PC Dead Rising Rises

CapCom Unity announces the release of 10th anniversary editions of various Dead Rising games. What this holds for PC gamers is the Windows edition of the original Dead Rising, which is now available on Steam. Here's word on the zombie-infested action/adventure:
Frank West, a freelance photojournalist on the hunt for the scoop of a lifetime, pursues a juicy lead to a small suburban town only to find that it is being overrun by zombies! He escapes to the local shopping mall thinking it will be a bastion of safety, but it turns out to be anything but. It's a true struggle to survive the endless stream of enemies, but with full reign over an entire shopping center, Frank can utilize anything to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic.

This action horror game brings new meaning to the phrase "retail hell." Dead Rising uses a dynamic real-time system in which time continues to pass whether Frank is actively engaged or remains stationary. For example, though they move slowly during the day, zombies become stronger and faster when the sun sets and make it even more difficult to survive at night. The unprecedented swarms come in never-ending waves and consist of a diverse population. These former humans retain some memory of their previous lives and it is reflected in their behavior and appearance. The variety of different stores in the mall offers an endless supply of resources including vehicles, makeshift weapons and more. Other survivors are encountered along the way and helping them can provide valuable clues as to what has happened.
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18.
 
Re: PC Dead Rising Rises
Sep 15, 2016, 04:55
18.
Re: PC Dead Rising Rises Sep 15, 2016, 04:55
Sep 15, 2016, 04:55
 
Slick wrote on Sep 14, 2016, 17:21:
any word on the framerate cap?

If I remember correctly, Dead Rising 3: Apocalypse edition on steam was locked at 30 FPS.

Which is frankly unacceptable.

30 FPS was the default limit but was very easily disabled. The game itself wasn't very well optimized (on any platform) but with good hardware, you'd get 60 FPS about 90% of the time.

In any case, no, Dead Rising PC does not have any framerate cap.
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17.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 17:21
Slick
 
17.
Re: PC Dead Rising Rises Sep 14, 2016, 17:21
Sep 14, 2016, 17:21
 Slick
 
any word on the framerate cap?

If I remember correctly, Dead Rising 3: Apocalypse edition on steam was locked at 30 FPS.

Which is frankly unacceptable.
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16.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 17:16
Slick
 
16.
Re: PC Dead Rising Rises Sep 14, 2016, 17:16
Sep 14, 2016, 17:16
 Slick
 
Retired wrote on Sep 14, 2016, 08:08:
Good post V.

+1
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15.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 08:08
15.
Re: PC Dead Rising Rises Sep 14, 2016, 08:08
Sep 14, 2016, 08:08
 
Good post V.
14.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 08:02
14.
Re: PC Dead Rising Rises Sep 14, 2016, 08:02
Sep 14, 2016, 08:02
 
Jerykk wrote on Sep 14, 2016, 03:02:
El Pit wrote on Sep 14, 2016, 00:58:
Jerykk wrote on Sep 13, 2016, 23:28:
Dead Rising is not supposed to be a relaxing walking simulator.

Yes, you are so right. Dying Light was absolutely a "relaxing walking simulator."

https://youtu.be/BNsrK6P9QvI

I am hopeful there will be a trainer/mod that will let people play the game like they want.

Dying Light didn't have any sense of urgency. The only time the game had any real intensity was when you were dealing with the Volatiles.

Don't get me wrong, I enjoyed Dying Light a lot but it had a pretty relaxed pacing, just like 99% of open-world games. You were able to do everything so you never had to make any difficult choices. Dead Rising is a very different kind of game. If you disable the time limit, you are fundamentally changing how the game is meant to be experienced. It's equivalent to disabling permadeath in a rogue-like. Sure, such changes make the game more convenient but they remove much of what defines the experience as a whole.

Dead Rising is designed for multiple playthroughs and as such, you shouldn't expect to see or do everything in a single playthrough. If you can accept that, you should be able to understand why the time limit is a core to the experience.

To further his point: The levels you get to keep through playthroughs come with 3 separate speed upgrades, which are in essence time extensions for letting you do more things with the time you are given. Once you get all 3, you have more than enough time to do everything you need to do with plenty of time to spare.

I will also add that failing one of the main objectives because you ran out of time to be where you needed to be doesn't mean game over, it means you'll get a different ending. The only way to game over is if you die.

There's a reason doing a 72 hour + overtime mode clear off a level 1 save with all survivors saved is considered a huge deal, it's absolutely considered a challenge run in the like of a speedrun or a "fists only" type run if you attempt it.
13.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 07:59
13.
Re: PC Dead Rising Rises Sep 14, 2016, 07:59
Sep 14, 2016, 07:59
 
nin wrote on Sep 13, 2016, 21:04:
MacLeod wrote on Sep 13, 2016, 20:53:
I remember wanting to play this game, but I have a thing against strict time limits in games. Completely switches me from interested to not interested.

From what I remember playing of the first one, as well as cheating like a mofo to finish OTR...you're designed to fail. Many many times...

I still don't know how you finish OTR w/o using a trainer...



This first one on xbox I think I did darn near everything except save everyone....or was it DR2? I dunno. It was the part where you had to drop ALL weapons and save the Army guys, I kept dying at that part.....I think it is DR2.

DR1 was HARD. Once you figure out the smoothies though, you can time them to pick up, etc. I am sure I have diead HUNDREDS of times in each game.

Still trying to get my DR2 save to import.....
12.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 03:02
12.
Re: PC Dead Rising Rises Sep 14, 2016, 03:02
Sep 14, 2016, 03:02
 
El Pit wrote on Sep 14, 2016, 00:58:
Jerykk wrote on Sep 13, 2016, 23:28:
Dead Rising is not supposed to be a relaxing walking simulator.

Yes, you are so right. Dying Light was absolutely a "relaxing walking simulator."

https://youtu.be/BNsrK6P9QvI

I am hopeful there will be a trainer/mod that will let people play the game like they want.

Dying Light didn't have any sense of urgency. The only time the game had any real intensity was when you were dealing with the Volatiles.

Don't get me wrong, I enjoyed Dying Light a lot but it had a pretty relaxed pacing, just like 99% of open-world games. You were able to do everything so you never had to make any difficult choices. Dead Rising is a very different kind of game. If you disable the time limit, you are fundamentally changing how the game is meant to be experienced. It's equivalent to disabling permadeath in a rogue-like. Sure, such changes make the game more convenient but they remove much of what defines the experience as a whole.

Dead Rising is designed for multiple playthroughs and as such, you shouldn't expect to see or do everything in a single playthrough. If you can accept that, you should be able to understand why the time limit is a core to the experience.
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11.
 
Re: PC Dead Rising Rises
Sep 14, 2016, 00:58
El Pit
 
11.
Re: PC Dead Rising Rises Sep 14, 2016, 00:58
Sep 14, 2016, 00:58
 El Pit
 
Jerykk wrote on Sep 13, 2016, 23:28:
Dead Rising is not supposed to be a relaxing walking simulator.

Yes, you are so right. Dying Light was absolutely a "relaxing walking simulator."

https://youtu.be/BNsrK6P9QvI

I am hopeful there will be a trainer/mod that will let people play the game like they want.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
Founder, president, and only member of the official "Grumpy Old Gamers Club". Please do not apply.
10.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:57
10.
Re: PC Dead Rising Rises Sep 13, 2016, 23:57
Sep 13, 2016, 23:57
 
NotOneOfUs wrote on Sep 13, 2016, 23:50:
The time mechanic was a, well, core mechanic. If that ain't your thing, you won't like this game.

For me, it was fantastic. Will pick this up later in the year again.

Yeah I am looking forward to grabbing it
9.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:50
9.
Re: PC Dead Rising Rises Sep 13, 2016, 23:50
Sep 13, 2016, 23:50
 
The time mechanic was a, well, core mechanic. If that ain't your thing, you won't like this game.

For me, it was fantastic. Will pick this up later in the year again.
Avatar 13188
8.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:46
8.
Re: PC Dead Rising Rises Sep 13, 2016, 23:46
Sep 13, 2016, 23:46
 
It's a pretty good game and would love to play it again on steam co-op. Yeah it has some time issues but actually thought it added to the game.
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7.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:28
7.
Re: PC Dead Rising Rises Sep 13, 2016, 23:28
Sep 13, 2016, 23:28
 
JohnBirshire wrote on Sep 13, 2016, 23:04:
If you buy this, you are a moron.

Sell your PC, buy a potato, plug a playstation controller into it.

Not sure what you're trying to imply here. That old games are bad? Or that only old console games are bad? Either way, it's a silly mentality.

Anyway, the time limit is a fundamental part of the design. It forces you to make meaningful choices because you can't do everything. As such, DR1 and 2 are designed for multiple playthroughs. With each playthrough, you learn where the best weapons/items are, where the Psychos and survivors are, the most efficient ways to deal with said Psychos and survivors, the best shortcuts, etc. It's almost rogue-like in that respect, only without the permadeath and procedural generation. DR3 lost any sense of urgency and I think it suffered for it. Dead Rising is not supposed to be a relaxing walking simulator.

This comment was edited on Sep 13, 2016, 23:33.
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6.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:09
nin
6.
Re: PC Dead Rising Rises Sep 13, 2016, 23:09
Sep 13, 2016, 23:09
nin
 
JohnBirshire wrote on Sep 13, 2016, 23:04:
If you buy this, you are a moron.

Sell your PC, buy a potato, plug a playstation controller into it.

Easy, CJ...

5.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:04
5.
Re: PC Dead Rising Rises Sep 13, 2016, 23:04
Sep 13, 2016, 23:04
 
If you buy this, you are a moron.

Sell your PC, buy a potato, plug a playstation controller into it.
4.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 23:04
Osc8r
 
4.
Re: PC Dead Rising Rises Sep 13, 2016, 23:04
Sep 13, 2016, 23:04
 Osc8r
 
Yeah, i hated the time limited on the first one... it completely turned me off the game.

Played DR3 in co-op and quite enjoyed it though.
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3.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 22:41
3.
Re: PC Dead Rising Rises Sep 13, 2016, 22:41
Sep 13, 2016, 22:41
 
I remember playing the First one on console and being really annoyed by the time limit. The fact you keep your stats when you fail is okay, but never enough comfort to make me finish the game.
Munching On: FF14 storyline, SAO PS4, Horizon.
2.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 21:04
nin
2.
Re: PC Dead Rising Rises Sep 13, 2016, 21:04
Sep 13, 2016, 21:04
nin
 
MacLeod wrote on Sep 13, 2016, 20:53:
I remember wanting to play this game, but I have a thing against strict time limits in games. Completely switches me from interested to not interested.

From what I remember playing of the first one, as well as cheating like a mofo to finish OTR...you're designed to fail. Many many times...

I still don't know how you finish OTR w/o using a trainer...

1.
 
Re: PC Dead Rising Rises
Sep 13, 2016, 20:53
1.
Re: PC Dead Rising Rises Sep 13, 2016, 20:53
Sep 13, 2016, 20:53
 
I remember wanting to play this game, but I have a thing against strict time limits in games. Completely switches me from interested to not interested.
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