"Hello Games will continually update No Man’s Sky this way. This is the first of many."
Good to hear. These guys sound genuine too, unlike some other indie devs. Think Rimworld, not Mighty No9.
There`s no way you can get project of this scale and scope "right" on the first release, not even 5th. So hope they stick with it for a bit. At the moment they should concentrate more on balancing issues rather than adding new stuff, though I suppose they`re waiting for player feedback to kick in.
One thing that worried me that I read somewhere was that it`s "hard to die". That would be a serious damper...sure as hell first thing I will try to do is actually die in as many ways as possible to gauge it
But, with updates, rebalancing difficulty or adding some harder tiers a la Survival or Ironman shouldn`t be a problem. In fact Ironman with randomized spawns after death is what I really wish for...