Vall Forran wrote on Sep 1, 2016, 22:58:
They seem to be making progress on SC. It seems significant patches come out every few weeks with more and more systems. Yeah, I know the "game" has yet to come out (in any of its fractured parts), but it's hardly vaporware.
Kxmode wrote on Aug 30, 2016, 17:50:jdreyer wrote on Aug 30, 2016, 17:17:
As for the money, they've added more than $30M in the past year. I am honestly flabbergasted that people are still contributing, but there you have it. I wouldn't have thought it would go over $100M, but we're at $120M, so I am not going to make any predictions.
Wasn't SQ42 suppose to come out this year? Has a release date been announced?
jdreyer wrote on Aug 30, 2016, 17:17:
As for the money, they've added more than $30M in the past year. I am honestly flabbergasted that people are still contributing, but there you have it. I wouldn't have thought it would go over $100M, but we're at $120M, so I am not going to make any predictions.
nin wrote on Aug 30, 2016, 15:26:Kxmode wrote on Aug 30, 2016, 15:15:
Buried, and lessons learned.
You're forgive us if we're a little skeptical?
Kxmode wrote on Aug 30, 2016, 15:15:jdreyer wrote on Aug 30, 2016, 13:45:Kxmode wrote on Aug 30, 2016, 11:52:
I'm thankful that No Man's Sky taught me two valuable things: never believe what a developer says (specifically developers), and never preorder games.
Hmm, I thought you'd learned that lesson with your Star Citizen experience...
I know right? Well, the good news is NMS is like the nail in those two coffins. Buried, and lessons learned.
Chris is going to have a really tough time getting new people to back his game given all the NMS shenanigans and tomfoolery post launch.
Kxmode wrote on Aug 30, 2016, 15:15:
Buried, and lessons learned.
jdreyer wrote on Aug 30, 2016, 13:45:Kxmode wrote on Aug 30, 2016, 11:52:
I'm thankful that No Man's Sky taught me two valuable things: never believe what a developer says (specifically developers), and never preorder games.
Hmm, I thought you'd learned that lesson with your Star Citizen experience...
jdreyer wrote on Aug 30, 2016, 13:43:Beamer wrote on Aug 30, 2016, 11:32:
I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?
This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.
If only there was a gaming forum where crotchety old gamers picked apart NMS trailers and Sean Murray interviews in thread after thread in hundreds and hundreds of comments. If only they had asked questions about where the game play was and whether the procedural generation would be interesting enough after the first couple of planets. Such a site could perhaps generate enough traffic that one could make a stable middle-class living off of it, living in a "tower" in the suburbs with a cute dog and supportive wife. If only such a site had existed, this sturm und drang could have been avoided.
Kxmode wrote on Aug 30, 2016, 11:52:
I'm thankful that No Man's Sky taught me two valuable things: never believe what a developer says (specifically developers), and never preorder games.
Beamer wrote on Aug 30, 2016, 11:32:
I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?
This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.
Kxmode wrote on Aug 30, 2016, 11:52:Beamer wrote on Aug 30, 2016, 11:32:RedEye9 wrote on Aug 30, 2016, 10:30:
You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!
Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.
Ha!
In fairness to him, that got spoiled, and he does discuss a bug, and he does discuss missing features.
However, he says it isn't his fault he believed everything Sean Murray said (again, some quotes from 2014, when the game was still very much ideas on a whiteboard), and compares it to seeing Suicide Squad because the trailers made you think it was good.
I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?
This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.
I'm thankful that No Man's Sky taught me two valuable things: never believe what a developer says (specifically developers), and never preorder games.
Beamer wrote on Aug 30, 2016, 11:32:RedEye9 wrote on Aug 30, 2016, 10:30:
You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!
Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.
Ha!
In fairness to him, that got spoiled, and he does discuss a bug, and he does discuss missing features.
However, he says it isn't his fault he believed everything Sean Murray said (again, some quotes from 2014, when the game was still very much ideas on a whiteboard), and compares it to seeing Suicide Squad because the trailers made you think it was good.
I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?
This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.
RedEye9 wrote on Aug 30, 2016, 10:30:
You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!
Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.
Kxmode wrote on Aug 29, 2016, 18:24:
I've tried numerous times to get a refund for NMS. The game is broken and not even remotely close to how Sean Murray pitched it.
My last attempt to plead with Valve for a refund goes as follows:
----
Hi,
I have always tried to be realistic with your refund system. I know you have a 2-hour or less policy and a 14-day window. However, in this case, No Man's Sky is a scam. Sean Murray sold me this game using false advertising.
The amount of gameplay and game breaking bugs in No Man's Sky is staggering. I have encountered more than a few that have made the game nearly impossible to play. Here is a couple I was able to record.
https://vid.me/wlaQ - This "Lift Off" bug flings my spaceship into orbit
https://vid.me/4WLA - Actual holes appear in planet's geometry
Besides the rampant bugs, NMS is also missing core features Sean promised would be in the game. He even showed them in gameplay footage mere months ago. Instead of listing them all out I will provide a link to three videos that provides an excellent overview of many of the most glaring "omissions".
https://www.youtube.com/watch?v=Kuz3WETd4ug
https://www.youtube.com/watch?v=AE0nuW-mQ8A
https://www.youtube.com/watch?v=uTTPlqK8AnY&t=9m49s
All that aside, I think the most insulting aspect comes from the "ending" itself. Much like "Journey of the Light" there is no ending in No Man's Sky. Sean kept telling us the purpose of the game is to get to the center of the universe (e.g. the bright light off in the distance). However, I found out that the bright light in the distance is not the center of the universe but is the heart of a galaxy. Once I reached it, the game flung me to another random world, in another galaxy, and broke my stuff. Worse, if I were to stomach this torment somehow for 255 more galaxies, the procedural engine of No Man's Sky itself will break. Yup, the game quite literally has no ending. Sean PROMISED, if nothing else, there would be "something amazing" at the center of the universe. I was robbed that one tiny shred of potential satisfaction I could have had with this game.
I believe NMS is a counterfeit product, or at the very least Significantly Not as Described (SNAD). There no other way to explain given its dizzying array of bugs, its rage inducing ending, and the dozens of missing features. The purpose of this email is to request a refund. Here's my Paypal payment information:
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Thank you for inquiring about a refund for No Man’s Sky. There has been some recent confusion in the community about Steam refunds for this title. Our standard refund policy continues to apply to No Man’s Sky, and playtime continues to matter when refunding the product.
We’ve reviewed your playtime and unfortunately you do not qualify for a refund.
Please review our refund policy here:
http://store.steampowered.com/steam_refunds/
----
NMS is a broken game and was advertised significantly not as described by Sean Murray. I have gone through all the channels I am aware of to plead for a refund for this game. If I can't trust you to refund a game like NMS in its current state with all the issues it has, then how can I trust you for future purchases?
Please do the honorable thing.
----
So Valve has two choices. Either they will refund, or I can take my business to GOG and benefit from their 30-day unconditional guarantee. I can't believe Valve is so hardheaded and committed to their draconian policy that they're willing to lose me as a customer for life over $60 purchase, especially with the knowledge that I have spent way more than $60 in the past and undoubtedly plan on spending way more than that in future.
I have a question for someone who only buys their games from GOG. How is the selection of new titles? Do they, most of the time, appear on GOG at the same time as Steam?
jdreyer wrote on Aug 29, 2016, 23:17:[VG]Reagle wrote on Aug 29, 2016, 20:52:
God it is hilarious. Whinny babies crying waaaaaaaahhhhhh my game didn't work. Grow some balls and crying like a baby on the Internet....MOMMY my game didn't work. WELL HOW about this? HOW about you do some research and stop crying like a 1 year old baby??!?
How many drinks did you have before posting?
ninemil wrote on Aug 29, 2016, 19:43:Kxmode wrote on Aug 29, 2016, 18:24:People aren't getting refunds through the automated system - raise a manual ticket, select live chat and speak to someone directly.
I've tried numerous times to get a refund for NMS. The game is broken and not even remotely close to how Sean Murray pitched it.
My last attempt to plead with Valve for a refund goes as follows:
[VG]Reagle wrote on Aug 29, 2016, 20:52:
God it is hilarious. Whinny babies crying waaaaaaaahhhhhh my game didn't work. Grow some balls and crying like a baby on the Internet....MOMMY my game didn't work. WELL HOW about this? HOW about you do some research and stop crying like a 1 year old baby??!?