Simon Says wrote on Aug 31, 2016, 02:24:
Copied pretty much every game I played for the last 5 years or so, with a few exceptions, through someone with an uncapped connection. I have a huge stack of game boxes from prior this epoch during which I would copy here, but mostly buy.
I would've gladly continued to stack bought boxes here and copy there for other titles which I either didn't mind not having modding support for ( back then some games practically required you to be up to date to run the mods you wanted to run ), or other reasons, alas, they either stopped selling them in boxes or made it impractical on a severely capped connection to buy them.
So yeah, not gonna feel a single ounce of guilt because they told me to fuck off at the store and download them online instead, heck the last boxes were pretty much only a code, no data on the disc, or like a third of it. And not only that, but only download them on the computer you play on, not as a package you can put on an USB stick then copy and activate on your own computer ( or download patches as a separate package you can move around on an USB stick ). Not gonna move that computer case around, risking the GPU and mobo on it every time I move it ( snapping because of weight ) each time I want to try a new game and/or patch it. The risk to reward ratio is simply too abysmal to contemplate.
I guess the ISPs also have their part to play in this particular case. Uncapped I would have no problem waiting for steam sales and such or even paying full price for games I am eagerly anticipating, but as it is, the situation is different.
And I'd wager most of you going "holier than thou" around here would've chosen the exact same thing in my overarching situation.
The only recourse left is going back to consoles, and to that I say, over my dead mobo. Or when I'll be bored of mods, either downloading them, or making them myself as I don't care much for FPS shooters anymore and RTS/TBS ( turn based strategy ) support for gamepads has improved much. Time will tell.
Not gonna move that computer case around, risking the GPU and mobo on it every time I move it ( snapping because of weight ) each time I want to try a new game and/or patch it.Why do you need to move your computer case around to try new games?
Creston wrote on Aug 30, 2016, 20:35:Beamer wrote on Aug 30, 2016, 19:52:
Sorry, to clarify, they technically bought both, but what made it a multibillion dollar offer was the brand, not the people.
Oh, okay, I just misunderstood.
jdreyer wrote on Aug 30, 2016, 13:23:Slashman wrote on Aug 30, 2016, 12:24:jdreyer wrote on Aug 30, 2016, 05:31:Slick wrote on Aug 29, 2016, 22:09:
if for any reason I want to try-before-I-buy, then I absolutely have no qualms about going that route. There's MANY reasons to do this, not the least of which is the wide variance of PC titles quality. I also have no reason to get refunded steam credits by returning it (I buy in bitcoin, can't be refunded), I'd rather just buy what I want to buy. If we can take a $40,000 car for a test drive, there's no reason not to do so on a $70 game.
I just stick to the old scene addage that if you enjoy the product, fucking buy it!
While it sounds like you're mostly doing it "right" I'll just point out this: I suppose you swipe some spring rolls, curry, and sticky rice from the new Thai restaurant that just opened nearby to make sure that it's a place you want to patronize. Also, you "borrow" some fresh produce from the farmer's market to make sure it's good and fresh before you actually plunk down $ for your weekly allotment, right? I just want to make sure you're being consistent across all industries.
And your analogy is wrong. Unless he is materializing exact duplicates of the items from the restaurant and supermarket without actually removing anything from their stock, then there is no comparison. And since that's impossible, you really don't have much of a point here.
While it's true they're not completely analogous, someone put work into making that food, and whether we're talking about food or games, if you steal the food or pirate the game, you're not compensating them for their labor. And if labor isn't worth paying for to you, please put your money where your mouth is and come clean my apartment, and I will proceed to not pay you for your labor. PM me for my address. Thanks.
Creston wrote on Aug 30, 2016, 17:55:Beamer wrote on Aug 30, 2016, 09:30:
That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.
Uh...
Mojang is now part of MS and still exists. Notch just quit. I don't know where you get the idea from that MS just bought Minecraft?
As for comparing Witcher 3 to Skyrim, Skyrim has had a ridiculously long tail, sales wise, due to its massive modding community. I think Witcher 3 kept pretty good pace with it for the first 9-12 months.
Beamer wrote on Aug 30, 2016, 09:30:
That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.
VaranDragon wrote on Aug 30, 2016, 04:24:
[...]
This. Also you can't really compare Skyrim (or even any TES game) to the Witcher3. They are NOT even in the same genre. The Witcher3 is an open world action/adventure role playing game, Skyrim is an open world CRPG. In the W3 you play as ONE character, one PARTICULAR character actually and that's it. You can't even choose a class, your class is basically "a Witcher". Saying that one game here is better than the other is kind of pointless.
[...]
Slashman wrote on Aug 30, 2016, 12:24:jdreyer wrote on Aug 30, 2016, 05:31:Slick wrote on Aug 29, 2016, 22:09:
if for any reason I want to try-before-I-buy, then I absolutely have no qualms about going that route. There's MANY reasons to do this, not the least of which is the wide variance of PC titles quality. I also have no reason to get refunded steam credits by returning it (I buy in bitcoin, can't be refunded), I'd rather just buy what I want to buy. If we can take a $40,000 car for a test drive, there's no reason not to do so on a $70 game.
I just stick to the old scene addage that if you enjoy the product, fucking buy it!
While it sounds like you're mostly doing it "right" I'll just point out this: I suppose you swipe some spring rolls, curry, and sticky rice from the new Thai restaurant that just opened nearby to make sure that it's a place you want to patronize. Also, you "borrow" some fresh produce from the farmer's market to make sure it's good and fresh before you actually plunk down $ for your weekly allotment, right? I just want to make sure you're being consistent across all industries.
And your analogy is wrong. Unless he is materializing exact duplicates of the items from the restaurant and supermarket without actually removing anything from their stock, then there is no comparison. And since that's impossible, you really don't have much of a point here.
jdreyer wrote on Aug 30, 2016, 05:31:Slick wrote on Aug 29, 2016, 22:09:
if for any reason I want to try-before-I-buy, then I absolutely have no qualms about going that route. There's MANY reasons to do this, not the least of which is the wide variance of PC titles quality. I also have no reason to get refunded steam credits by returning it (I buy in bitcoin, can't be refunded), I'd rather just buy what I want to buy. If we can take a $40,000 car for a test drive, there's no reason not to do so on a $70 game.
I just stick to the old scene addage that if you enjoy the product, fucking buy it!
While it sounds like you're mostly doing it "right" I'll just point out this: I suppose you swipe some spring rolls, curry, and sticky rice from the new Thai restaurant that just opened nearby to make sure that it's a place you want to patronize. Also, you "borrow" some fresh produce from the farmer's market to make sure it's good and fresh before you actually plunk down $ for your weekly allotment, right? I just want to make sure you're being consistent across all industries.
Saboth wrote on Aug 29, 2016, 20:48:
Pirates will do anything to rationalize their grifting, while the rest of us purchase games and keep the industry going. They are the "deadbeat roommate's friend that has been on the couch for a month but hasn't chipped in a dime towards the utilities" of the gaming world. One studio's success despite piracy is not an example that piracy doesn't harm the industry. It's like pointing at Mark Zuckerberg and claiming everyone that creates their own business is going to make it big.
The Half Elf wrote on Aug 30, 2016, 06:27:
Markus Perrson creates a little game that's 1 part survival, 1 part lego, and 1 part retro ugly. Ends up selling the company for FOUR BILLION DOLLARS!
Slick wrote on Aug 29, 2016, 22:09:
If we can take a $40,000 car for a test drive, there's no reason not to do so on a $70 game.
Cutter wrote on Aug 29, 2016, 23:03:
Pirate does not equate to a lost sale in most cases - unless the game is shit in which case it deserves to be a lost sale. If pirating were impossible for some reason people would simply forgo said game or wait until it hits X price. Actual lost sales due to people pirating a game, playing it, enjoying it, and never buying it is absolutely minimal. The laws favour software developers far too much anyway, they have zero reason to piss and moan about anything.
Slick wrote on Aug 29, 2016, 22:09:
if for any reason I want to try-before-I-buy, then I absolutely have no qualms about going that route. There's MANY reasons to do this, not the least of which is the wide variance of PC titles quality. I also have no reason to get refunded steam credits by returning it (I buy in bitcoin, can't be refunded), I'd rather just buy what I want to buy. If we can take a $40,000 car for a test drive, there's no reason not to do so on a $70 game.
I just stick to the old scene addage that if you enjoy the product, fucking buy it!
Cutter wrote on Aug 29, 2016, 23:03:
Pirate does not equate to a lost sale in most cases - unless the game is shit in which case it deserves to be a lost sale. If pirating were impossible for some reason people would simply forgo said game or wait until it hits X price. Actual lost sales due to people pirating a game, playing it, enjoying it, and never buying it is absolutely minimal. The laws favour software developers far too much anyway, they have zero reason to piss and moan about anything.