Battlefield 1 Maps and Modes Detailed

Battlefield Twitter account notes that EA has now revealed all the maps and game modes from Battlefield 1 (thanks GamesRadar). This post has a look at all the maps and this one covers game modes. This follows up on this post outlining things they learned from beta testing the World War I shooter. Here's word:
But what does this mean? Well, first off I’d like to talk to you about the Conquest game mode. When we build a new Battlefield game it’s important for us to try new things, we want to stay fresh and renew the franchise with each new installment. However, it’s equally as important that we take the feedback that you, the community, are giving us. That is why we're going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened!

We have also been monitoring and listening to your comments in regards to the Rush game mode. It’s super exciting for us to bring back Rush for Battlefield 1, and we are aiming to make it the best Rush experience to date. We are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process.

We're also looking into balancing other elements, including the weapons and vehicles. The Light Tank, which is a bit too effective in the Open Beta, will definitely receive some work, and we agree that Horses can take a few too many rounds at the moment. We've also learned through the Beta that you guys need more tools to deal with vehicles earlier, which we'll definitely look into (including a Gadget for the Support class which should help neutralize powerful vehicles).
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6.
 
Re: Battlefield 1 Maps and Modes Detailed
Sep 20, 2016, 22:30
Slick
 
6.
Re: Battlefield 1 Maps and Modes Detailed Sep 20, 2016, 22:30
Sep 20, 2016, 22:30
 Slick
 
also, we were talking about RUSH yesterday...

https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=174841

In short, the fact is that in BC1 and BC2, Rush was the primary game mode, it's what the maps were built around. That's why rush was so great in those games. When you smoosh a rush mode into a map that was primarily designed for conquest, it's not quite the same.

My point in the post above is that this *could* be a return to form for having the rush-like objective gamemode as the primary focus, as "operations" seem to be a big deal.
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  Re: Battlefield 1 Maps and Modes Detailed
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