Deus Ex: Mankind Divided Patched

The first patch for the Windows edition of Deus Ex: Mankind Divided is now available. This should fix crashes and "critical issues" some users have experienced. Square Enix explains this should be an improvement for all users, but the previous version is still offered as a beta if you want to revert. The details also discusses performance using the game's most demanding settings:
The following fixes are in this patch:

  • Fixed crashes caused by third-party programs interfering with the game.
  • Fixed crash that occurred after viewing the intro videos.
  • Fixed issue that could cause a crash at the end of the Prague intro scene.
  • Fixed mouse invert setting not being displayed correctly in the options menu.

Note about performance
We are seeing people reporting performance issues when playing the game on Very High/Ultra settings with MSAA set to 2x, 4x, or 8x. We would like to emphasize again that these options are very demanding.

We recommend everyone that is running at recommended spec or higher to start with the High Preset and MSAA turned off, and then tweak the options to optimize your experience.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, v1.0_build 524.6, that can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

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66 Replies. 4 pages. Viewing page 1.
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66.
 
Re: Deus Ex: Mankind Divided Patched
Aug 26, 2016, 12:44
66.
Re: Deus Ex: Mankind Divided Patched Aug 26, 2016, 12:44
Aug 26, 2016, 12:44
 
NKD wrote on Aug 25, 2016, 14:00:
The hacking is definitely harder this time. You can also run into those firewalls which instantly start a trace. Maxing out capture and stealth was the first thing I got. I also picked up the wireless hacking thingy. Thats amazing for shutting off cameras or distracting guards.

I'm not a big fan of the firewalls. The fact that they're hidden seems like a cool idea at first, but since you're so short on software to reveal them, it just means you save, do the hack, run the reveal software, reload, and remember where the firewall was.

It adds nothing to the gameplay, really.
Avatar 15604
65.
 
Re: Deus Ex: Mankind Divided Patched
Aug 26, 2016, 10:01
65.
Re: Deus Ex: Mankind Divided Patched Aug 26, 2016, 10:01
Aug 26, 2016, 10:01
 
NKD wrote on Aug 25, 2016, 21:13:
MajorD wrote on Aug 25, 2016, 18:17:
NKD wrote on Aug 25, 2016, 14:00:
The hacking is definitely harder this time. You can also run into those firewalls which instantly start a trace. Maxing out capture and stealth was the first thing I got. I also picked up the wireless hacking thingy. Thats amazing for shutting off cameras or distracting guards.

Is the wireless hacking gig something similar to Watch Dogs? I don't recall that being in HR. /shrug


Sort of. There's a little minigame you have to complete. Its just hitting E when a moving line is over particular spots. Sometimes the spots are smaller and the line is moving faster. You're up against a timer and get 3 misses. You can use your Nuke/Stop software in the minigame as well. Takes just a few seconds to complete usually.

Cool! Thanks for info.
Avatar 55780
64.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 21:13
NKD
64.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 21:13
Aug 25, 2016, 21:13
NKD
 
MajorD wrote on Aug 25, 2016, 18:17:
NKD wrote on Aug 25, 2016, 14:00:
The hacking is definitely harder this time. You can also run into those firewalls which instantly start a trace. Maxing out capture and stealth was the first thing I got. I also picked up the wireless hacking thingy. Thats amazing for shutting off cameras or distracting guards.

Is the wireless hacking gig something similar to Watch Dogs? I don't recall that being in HR. /shrug


Sort of. There's a little minigame you have to complete. Its just hitting E when a moving line is over particular spots. Sometimes the spots are smaller and the line is moving faster. You're up against a timer and get 3 misses. You can use your Nuke/Stop software in the minigame as well. Takes just a few seconds to complete usually.
Do you have a single fact to back that up?
Avatar 43041
63.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 18:17
63.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 18:17
Aug 25, 2016, 18:17
 
NKD wrote on Aug 25, 2016, 14:00:
The hacking is definitely harder this time. You can also run into those firewalls which instantly start a trace. Maxing out capture and stealth was the first thing I got. I also picked up the wireless hacking thingy. Thats amazing for shutting off cameras or distracting guards.

Is the wireless hacking gig something similar to Watch Dogs? I don't recall that being in HR. /shrug

Avatar 55780
62.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 18:16
62.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 18:16
Aug 25, 2016, 18:16
 
Creston wrote on Aug 25, 2016, 13:27:
Still running fine even after the patch (phew! *knocks on wood again*). Still loving it. STILL in the first part of Prague! There's just so much to do and see and loot and hack and so many people to knock out! My boss at TaskForce 29 keeps calling and asking where the hell I am. hehe.

I will say that I think they've made hacking a little too difficult. Perhaps it's because I'm on Deus Ex difficulty, but even with hacking 5 and stealth 1, it's shit hard to get through a level 2 hack... I'm not a huge fan of the "let's just put level 5 nodes in a level 2 hack." thing they're doing now. I should have just immediately bought stealth 3, but since I was able to get by with stealth 1 in the HR, I figured it'd go fine here too.

Other than that, loving it.

I really should go by my boss' office one of these days...

Awesome! Thanks for the quick write-up Creston.

Avatar 55780
61.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 14:00
NKD
61.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 14:00
Aug 25, 2016, 14:00
NKD
 
The hacking is definitely harder this time. You can also run into those firewalls which instantly start a trace. Maxing out capture and stealth was the first thing I got. I also picked up the wireless hacking thingy. Thats amazing for shutting off cameras or distracting guards.
Do you have a single fact to back that up?
Avatar 43041
60.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 13:27
60.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 13:27
Aug 25, 2016, 13:27
 
Still running fine even after the patch (phew! *knocks on wood again*). Still loving it. STILL in the first part of Prague! There's just so much to do and see and loot and hack and so many people to knock out! My boss at TaskForce 29 keeps calling and asking where the hell I am. hehe.

I will say that I think they've made hacking a little too difficult. Perhaps it's because I'm on Deus Ex difficulty, but even with hacking 5 and stealth 1, it's shit hard to get through a level 2 hack... I'm not a huge fan of the "let's just put level 5 nodes in a level 2 hack." thing they're doing now. I should have just immediately bought stealth 3, but since I was able to get by with stealth 1 in the HR, I figured it'd go fine here too.

Other than that, loving it.

I really should go by my boss' office one of these days...

Avatar 15604
59.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 12:18
59.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 12:18
Aug 25, 2016, 12:18
 
Despite my misgivings about even more hacking minigame (I know I don't have to hack every terminal but I can't help it when there's XP to be had and lore to collect ), I'm considering jumping on this purely for the soundtrack. DX:HR was excellent and from the vids I've seen (heard) of DX:MD it seems equally excellent in the sequel.
58.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 08:46
58.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 08:46
Aug 25, 2016, 08:46
 
I'm 10 hours in and loving it. It's a shame there there seems to be some kind of teen angst going on around releases these days.
Avatar 54867
57.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 07:33
57.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 07:33
Aug 25, 2016, 07:33
 
Vall Forran wrote on Aug 24, 2016, 23:15:
The game crashed once, but it was probably my fault from alt-tabbing constantly and running several other programs in the background.
You know that's a synonym of porn around here, right?
56.
 
Re: Deus Ex: Mankind Divided Patched
Aug 25, 2016, 01:00
56.
Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 01:00
Aug 25, 2016, 01:00
 
Unfortunate events keep me from putting some good hours into this game. Been playing it on and off, so immersiveless (that a word?) that I'm considering just starting over. Anyway, got this to say so far:

This game just looks incredibly good on paper. But so far I feel like there's something "off" about it. I can't figure out what makes it feel "off", but a good comparison would maybe be Deus Ex 2. Remember Deus Ex 2? It looked better than one, and it had all the opportunities to hack and approach many situations from many different angles. Deus Ex 2 looked good on paper but the game felt off. Just off.

Sigh... Maybe I should just stfu and blame my current experience on the fact that in these first two days I haven't managed to play the game longer than 3 hours, 30 minutes at a time.
55.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 23:15
55.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 23:15
Aug 24, 2016, 23:15
 
The game crashed once, but it was probably my fault from alt-tabbing constantly and running several other programs in the background. The auto-save put me in exactly the same spot, so no harm done.

I'm not sure why people are complaining about the game? It's amazing.
54.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 20:23
54.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 20:23
Aug 24, 2016, 20:23
 
It's actually fine. Run it at High, it looks great and is a good game.

Or, constantly be vigilant for a reason to be mad. You'll probably succeed.
Avatar 57213
53.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 18:51
53.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 18:51
Aug 24, 2016, 18:51
 
Sounds like the 6 month delay wasn't quite long enough to get everything polished up. I kept hearing in the interviews that this was developed by a "small team" and it probably didn't get the resources it deserved to "Make Deus Ex Great Again!" This was not a AAA budget game despite what some may think. There's a lot of potential in this genre and hopefully something like Cyberpunk 2077 with it's large team and budget will blow our minds in a few years. In the meantime, I still think Deus Ex deserves a buy. Even with all the complaints of DLC, graphics, performance, story, etc. it still sounds like the essence of Deus Ex at its core has survived. That's good enough for me.
52.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 18:46
52.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 18:46
Aug 24, 2016, 18:46
 
Beamer wrote on Aug 24, 2016, 16:54:
I feel like the overall attitude of gamers is to talk about how terrible everything is, then rush to the next big shiny thing, overhype it in their mind, then complain when it doesn't live up to the hype, then talk about how everything sucks again.

And, when it's a bunch of teenagers on reddit, I get it. When it's a bunch of 30 and 40 year olds here, I get it less. And I am by no means saying most people here do that, but a small group of very loud ones. Most here are talking about liking the game and having productive discussion. A small few are talking about being burned and how all AAA games suddenly are terrible.

At some point, I feel like you can take responsibility for your own fun in the hobby.

Gamers are not a monolithic group, I held out on not buying any steamworks games for 8 years but the reality is kids and people born yesterday don't know about the criminal nature of the videogame industry. AKAt he rise of mmo's and "software as a service" (software as a scam).

The reality is the free market can only work when you are two blocks away from the bastards selling you things, at a distance most people will cave. It's the distance that disempowers us to effect change of the corproations, if we all lived two blocks away from game companies they would have to deal with angry people that could phsyically find them and be present whenever they tried to pull stupid shit.

Transportation and modern technology fundamentally break human relations in the ability to keep the other party honest, the human mind was simply not meant to work in a large scale society with billions of people. It's just that evolution did not build our minds for this environment.

There is no "Freedom" people don't "make decisions" they rationalise their behaviour, our behaviour is actually driven by unconscious biological processes we are only now beginning to understand.
51.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 18:19
51.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 18:19
Aug 24, 2016, 18:19
 
The Dawn Engine has some issues.

MSAA even on lowest setting kills the framerate. Bloom, Depth of Vision, and Volumetric lighting at max levels also take a huge FPS hit.
What surprises me is play the benchmark. There are some highway pylons/cones that are used as lights (you can see them behind the Mech Cop as the camera comes around) and watch the bloom/volumetric lighting. The pylons will sway and you can see that the bloom/fog from them are static and show the edges. Also when the benchmark first starts there is a cop and a civie on the ground and watch their shadows and the shadows cast on them by the pipes.

Not a bad engine, but surprised they didn't stick to the Unreal Engine. They use so many pre-rendered cut scenes it's rather shocking, and will switch from in-game (like Adam waking up where you see his arms/legs) and then you walk 3 feet and open the blinds and it's a cgi cutscene, then goes back to in engine, until you take a shower (which switches back to cgi, and the whole hand wiping the glass annoys the FUCK OUT OF ME!).
I will say I do like them using cutscenes for the loading screens as using the train is actually more interesting then looking at a blank load screen.

2 major issues I have are the lip sync (which can be fine for 1 sentence and then go all english dubbed godzilla movie the next), and something is not right with the voice lines volume. 1 sentence you can hear them fine, next I can barely hear them, and I had to crank the music way down to even hear that.
Avatar 12670
50.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 17:38
50.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 17:38
Aug 24, 2016, 17:38
 
Fiftieth!

I like it. Albeit I'm enjoying the more goofy aspects, like throwing refigerators at people, but it's a great game. Only thing that bothers me is the weird lipsyncing that doesn't seem to line up all the time, even at 60+ FPS.
Avatar 55108
49.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 16:54
49.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 16:54
Aug 24, 2016, 16:54
 
HorrorScope wrote on Aug 24, 2016, 16:34:
Beamer wrote on Aug 24, 2016, 12:08:
MajorD wrote on Aug 24, 2016, 12:00:
Desalus wrote on Aug 24, 2016, 10:21:
VaranDragon wrote on Aug 24, 2016, 10:14:
Im kind of glad I had trouble preordering, as it seems that the game needs more time in the Oven.

Yet another example of a AAA game which people shouldn't have preordered. You would think Deus Ex would be a safe game to preorder, but I guess nothing is these days. It's kind of funny how many people don't learn any lesson from the many terrible releases of AAA games in the past few years (especially on the PC).

Yeah, unfortunately less and less games are safe to pre-order and/or purchase at launch, and it seems to have become the norm. It's all driven by the mighty dollar, unrealistic ship dates, and shoving games out the door before they're ready. It seems to be getting worse, and will probably continue to get worse until people stop buying into the hype and start voting with their wallets.

Heck, I've seen some Indie alpha game releases more complete/optimized than the garbage some of these AAA publishers are shoveling.....*cough* No Man's *cough* Sky. These companies should be ashamed and embarrassed at some of the crap the let go out the door. But hey, if people buying what they're shoveling, then they'll keep shoveling.

It has become the same cycle over and over again:

1) Publishers market and hype the crap out of these games, and promise the sky.

2) People become so pumped for this new glittery shiny game, the excitement clouds their memory of how they were burned by the last AAA bug ridden incomplete game.

3) AAA game is released incomplete and un-optimized.

4) Everyone bitches and moans, saying they're never going to pre-order and/or purchase day one.

5) Rinse, repeat.

As other people have stated, you're better off waiting 6 months or a year when all the bugs are ironed out, the games has become more optimized, and selling at a better price ta boot! There is plenty of games in everyone's libraries to keep them occupied for that long.......



I mean, hasn't this been true since forever? It isn't as if games weren't overhyped and often released in unfinished states in the 90s. The biggest change is it now impacts console games, too, whereas in the old days console games tended to work as advertised (if be much less ambitious.)

Yes forever. I don't get how most here don't have so many games now that they can play, that they still get hyped up several times per year on the next shiny. That's an expensive game that can burn you too often. I get MP games that you want to compete in start out equals, but SP games? Relax and let the game prove itself. If BN users are the wiser from being here, then it is truly a failure.

Hell I get the old days, you waited months for something good, that was real. Today? Wow if you can't find anything now you're chasing games like some chase an alluding drug high. You are ready to move on in life. And then if you are one hating on VR ta boot, you are really stuck in a rut, you want something new and fresh but it has to be the same ole over and over that will do it. Oh ho boy.

I feel like the overall attitude of gamers is to talk about how terrible everything is, then rush to the next big shiny thing, overhype it in their mind, then complain when it doesn't live up to the hype, then talk about how everything sucks again.

And, when it's a bunch of teenagers on reddit, I get it. When it's a bunch of 30 and 40 year olds here, I get it less. And I am by no means saying most people here do that, but a small group of very loud ones. Most here are talking about liking the game and having productive discussion. A small few are talking about being burned and how all AAA games suddenly are terrible.

At some point, I feel like you can take responsibility for your own fun in the hobby.
48.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 16:49
DG
48.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 16:49
Aug 24, 2016, 16:49
DG
 
Desalus wrote on Aug 24, 2016, 10:21:
Yet another example of a AAA game which people shouldn't have preordered. You would think Deus Ex would be a safe game to preorder, but I guess nothing is these days. It's kind of funny how many people don't learn any lesson from the many terrible releases of AAA games in the past few years (especially on the PC).
True, but it does add to the "experience" to play a new game when everyone else is, everything is all shiny and the hype is warm and fuzzy. Unexpected gems in particular are all the better for being unexpected.

I pretty much always get games late on, mainly due to real life being in the way, and it does lose something.
Avatar 14793
47.
 
Re: Deus Ex: Mankind Divided Patched
Aug 24, 2016, 16:48
47.
Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 16:48
Aug 24, 2016, 16:48
 
Jerykk wrote on Aug 24, 2016, 12:25:
I love how people are saying this game is unoptimized because they can't run it at max settings at 60 FPS. Max settings are not standardized between games. Just because you can run one game at max settings doesn't mean you can run another game at max settings. Also, just because you have a high-end GPU doesn't mean you will always be able to run games at max settings (see aforementioned lack of standardized max settings).

Honestly, reactions like this are likely to cause developers to simply remove their highest settings and rename their lower settings. If "High" was the highest setting available in DX:MD, nobody would be complaining.

This. The issue is made worse by performance review sites who only test on ultra settings and say a game is unplayable if it drops to 30fps at ultra when the game would run at fine at very high or high. I've seen many people complain a game is unplayable and decry their video card as 'useless' because they can't play at ultra settings.
Perpetual debt is slavery.
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