But what does this mean? Well, first off I’d like to talk to you about the Conquest game mode. When we build a new Battlefield game it’s important for us to try new things, we want to stay fresh and renew the franchise with each new installment. However, it’s equally as important that we take the feedback that you, the community, are giving us. That is why we're going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened!
We have also been monitoring and listening to your comments in regards to the Rush game mode. It’s super exciting for us to bring back Rush for Battlefield 1, and we are aiming to make it the best Rush experience to date. We are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process.
We're also looking into balancing other elements, including the weapons and vehicles. The Light Tank, which is a bit too effective in the Open Beta, will definitely receive some work, and we agree that Horses can take a few too many rounds at the moment. We've also learned through the Beta that you guys need more tools to deal with vehicles earlier, which we'll definitely look into (including a Gadget for the Support class which should help neutralize powerful vehicles).
<Electric-Spock> wrote on Sep 21, 2016, 00:30:
How about a Project Reality HD remake?
Shineyguy wrote on Sep 21, 2016, 09:43:Retired wrote on Sep 21, 2016, 08:08:Slick wrote on Sep 21, 2016, 07:48:
Anyways, back on track here...
Did anyone else notice that they changed the conquest mode back to kills taking a ticket from the enemy team?
Also they're gimping the armor, and giving support a way to deal with heavy armor.
Sooo basically all the interesting design decisions that I actually enjoyed they're removing.
Just once I'd like to see them actually stick to their guns and release the game THEY designed, not the game designed by the most vocal 1% of users...
I LIKED that vehicles were an actual threat, and that you had to work together as a team to take them down. It was REFRESHING to not have another battlefield where the vehicles weren't just "crawling coffins" or "flying coffins" as my team used to call them...
And The ticket thing, I liked the new system, it made people PTFO, which is getting worse and worse with every wave of players new to the franchise. Oh well, back to everyone running around like chickens with their heads cut off I guess...
But it is a pub game, and just like their Star Wars skin game, no one takes down the walkers - so Rebels always lose. Same way with this BETA. You would get in a tank and go 50-1. That isn't a balanced game.
No, the issue is that your team never worked together to take down a tank. 3 infantry focusing a tank could take one out with great ease and efficiency.
Retired wrote on Sep 21, 2016, 08:08:Slick wrote on Sep 21, 2016, 07:48:
Anyways, back on track here...
Did anyone else notice that they changed the conquest mode back to kills taking a ticket from the enemy team?
Also they're gimping the armor, and giving support a way to deal with heavy armor.
Sooo basically all the interesting design decisions that I actually enjoyed they're removing.
Just once I'd like to see them actually stick to their guns and release the game THEY designed, not the game designed by the most vocal 1% of users...
I LIKED that vehicles were an actual threat, and that you had to work together as a team to take them down. It was REFRESHING to not have another battlefield where the vehicles weren't just "crawling coffins" or "flying coffins" as my team used to call them...
And The ticket thing, I liked the new system, it made people PTFO, which is getting worse and worse with every wave of players new to the franchise. Oh well, back to everyone running around like chickens with their heads cut off I guess...
But it is a pub game, and just like their Star Wars skin game, no one takes down the walkers - so Rebels always lose. Same way with this BETA. You would get in a tank and go 50-1. That isn't a balanced game.
Retired wrote on Sep 21, 2016, 08:08:
But it is a pub game, and just like their Star Wars skin game, no one takes down the walkers - so Rebels always lose. Same way with this BETA. You would get in a tank and go 50-1. That isn't a balanced game.
Slick wrote on Sep 21, 2016, 07:48:
Anyways, back on track here...
Did anyone else notice that they changed the conquest mode back to kills taking a ticket from the enemy team?
Also they're gimping the armor, and giving support a way to deal with heavy armor.
Sooo basically all the interesting design decisions that I actually enjoyed they're removing.
Just once I'd like to see them actually stick to their guns and release the game THEY designed, not the game designed by the most vocal 1% of users...
I LIKED that vehicles were an actual threat, and that you had to work together as a team to take them down. It was REFRESHING to not have another battlefield where the vehicles weren't just "crawling coffins" or "flying coffins" as my team used to call them...
And The ticket thing, I liked the new system, it made people PTFO, which is getting worse and worse with every wave of players new to the franchise. Oh well, back to everyone running around like chickens with their heads cut off I guess...
<Electric-Spock> wrote on Sep 21, 2016, 00:30:Slick wrote on Sep 20, 2016, 22:36:thecakeisalie wrote on Sep 20, 2016, 22:24:RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.
Bad Company 2 was, by far, my favorite Battlefield. You earned everything. There was no "I'm too lazy to just play the game" cash shop and no obnoxious "Season Pass" bullshit. I couldn't get into BF3 and I gave BF4 a miss completely.
Loving something like a grown up requires recognizing what was good and bad about them. No prone-ing, no strafing while sprinting, servers capped at 32 players, there was a lot that the Bad Company series left to be desired if you're being honest.
And furthermore, do you actually know a single human being who's actually purchased a weapons upgrade pack? I don't. And If I did I wouldn't hate them for it, just feel bad for them that they obviously don't have enough time to enjoy unlocking things as per normal. Either way, it doesn't affect my enjoyment of the game one bit.
And BC2 kinda sucked because it only had one DLC, it was a GREAT one however, but only 4 maps. I had a lot of love for BC2, and would have wished that they'd support it with additional content. After BC2 Vietnam got stale, there was a void in my FPS playtime that wasn't really being filled with anything.
Supporting a game with extra content isn't a bad thing, I know this is a crazy notion. It's giving the people who love the game more stuff to love. And if you don't love the game, then you're not missing out. How is there still a discussion about this? People act like the 3-4 times that console games included DLC on the vanilla game-disc is the norm, and that any additional maps were just "cut" from the vanilla game. It's a strawman argument. Expansion packs have been around for literally decades.
Loving something like a grown up? Ease up Dr. Phil...
Many of us grown ups here grew up with the battlefield series. However, there are plenty of gamers out there that feel battlefield didn't grow up with them and they site BC2 as the last official offering.
BC and BC2 helped the frostbite engine enter the game. I would imagine hardware and their engine optimizations at the time would have made it more difficult to do a full blown large scale BF, so they made a small and tight game. What they did right is focus on gameplay and they nailed it, it was fun. This was the last game where DICE pretty much had full control of their game.
Next, EA has fully bought out DICE and controls the next development cycle. Since then, many of us feel the series has taken too much of a casual approach.
A solution for this would be mod tools. How about BF 2 mechanics, with maps being 2-3 times larger in scale and 100 people? How about a Project Reality HD remake? So much potential with the Frostbite engine, so little explored.
Mod tools would ensure every man and child had their respective gaming needs met.
<Electric-Spock> wrote on Sep 21, 2016, 00:30:Slick wrote on Sep 20, 2016, 22:36:thecakeisalie wrote on Sep 20, 2016, 22:24:RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.
Bad Company 2 was, by far, my favorite Battlefield. You earned everything. There was no "I'm too lazy to just play the game" cash shop and no obnoxious "Season Pass" bullshit. I couldn't get into BF3 and I gave BF4 a miss completely.
Loving something like a grown up requires recognizing what was good and bad about them. No prone-ing, no strafing while sprinting, servers capped at 32 players, there was a lot that the Bad Company series left to be desired if you're being honest.
And furthermore, do you actually know a single human being who's actually purchased a weapons upgrade pack? I don't. And If I did I wouldn't hate them for it, just feel bad for them that they obviously don't have enough time to enjoy unlocking things as per normal. Either way, it doesn't affect my enjoyment of the game one bit.
And BC2 kinda sucked because it only had one DLC, it was a GREAT one however, but only 4 maps. I had a lot of love for BC2, and would have wished that they'd support it with additional content. After BC2 Vietnam got stale, there was a void in my FPS playtime that wasn't really being filled with anything.
Supporting a game with extra content isn't a bad thing, I know this is a crazy notion. It's giving the people who love the game more stuff to love. And if you don't love the game, then you're not missing out. How is there still a discussion about this? People act like the 3-4 times that console games included DLC on the vanilla game-disc is the norm, and that any additional maps were just "cut" from the vanilla game. It's a strawman argument. Expansion packs have been around for literally decades.
Loving something like a grown up? Ease up Dr. Phil...
Many of us grown ups here grew up with the battlefield series. However, there are plenty of gamers out there that feel battlefield didn't grow up with them and they site BC2 as the last official offering.
BC and BC2 helped the frostbite engine enter the game. I would imagine hardware and their engine optimizations at the time would have made it more difficult to do a full blown large scale BF, so they made a small and tight game. What they did right is focus on gameplay and they nailed it, it was fun. This was the last game where DICE pretty much had full control of their game.
Next, EA has fully bought out DICE and controls the next development cycle. Since then, many of us feel the series has taken too much of a casual approach.
A solution for this would be mod tools. How about BF 2 mechanics, with maps being 2-3 times larger in scale and 100 people? How about a Project Reality HD remake? So much potential with the Frostbite engine, so little explored.
Mod tools would ensure every man and child had their respective gaming needs met.
Slick wrote on Sep 20, 2016, 22:36:thecakeisalie wrote on Sep 20, 2016, 22:24:RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.
Bad Company 2 was, by far, my favorite Battlefield. You earned everything. There was no "I'm too lazy to just play the game" cash shop and no obnoxious "Season Pass" bullshit. I couldn't get into BF3 and I gave BF4 a miss completely.
Loving something like a grown up requires recognizing what was good and bad about them. No prone-ing, no strafing while sprinting, servers capped at 32 players, there was a lot that the Bad Company series left to be desired if you're being honest.
And furthermore, do you actually know a single human being who's actually purchased a weapons upgrade pack? I don't. And If I did I wouldn't hate them for it, just feel bad for them that they obviously don't have enough time to enjoy unlocking things as per normal. Either way, it doesn't affect my enjoyment of the game one bit.
And BC2 kinda sucked because it only had one DLC, it was a GREAT one however, but only 4 maps. I had a lot of love for BC2, and would have wished that they'd support it with additional content. After BC2 Vietnam got stale, there was a void in my FPS playtime that wasn't really being filled with anything.
Supporting a game with extra content isn't a bad thing, I know this is a crazy notion. It's giving the people who love the game more stuff to love. And if you don't love the game, then you're not missing out. How is there still a discussion about this? People act like the 3-4 times that console games included DLC on the vanilla game-disc is the norm, and that any additional maps were just "cut" from the vanilla game. It's a strawman argument. Expansion packs have been around for literally decades.
thecakeisalie wrote on Sep 20, 2016, 22:24:RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.
Bad Company 2 was, by far, my favorite Battlefield. You earned everything. There was no "I'm too lazy to just play the game" cash shop and no obnoxious "Season Pass" bullshit. I couldn't get into BF3 and I gave BF4 a miss completely.
RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.
RaZ0r! wrote on Sep 20, 2016, 20:34:
Nothing has matched Rush in Bad Company 2 to date for me. BF3 and BF4 both had it but it just wasn't the same and I'm not really sure why.