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Deus Ex: Mankind Divided Patched

The first patch for the Windows edition of Deus Ex: Mankind Divided is now available. This should fix crashes and "critical issues" some users have experienced. Square Enix explains this should be an improvement for all users, but the previous version is still offered as a beta if you want to revert. The details also discusses performance using the game's most demanding settings:
The following fixes are in this patch:

  • Fixed crashes caused by third-party programs interfering with the game.
  • Fixed crash that occurred after viewing the intro videos.
  • Fixed issue that could cause a crash at the end of the Prague intro scene.
  • Fixed mouse invert setting not being displayed correctly in the options menu.

Note about performance
We are seeing people reporting performance issues when playing the game on Very High/Ultra settings with MSAA set to 2x, 4x, or 8x. We would like to emphasize again that these options are very demanding.

We recommend everyone that is running at recommended spec or higher to start with the High Preset and MSAA turned off, and then tweak the options to optimize your experience.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, v1.0_build 524.6, that can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

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51. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 18:19 The Half Elf
 
The Dawn Engine has some issues.

MSAA even on lowest setting kills the framerate. Bloom, Depth of Vision, and Volumetric lighting at max levels also take a huge FPS hit.
What surprises me is play the benchmark. There are some highway pylons/cones that are used as lights (you can see them behind the Mech Cop as the camera comes around) and watch the bloom/volumetric lighting. The pylons will sway and you can see that the bloom/fog from them are static and show the edges. Also when the benchmark first starts there is a cop and a civie on the ground and watch their shadows and the shadows cast on them by the pipes.

Not a bad engine, but surprised they didn't stick to the Unreal Engine. They use so many pre-rendered cut scenes it's rather shocking, and will switch from in-game (like Adam waking up where you see his arms/legs) and then you walk 3 feet and open the blinds and it's a cgi cutscene, then goes back to in engine, until you take a shower (which switches back to cgi, and the whole hand wiping the glass annoys the FUCK OUT OF ME!).
I will say I do like them using cutscenes for the loading screens as using the train is actually more interesting then looking at a blank load screen.

2 major issues I have are the lip sync (which can be fine for 1 sentence and then go all english dubbed godzilla movie the next), and something is not right with the voice lines volume. 1 sentence you can hear them fine, next I can barely hear them, and I had to crank the music way down to even hear that.
 
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>> 51. Aug 24, 18:19          Re: Deus Ex: Mankind Divided Patched The Half Elf
  53. Aug 24, 18:51           Re: Deus Ex: Mankind Divided Patched Leper
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