Star Citizen Gamescom Presentation

This video offers the Gamescom presentation for Star Citizen. Or as the tortuous description reads, "Here's the LIVE version excerpt of our upcoming game play demo from our Gamescom 2016 presentation." The clip runs a whopping 52 minutes, showing gameplay recorded live from the show stage. During the presentation, Chris Roberts says to expect version 2.5 of the early access space game next week. He also reveals that version 2.7 is expected by the end of September, and version 3.0 should come by the end of October.

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Re: Star Citizen Gamescom Presentation
Aug 23, 2016, 06:53
98.
Re: Star Citizen Gamescom Presentation Aug 23, 2016, 06:53
Aug 23, 2016, 06:53
 
The latter part in this thread got real "wall of texty" but my thinking is that how about we wait for the 3.0 and then see what state the game is. I've given up on the PU being feature ready in the next few years (I don't consider systems features) but 3.0 will be a huge improvement for what the game is in it's current state (playability wise)

I last looked at the game in 2.3 I think and just read about the rest. The sneak peek for v3.0 ruined any interest for the 2.5/2.6


3.0 for me is the MVP for getting my friends together and actually trying out the game for longer than an hour.
I have my doubts about this happening at the end of the year. Just too many new (and some technically difficult) features they putting together into one bundle. Maybe the avocados get to try it out.

I expect the 24 player limit to go much higher (but got no ideas what is feasible for their 1.0 version of the netcode). We will get professions, missions, many planets/moons/stations to mess around on. AI should populate the space. Then it starts to feel like a small persistent sandbox. And then they will iterate on all those freshly released features, maybe add a few extra and iterate on those. It's a process and it takes time. It will probably take even more time than we are ready to admit, partly due to CR's absurdly high requirements on quality.

I myself had no real expectations on the demo shown to us, but after it was over I was smiling. When this all hits the PU live server we will have fun. There will be initial set of tools we can use and create our own emergent gameplay. I just hope they will make multi-crew ships work better too (turret improvements + co-pilot actually having something useful to do)

I just hope getting missions will not involve running for 5 minutes and waiting at the elevators cursing at someone who jammed the upper floor elevator door with a can. Though at first that's exactly what probably will happen. So here is hoping there will be quick mission terminals too and only few special cinematic missions.


I hope Citizencon in october will be content packed. SQ42 should get lot of limelight and little more of 3.0 with the planetary tech 2.0 + actual dev build footage of that "living system"



Meanwhile Rainbow Six Siege is damn sweet and NMS does tickle my exploration sense (the mods are starting to be quite useful) so I ain't got no time to dwell on SC's lack of progress.

It will get there eventually and having a pragmatic mindset on the matter will help a lot.
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