something as 'basic' as online play back into the 4th iteration of a franchise. Never mind all the core fans that actually went out and paid decent money for a midi keyboard, or pro guitar controllers with the previous release.

Because obviously after people have invested in a catalog of tunes on the previous generation of consoles and then sold on the idea of being able to import them all to the current generation, I can't at all see why that same market would then all line up to re-purchase the base product for at least a 3rd time as well as all their music selection for a 2nd. Nope, can't at all see why that would have failed. No siree. I'm impressed they even managed to raise half their target.

Though in Fig and RB's defense, this platform did offer the opportunity for backers to become actual investors, but you needed to put up at least $1000 (if not $2500 - really don't remember). But if you invested that much and things were successful you were entitled to a cut of the profits. That's a pretty substantial motivator and not something I've heard of in regards to KS or any other crowd funded platform.
 
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36. Re: Wasteland 3 Announced Sep 29, 2016, 08:42 Dev
 
Fig's track record:
https://www.fig.co/campaigns#ended-campaigns
4 games successful including psychonauts 2 at about $4m (which is only a little over 100% of the goal). And here's the thing, remember the thing with Notch saying he'd get the game going and thought it was only going to take a couple million? Then they told him it would take $18 million and he backed out? Yeah that $18 million figure means they set the goal way low on this (remember broken age?). Plus apparently the original game cost $13m.

None of the rest of the campaigns have hit over 116%

This is also the platform that rockband 4 failed at with only 50% of funding.

Anyway I'll probably back it, I just think they are leaving tons of money on the table by not choosing KS and I think that it's not a good idea to choose fig with its track record.
 
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35. Re: Wasteland 3 Announced Sep 29, 2016, 08:33 Dev
 
Fig is the crowdfunding platform that Tim Shaffer at Doublefine started for the psychonauts 2 crowdfunding. I think he was looking at that percentage KS was taking with dollar signs in his eyes. It does let you do an investment with a return though (wonder if wasteland 3 will be doing that).
So that's a negative on this in my eyes, that it's not on KS where I have an account already, and I don't think Fig is a well proven platform. I doubt it will hit WL2 funding levels.
Another negative is if this game has a multiplayer focus.

I'll probably still back it, because it's Brian Fargo and he's proven he can deliver, but I won't be as excited as for WL2.
 
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34. Re: Wasteland 3 Announced Sep 29, 2016, 08:08 LgFriess
 
Enjoyed the first but didn't love it. Didn't play the DC. I, like many have said here, thought the loot, itemization system was it's biggest flaw. In general, I'm not a fan of opening the 374th lockbox that you had to fight to get to and find another pair of worn leather gloves, 2 empty cans, and a slice of cheese... over, and over, and over. I know hand placed loot has issues with multiple replays but I'd rather have it in my RPGs.  
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33. Re: Wasteland 3 Announced Sep 29, 2016, 02:40 GL1zdA
 
This will be hard to resist.

I was one of the backers of Wasteland 2, at a quite high level, finished the original version (non DC) and quite liked it. Much more than Pillars of Eternity. It was not perfect, especially the skill check mechanic was broken, but I liked the writing (I'm normally not a fan of "witty" writing, but here it was OK) and the combat (after I've made a chart armor vs. penetration or whatever it was called).

I've promised myself to not buy any new RPGs, because they take to much of my time (Wasteland - 80h, Pillars of Eternity - 100h). But if people doing Wasteland, Torment and STASIS (this one was good, also backed it, never regretted) get together to do sequel, resistance is futile.
 
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32. Re: Wasteland 3 Announced Sep 29, 2016, 01:30 Emton
 
I played a lot during the free trial, the combat was fine, character management and creation was cool, lots of items neat, what I didn't like was the all around sloppy feeling of the presentation, tons of character portraits reused, awful voice acting with ridiculous dialog, staleish undynamic world for instance Random Encounters seemed uninteresting and strange when you have "A pack of animals approaching" Yet the battle takes place at this same empty base nearly every time, no wilderness areas?  
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31. Re: Wasteland 3 Announced Sep 29, 2016, 00:47 Steele Johnson
 
El Pit wrote on Sep 28, 2016, 12:43:
The Wasteland - The Wasteland never changes.

Oops, sorry, no this is from this other game.

I started Wasteland 2 twice but could not get into it. I hope they can make it more exciting.

Same here. You run out of ammo so fast while the enemy has plenty of it all the time. Ugh.
 
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30. Re: Wasteland 3 Announced Sep 28, 2016, 23:13 Jerykk
 
I'm surprised by the amount of hate that WL2 gets around here. The combat was no worse than the first two Fallouts, the writing was solid and the quest design was good. Balance was problematic but then, that's true of almost every RPG in existence.

I'll definitely be backing WL3, even if it probably won't end up looking as good as these screenshots.
 
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29. Re: Wasteland 3 Announced Sep 28, 2016, 22:18 MoreLuckThanSkill
 
panbient wrote on Sep 28, 2016, 19:33:

I can do without the multiplayer but it does sound pretty cool with a co-op buddy.

As for length I'm perfectly fine with a shorter story considering it took me 93 hours to get through vanilla (and I still feel like I missed stuff). Like many others I had a hard time at the start, but once I got a crew that clicked it was smooth sailing.

Also hoping they tweak the weapons a bit more to better specialize them. Not necessarily nerfing the AR but at least give the sniper rifle more than 2-3 extra tiles of range, etc.

Well, initially I thought the same for coop, but then read some of inXile's descriptions... basically if your coop partner completes certain parts of the story(while you are offline, even), you have effectively missed out on that portion of the game. If you aren't on the same page, you could end up screwing each other over, in theory.

Supposedly the DC version of Wasteland 2 re-balances most of the weapons... I still need to get around to playing it, but even in vanilla, everything was pretty good(although ARs dominated) except the heavy weapons. One can only hope they have the experience now to make every weapon at least viable, even if one group ends up being real dominant at first.

You might be right about the game length, I know I put in at least 80+ hours for the first playthrough... but I dunno, them aiming for a shorter game, and adding in this coop stuff, the question becomes how short, I guess. Still, the future looks bright for party based rpgs.
 
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28. Re: Wasteland 3 Announced Sep 28, 2016, 22:09 Darks
 
I am all for Coop, if they add it ill support the game.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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27. Re: Wasteland 3 Announced Sep 28, 2016, 20:18 Slashman
 
Creston wrote on Sep 28, 2016, 18:53:
Cool. What the hell is fig, though?

Crowd funding platform. Like Kickstarter except backers can get financial returns on their investment.
 
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26. Re: Wasteland 3 Announced Sep 28, 2016, 19:33 panbient
 
MoreLuckThanSkill wrote on Sep 28, 2016, 17:35:
Multiplayer focus, and inXile admits it'll be a shorter game? 99% of party based RPG players don't want either of these two things... sounds like a misuse of resources.

I can do without the multiplayer but it does sound pretty cool with a co-op buddy.

As for length I'm perfectly fine with a shorter story considering it took me 93 hours to get through vanilla (and I still feel like I missed stuff). Like many others I had a hard time at the start, but once I got a crew that clicked it was smooth sailing.

Also hoping they tweak the weapons a bit more to better specialize them. Not necessarily nerfing the AR but at least give the sniper rifle more than 2-3 extra tiles of range, etc.
 
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25. Re: Wasteland 3 Announced Sep 28, 2016, 19:12 Saboth
 
I thought Wasteland 2 was just OK. The variety of loot was pretty low, and combat was basically either running up to someone and hitting them with a hammer or shooting them with a rifle. I think I really liked the first half and the last half was somewhat monotonous. They need a much bigger variety of skills and abilities.  
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24. Re: Wasteland 3 Announced Sep 28, 2016, 18:53 Creston
 
Cool. What the hell is fig, though?
 
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23. Re: Wasteland 3 Announced Sep 28, 2016, 17:35 MoreLuckThanSkill
 
Reading more about this, my interest has cooled off a bit(hehehehe).

Multiplayer focus, and inXile admits it'll be a shorter game? 99% of party based RPG players don't want either of these two things... sounds like a misuse of resources.

Still, the rest of the changes sound great, I just hope they don't blow their whole ball of wax on the multiplayer world nonsense.
 
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22. Re: Wasteland 3 Announced Sep 28, 2016, 17:20 Eirikrautha
 
So what's the skinny on Fig? Is it an "Indegogo" type where they keep the money whether or not they make their goal, or is it more like kickstarter?  
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21. Re: Wasteland 3 Announced Sep 28, 2016, 16:49 shiho
 
Wasteland 2 to Wasteland 1 is Fallout 3 to Fallout 1.  
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20. Re: Wasteland 3 Announced Sep 28, 2016, 16:35 nin
 
NetHead wrote on Sep 28, 2016, 15:48:
I remember trying Wasteland 2 for a while and it was hammering the graphics card like crazy. No matter the settings or situation it would max out the core/heat/fan/noise.

Quite a few Unity based games around that time were doing that and never got around to trying the DC version because it would be far to annoying to play a whole game like that if it still does that.


That system shock demo had some setting I had to manually set in the nvida control panel...can't remember what it was now, and since it's unistalled, I don't find it there. Might have been the refresh? But without it, the fan ran like a leaf blower, even though the app itself claimed 60hz inside.

 
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