jdreyer wrote on Aug 9, 2016, 02:37:
DangerDog wrote on Aug 8, 2016, 23:47:
It's very pretty, Bishop, but what are we looking for?
I don't think this blows up in anyone's faces. Given how small the team that made this was, they'll make their money back easily.
The wow factor feels pretty limited here, partially because everything is copy pasted but in the end I think the "beautiful solitude" can only keep you going for so long. They built an impressive scaffolding but the "game" part is missing still, and I don't think base building or turning the game into a freighter trading game is going to work.
Imagine a game like this except instead of flip florps and glip glorps you had Aliens laying eggs on planets where the indigenous life is mutated into bizarre and extremely dangerous species to contend with. It doesn't have to be "Aliens(tm)" but something, anything that gives you an on the edge of your seat experience.
It's lacking a narrative, it needs a strong adversary - the nano bots don't count as they're just a replacement of cops on a galactic scale from grand theft auto.
I get it, this is a chillax game where you're suppose to just take in the amazing accomplishment of going from planet surface to space to landing on a space station and looking down on the world you just came from out a window while walking around on said space station. And that is cool but the rest just leaves a feeling of "so close yet so far away" from being an all around amazing game.