Battlefield 1 Maps and Modes Detailed

Battlefield Twitter account notes that EA has now revealed all the maps and game modes from Battlefield 1 (thanks GamesRadar). This post has a look at all the maps and this one covers game modes. This follows up on this post outlining things they learned from beta testing the World War I shooter. Here's word:
But what does this mean? Well, first off I’d like to talk to you about the Conquest game mode. When we build a new Battlefield game it’s important for us to try new things, we want to stay fresh and renew the franchise with each new installment. However, it’s equally as important that we take the feedback that you, the community, are giving us. That is why we're going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened!

We have also been monitoring and listening to your comments in regards to the Rush game mode. It’s super exciting for us to bring back Rush for Battlefield 1, and we are aiming to make it the best Rush experience to date. We are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process.

We're also looking into balancing other elements, including the weapons and vehicles. The Light Tank, which is a bit too effective in the Open Beta, will definitely receive some work, and we agree that Horses can take a few too many rounds at the moment. We've also learned through the Beta that you guys need more tools to deal with vehicles earlier, which we'll definitely look into (including a Gadget for the Support class which should help neutralize powerful vehicles).
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Re: Battlefield 1 Maps and Modes Detailed
Sep 21, 2016, 02:30
12.
Re: Battlefield 1 Maps and Modes Detailed Sep 21, 2016, 02:30
Sep 21, 2016, 02:30
 
<Electric-Spock> wrote on Sep 21, 2016, 00:30:
Slick wrote on Sep 20, 2016, 22:36:
thecakeisalie wrote on Sep 20, 2016, 22:24:
RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.

Bad Company 2 was, by far, my favorite Battlefield. You earned everything. There was no "I'm too lazy to just play the game" cash shop and no obnoxious "Season Pass" bullshit. I couldn't get into BF3 and I gave BF4 a miss completely.

Loving something like a grown up requires recognizing what was good and bad about them. No prone-ing, no strafing while sprinting, servers capped at 32 players, there was a lot that the Bad Company series left to be desired if you're being honest.

And furthermore, do you actually know a single human being who's actually purchased a weapons upgrade pack? I don't. And If I did I wouldn't hate them for it, just feel bad for them that they obviously don't have enough time to enjoy unlocking things as per normal. Either way, it doesn't affect my enjoyment of the game one bit.

And BC2 kinda sucked because it only had one DLC, it was a GREAT one however, but only 4 maps. I had a lot of love for BC2, and would have wished that they'd support it with additional content. After BC2 Vietnam got stale, there was a void in my FPS playtime that wasn't really being filled with anything.

Supporting a game with extra content isn't a bad thing, I know this is a crazy notion. It's giving the people who love the game more stuff to love. And if you don't love the game, then you're not missing out. How is there still a discussion about this? People act like the 3-4 times that console games included DLC on the vanilla game-disc is the norm, and that any additional maps were just "cut" from the vanilla game. It's a strawman argument. Expansion packs have been around for literally decades.

Loving something like a grown up? Ease up Dr. Phil...

Many of us grown ups here grew up with the battlefield series. However, there are plenty of gamers out there that feel battlefield didn't grow up with them and they site BC2 as the last official offering.

BC and BC2 helped the frostbite engine enter the game. I would imagine hardware and their engine optimizations at the time would have made it more difficult to do a full blown large scale BF, so they made a small and tight game. What they did right is focus on gameplay and they nailed it, it was fun. This was the last game where DICE pretty much had full control of their game.

Next, EA has fully bought out DICE and controls the next development cycle. Since then, many of us feel the series has taken too much of a casual approach.

A solution for this would be mod tools. How about BF 2 mechanics, with maps being 2-3 times larger in scale and 100 people? How about a Project Reality HD remake? So much potential with the Frostbite engine, so little explored.

Mod tools would ensure every man and child had their respective gaming needs met.


Hope I didn't just wake everybody asleep here. I laughed so hard when I read that Dr. Phil line I may have woke a neighbor.

When I read the title of the first map, Ballroom Blitz, I laughed because I had a flashback to when I was a young boy in Germany. And I had to wondered if the developers where Sweet fans?

I'm down with BF1 even if they nerf the Light Tank... which I feel they should just leave as is. A tank should take a bit of effort to take out. A tank should be feared. A tank should be powerful.
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