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Star Citizen Gamescom Presentation

This video offers the Gamescom presentation for Star Citizen. Or as the tortuous description reads, "Here's the LIVE version excerpt of our upcoming game play demo from our Gamescom 2016 presentation." The clip runs a whopping 52 minutes, showing gameplay recorded live from the show stage. During the presentation, Chris Roberts says to expect version 2.5 of the early access space game next week. He also reveals that version 2.7 is expected by the end of September, and version 3.0 should come by the end of October.

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66. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 15:25 Peeeling
 
ItBurn wrote on Aug 21, 2016, 10:48:
This demo looked amazing. They're finally almost done with all the base features and can finally start content building. This technology is insane, absolutely insane. It might not look like it to a normal person though. Cannot wait to see what's next.

Oh good lord you are SO wrong. Like, 180 degrees incorrect. What they have GOT is some content. And you just saw it. All of it. What they do not have in any meaningful sense are the systems to support the kind of game they're selling to people.
 
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65. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 13:04 ItBurn
 
VaranDragon wrote on Aug 21, 2016, 11:11:
All I wanted was some Squadron42 news.

At the end of the video he says that they're keeping all Squadron 42 things for Citizen Con, and apparently it'll be big. I expect they'll show an entire scenario or something.
 
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64. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 12:20 Dacron
 
Well... it's cryengine. If it didn't look GREAT they are hacks.

But.... where's all the space gameplay? This looks like a FPS in space, where the loading screens are just the ships flying from spot to spot.
 



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63. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 11:25 wtf_man
 
NasWulf wrote on Aug 20, 2016, 20:05:
wtf_man wrote on Aug 20, 2016, 19:00:
Was it awe inspiring to me? Nah.

no game to date has done the different game types, graphical fidelity, and ambition of SC has shown ... awe inspiring? SC pushes the PC in new directions with its Tech and ambition, that should be awe inspiring to anyone in the game developing world ... the more I read these forums the more I lol at the comments.

... cracks me the F up.

The walking / running animations were clunky and the combat was Meh, IMO.
Otherwise it looked pretty solid.

Maybe when it's polished I'll feel different.
 
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62. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 11:14 RedEye9
 
jdreyer wrote on Aug 21, 2016, 03:13:

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. ...

That 8 year figure is from...

You can't compare 2 different game development times.

It's awesome that CIG is still raking in the cash, they should not have a problem finishing the game.
 
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61. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 11:11 VaranDragon
 
All I wanted was some Squadron42 news.  
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60. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 10:48 ItBurn
 
This demo looked amazing. They're finally almost done with all the base features and can finally start content building. This technology is insane, absolutely insane. It might not look like it to a normal person though. Cannot wait to see what's next.  
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59. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 10:09 Bumpy
 
Seems nice but I hope there will be more 'sim' aspect. As in actual challenge to control, not just shoot.

Much of the action and movements looked odd.

Also, as already stated, one can already see this game will be fully console designed then made to work OK on the PC.
 
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58. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 09:06 Slashman
 
Julian Delphiki wrote on Aug 21, 2016, 02:33:
Slashman wrote on Aug 21, 2016, 00:29:
Julian Delphiki wrote on Aug 20, 2016, 23:28:
Kosumo wrote on Aug 20, 2016, 22:01:

Spoken like someone who has splurged way to much cash on pictures of internet spaceships.

You in deep bro?

Spoken like a jealous person with no ambitions in life. Bravo, sir. What's it to you what other people have spent their money on? No one's sticking it to you when you spend money on something that you think is important but they can't see the value in. It's called disposable income. Everyone is free to spend it on anything they want. If you want more, then get a better paying job.

Hi there 5 post suspect with all of them being in SC threads. I'm completely sure you're not a paid shill or anything.

Yeah, because stating an obvious fact should be completely ignored unless someone spends 8 hours a day trolling the comments on a game site. You sound like you fit into the category of the first individual I responded to. I'll let you re-read that statement knowing that it applies to you. Also, since you obviously lack any sense of logic or reason, I'll just point out to you that if I were being paid to post pro SC comments, I'd sure be making a lot more than 5 comments. I'm sure you'd call that a good day's work, but in the real world that's not even up to a homeless millennial's standards.

Please excuse me then. You're more like a deluded fanboy than a shill. Is that about right? Thanks for the correction!
 
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57. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 08:05 The Half Elf
 
Never before have I wanted to use a ball gag on a straight guy before listening to Chris Roberts in this presentation. "Player 2... player 2... PLAYER 2... pla"

It is impressive, except that performance wise it didn't look very solid framerate wise.
Also on the 'mission' to get the cargo from the 'pirates' they were other people playing instead of NPC's.
 
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56. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 07:00 yuastnav
 
Linthat22 wrote on Aug 21, 2016, 06:45:
jdreyer wrote on Aug 21, 2016, 03:13:
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...

8 years? Where did you get that number? Every place of read has stated 4 years.

I actually could not get a proper answer when I googled how long it took to develop No man's sky. I think the first announcement was in 2012 or something like that and they already had a small gameplay video, I think. So it's likely it took them longer to develop the game.

Although I'm not sure why. I guess they did a lot of fucking around with some algorithms or something because there is not a lot of game to speak of.

Star Citizen has already more gameplay than NMS. It looks okay. Not great. Still not confident they will pull off what they set out to do.
 
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55. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 06:59 Rigs
 
Linthat22 wrote on Aug 21, 2016, 06:45:
jdreyer wrote on Aug 21, 2016, 03:13:
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...

8 years? Where did you get that number? Every place of read has stated 4 years.

The earliest screenshot I've seen of NMS was when it really was just a tech demo, five years ago. Eight years is pushing it. Maybe the idea and concept for what they wanted to make is eight years old but the game itself is younger...


=-Rigs-=
 
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54. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 06:45 Linthat22
 
jdreyer wrote on Aug 21, 2016, 03:13:
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...

8 years? Where did you get that number? Every place of read has stated 4 years.
 
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53. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 06:35 Linthat22
 
NasWulf wrote on Aug 20, 2016, 16:57:
I think CR just shoved his cock into DS's mouth to shut him up.

Not hardly
 
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52. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 06:29 Luke
 
Listing to all the sheeps going " bahhhhh" when they see a warp , when a map is shown , when a door is open/ closed i can see they will still get money from those " Believers" holy crap bounch of Clown 's  
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51. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 04:38 Kosumo
 
Ok, disregarding everything else, for a space game about flying space ships, where is the bit where one space ship 'inducts' another while it is in 'warp' mode to force it to fight or can you just 'warp' anywhere and travel safely?

Never been shown, a very base part of any game of this type. That within itself is a very important aspect of the core game that has not been touched on at all.

It's called gameplay.

Graphics, models and locations they are showing in that video, really gameplay not so much.

As I said, the video looks good, does it show that they are on the way to making a good game, imho, no, just that they have done a lot of work making some locations and ships and also worked on some of the tech* issues that they will need to get on top of to really make the game that they are talking up.

*tech displayed in a non-live environment with true numbers of players over the internet. + much more.
 
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50. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:42 1badmf
 
jdreyer wrote on Aug 21, 2016, 03:13:
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...

at a guess i'd say most of the money is sunk in technology development. once they get that down cranking out content is a lot easier. i know they spent years upgrading the crysis engine to 64bit precision as well as a whole bunch of back end networking stuff that had never been done before. i think that's why they're putting out 2.5 and then 3.0 so quickly - their technology is finally starting to mature. still not quite though, as at one point in the video the speeder disappears as he's flying it into the cargo bay and chris says transitioning from the world physics grid to a local one is still buggy.
 
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49. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:40 jdreyer
 
thecakeisalie wrote on Aug 20, 2016, 15:51:

Considering that the last time I criticized the slow development of Star Citizen online (I'm still a backer BTW), I was told to go kill myself and that people hoped I died so I'd never see how "wrong" I am about the game, I'm a little leery to comment on Star Citizen stuff.

"Shitizens" lose all sense of morality and rip anyone who voices even fair concerns about "their" game to pieces with stuff like I described above or even death threats. And people think the EVE Online community is toxic. LOL.

This unhealthy fan behavior is explained here.
 
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48. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:13 jdreyer
 
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...
 
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"I survived the 2020 removedpocalypse."
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47. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:07 jdreyer
 
vvenaya wrote on Aug 20, 2016, 14:23:
Odd. Where are the usual nay-sayers / Black knights ? finally realizing that SC may actually happen ?

While I'm someone who is positive on this game, I am still not seeing how they get this finished before running out of money. It's still shocking that years on they're still taking in millions per month.
 
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