No Man's Sky is Very Very Chill

A post on the No Man’s Sky website paves the way for this week's launch of the new space game. It's due tomorrow on PS4 and on Friday for Windows, so Sean Murray tackles the topic of what you do in the game. He also provides links to old and new screenshots and gameplay videos from various sources. He also mentions a livestream of the game that's already concluded, but can still be viewed here. Here are some warnings about what the game is and isn't:

That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.

For instance, freighters and building bases *are* coming! Read about updates coming here.

At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.

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53.
 
Re: No Man's Sky is Very Very Chill
Aug 9, 2016, 13:29
53.
Re: No Man's Sky is Very Very Chill Aug 9, 2016, 13:29
Aug 9, 2016, 13:29
 
Mr. Tact wrote on Aug 9, 2016, 12:40:
Sandbox implies a building aspect.

Last I checked GTA was a flagship sandbox game. You ever built anything in there?

Baristan wrote on Aug 9, 2016, 13:03:
Creston wrote on Aug 9, 2016, 11:40:
...
Also... ick. From said article: And, in very bad news, NMS has already proven itself a major content recycler. Every planet I go to has the same "settlement" and "mural" structures, right down to the north-south-east-west positioning of iron-built buildings in a mountain's pit. The dynamic content generators have their limits, and it didn't take me long to find them.

I watched a few hours of streams and saw the same handful of buildings over and over and over again. They are everywhere. It's like searching for a Starbucks in Seattle. You'll find one on every corner and they all look the same.

One would think such learned font of gaming knowledge as Ars should know better. I suppose, for example, that in The Witcher the reason every thug in Flotsam looks like a clone of another is "artistic vision"...or something. Never mind every other game that "recycles content", which indeed is just about every single game out there.

Silly Hello Games...how dared they generate an universe in which every single leaf on every single tree isn`t different from another one? 3.5/10, wait for the bargain bin.
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