Star Citizen Alpha 2.5 Nears

A new Star Citizen Newsletter has word that alpha 2.5 for Star Citizen nears. Cloud Imperium opts for a "road" metaphor for a space flight game and offers some details on the new version. There's no word yet on when the game might reach beta. Nor is there a release date for the new alpha, though it sounds close. Here's word:
As I write this, the team is putting Star Citizen Alpha version 2.5 through its paces. We’ve recently released it to the first wave of PTU testers, who are helping us identify bugs to smash and improvements to gameplay for the upcoming live release. Once that happens, you’ll be able to explore the Grim HEX outlaw base, fly the community-selected Reliant and try out the brand new Argo shuttle. This will be the first time in the mini-PU that we have different spawn locations and I’m excited to see what happens now that Citizens and outlaws have their own bases.
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Re: Star Citizen Alpha 2.5 Nears
Aug 8, 2016, 10:43
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Re: Star Citizen Alpha 2.5 Nears Aug 8, 2016, 10:43
Aug 8, 2016, 10:43
 
Dacron wrote on Aug 7, 2016, 21:41:
SlimRam wrote on Aug 7, 2016, 20:47:
I played the last free week and I had fun with the Arena Commander thingy where you just shot down the A.I. ships. The combat, to me anyway, is waaaaaaay better than Elite, hands down. The ship feels good with a joystick now. When I played before, the handling seemed to be off a bit, but it seems they have that nailed down now. When I tried to play in the PU and do some of the missions the lag was pretty extreme though. My comp is middle-road at best but it was just disappointing that I couldn't really play with the other people that much. I have to say also that the people that I met online there were nice and helpful too. You can see SO MUCH potential with this game, I just wish they had more to show.

Almost every complaint of EDs combat comes from not knowing how to turn off the assist, so you can spin freely and basically instantly, as opposed the bus feeling with it on. Not all though.

I'm a pretty big fan of Elite, but if you're flying a ship bigger than a vulture, even with FA off it still feels like barge compared to other space combat games. I do like how the weapons work, but the artifically gimped yaw on top of already slow maneuverability was a poor choice in my opinion.

The star citizen flight model has come a long way, I just played this over the wknd and it was quite enjoyable.

I'm surprised someone even tried playing SC with a gtx 760. It was always advertised as a high requirement game, especially in its unoptimised and unfinished state.
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