also, we were talking about RUSH yesterday... https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=174841
In short, the fact is that in BC1 and BC2, Rush was the primary game mode, it's what the maps were built around. That's why rush was so great in those games. When you smoosh a rush mode into a map that was primarily designed for conquest, it's not quite the same.
My point in the post above is that this *could* be a return to form for having the rush-like objective gamemode as the primary focus, as "operations" seem to be a big deal.
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