More Blood Revival Teasing

Following recent indications from Monolith founder Jace Hall about the possibility of a Blood revival, Jace posted a photo to Facebook to fuel whatever speculation this news generated. The photo shows Jace and original Blood designer Nick Newhard sitting in front of a monitor with the Blood logo. Seeming to misunderstand the word, the caption explains they are discussing "secrets," saying, "Sitting here with OG game designer Nick Newhard discussing secrets.. U do the math. #iLiveAgain — with Kevin Kilstrom, Matt Saettler and Nick Newhard."
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Re: More Blood Revival Teasing
Jul 9, 2016, 12:41
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Re: More Blood Revival Teasing Jul 9, 2016, 12:41
Jul 9, 2016, 12:41
 
Uggh, please don't screw this up, when they tried to make their own Blood (original was made by 3D Realms, iirc), Blood 2 was terrible.
But I don't get a sense you're listening, so, fuck it, let's go to Hell !
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Re: More Blood Revival Teasing
Jul 9, 2016, 12:47
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Re: More Blood Revival Teasing Jul 9, 2016, 12:47
Jul 9, 2016, 12:47
 
Acleacius wrote on Jul 9, 2016, 12:41:
Uggh, please don't screw this up, when they tried to make their own Blood (original was made by 3D Realms, iirc), Blood 2 was terrible.

Monolith was developer on both Blood games, though George and Scott from 3D Realms are credited as producers on the original.
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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Re: More Blood Revival Teasing
Jul 9, 2016, 12:59
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Re: More Blood Revival Teasing Jul 9, 2016, 12:59
Jul 9, 2016, 12:59
 
Blue wrote on Jul 9, 2016, 12:47:
Acleacius wrote on Jul 9, 2016, 12:41:
Uggh, please don't screw this up, when they tried to make their own Blood (original was made by 3D Realms, iirc), Blood 2 was terrible.

Monolith was developer on both Blood games, though George and Scott from 3D Realms are credited as producers on the original.
Did you see this part, guess my memory is a bit off but 3D Realms always tried to help new developers get started. The 3 most successful were Blood, Shadow Warrior and Max Payne. In regards to Blood, it was near completion (iirc) with a year or less until release.
Development began at Q Studios, an independent developer funded by 3D Realms, in parallel with a number of other well-known titles. Following the success of Duke Nukem 3D, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. Q Studios was acquired by Monolith in November 1996. On January 22, 1997, a press release announced that all rights had been sold to Monolith[5] so that 3D Realms could focus efforts on Shadow Warrior, another Build engine game slated for release the same year.
At least imo, why there was so much discrepancy in quality between Blood and Blood 2.
But I don't get a sense you're listening, so, fuck it, let's go to Hell !
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Re: More Blood Revival Teasing
Jul 9, 2016, 13:28
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Re: More Blood Revival Teasing Jul 9, 2016, 13:28
Jul 9, 2016, 13:28
 
With the success of Doom I'm sure we'll be seeing a lot more 'revivals' like this. Blood and its sequel were awesome games, so hopefully the team behind the revival doesn't screw shit up.

Now someone bring on the Heretic or Hexen revival!
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Re: More Blood Revival Teasing
Jul 9, 2016, 13:38
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Re: More Blood Revival Teasing Jul 9, 2016, 13:38
Jul 9, 2016, 13:38
 
Great idea, Human Head could do a Kickstarter! Lighter

It's too damn bad, we can't get Heretic 2 on a digital site like GOG or Steam. At least I haven't been able to find it, yet.

Derp, I should have read my own post and learned, how to cipher like Jethro Bondine. I would have noticed, Blood was only about 2 months away from release, when Monolith bought the rights.
But I don't get a sense you're listening, so, fuck it, let's go to Hell !
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Re: More Blood Revival Teasing
Jul 9, 2016, 13:59
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Re: More Blood Revival Teasing Jul 9, 2016, 13:59
Jul 9, 2016, 13:59
 
In my mind, there's no way they can release something close to the original. Everything was too top notch. The team was killing it and making all the right decisions. Duplicating that requires too many variables to set into place. I'm willing to let them try though. I usually don't like these reboots, but the Blood franchise is dead for real now, so what the hell.
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Re: More Blood Revival Teasing
Jul 9, 2016, 14:02
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Re: More Blood Revival Teasing Jul 9, 2016, 14:02
Jul 9, 2016, 14:02
 
Man, that would be awesome.

Although the reason why games like Blood and Quake 3 were so great is because of the respective engine. The movement etc. was just fantastic. Similar thing with Jedi Outcast and Jedi Academy. The Quake 3 engine is so versatile that you could do stuff like that and why Quake 3 was such an amazing game.

Most games we have today just seem so slow in comparison. The only fast game we have is Warsow but barely anyone plays it.
Now we donce.
8.
 
Re: More Blood Revival Teasing
Jul 9, 2016, 14:06
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Re: More Blood Revival Teasing Jul 9, 2016, 14:06
Jul 9, 2016, 14:06
 
I live...again!

This comment was edited on Jul 9, 2016, 14:12.
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Re: More Blood Revival Teasing
Jul 9, 2016, 15:18
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Re: More Blood Revival Teasing Jul 9, 2016, 15:18
Jul 9, 2016, 15:18
 
Hrm, good luck; a well done Blood sequel/revival/reboot etc. would be great!

It's been like 20 years since I played Blood, but I remember mostly being entertained by the weapon choices, the level design doesn't really stick out as particularly strong, etc. I'll try to remember to pick it up on Gog next time it's on sale.
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Re: More Blood Revival Teasing
Jul 9, 2016, 15:21
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Re: More Blood Revival Teasing Jul 9, 2016, 15:21
Jul 9, 2016, 15:21
 
MoreLuckThanSkill wrote on Jul 9, 2016, 15:18:
Hrm, good luck; a well done Blood sequel/revival/reboot etc. would be great!

It's been like 20 years since I played Blood, but I remember mostly being entertained by the weapon choices, the level design doesn't really stick out as particularly strong, etc. I'll try to remember to pick it up on Gog next time it's on sale.

The level design is my favorite part of Blood. It was excellent. The best of all the Build engine games in my opinion.
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Re: More Blood Revival Teasing
Jul 9, 2016, 15:56
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Re: More Blood Revival Teasing Jul 9, 2016, 15:56
Jul 9, 2016, 15:56
 
The level design was boring and re·pet·i·tive. The best level designs were in Redneck.
12.
 
Re: More Blood Revival Teasing
Jul 9, 2016, 16:26
12.
Re: More Blood Revival Teasing Jul 9, 2016, 16:26
Jul 9, 2016, 16:26
 
yuastnav wrote on Jul 9, 2016, 14:02:
Man, that would be awesome.

Although the reason why games like Blood and Quake 3 were so great is because of the respective engine. The movement etc. was just fantastic. Similar thing with Jedi Outcast and Jedi Academy. The Quake 3 engine is so versatile that you could do stuff like that and why Quake 3 was such an amazing game.

Most games we have today just seem so slow in comparison. The only fast game we have is Warsow but barely anyone plays it.

Movement speed has nothing to do with the engine. It's a conscious design choice. The reason why most modern shooters are slow is because they're designed for gamepads which don't work so well for fast-paced twitch shooters.
Avatar 20715
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Re: More Blood Revival Teasing
Jul 9, 2016, 16:31
13.
Re: More Blood Revival Teasing Jul 9, 2016, 16:31
Jul 9, 2016, 16:31
 
I loved Blood 2
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Re: More Blood Revival Teasing
Jul 9, 2016, 17:23
14.
Re: More Blood Revival Teasing Jul 9, 2016, 17:23
Jul 9, 2016, 17:23
 
runnerct32 wrote on Jul 9, 2016, 16:31:
I loved Blood 2

I didn't like Blood 2 at the time because it was so different from Blood 1. Also, it had way too advanced textures and models for the time and you needed a beast of a PC to run it. I replayed it years later and I actually enjoyed it. Nowhere near the level of Blood 1 of course.
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Re: More Blood Revival Teasing
Jul 9, 2016, 17:46
15.
Re: More Blood Revival Teasing Jul 9, 2016, 17:46
Jul 9, 2016, 17:46
 
runnerct32 wrote on Jul 9, 2016, 16:31:
I loved Blood 2

t was good when the mods were added that brought back the guys in capes
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Re: More Blood Revival Teasing
Jul 9, 2016, 17:53
16.
Re: More Blood Revival Teasing Jul 9, 2016, 17:53
Jul 9, 2016, 17:53
 
Jerykk wrote on Jul 9, 2016, 16:26:
yuastnav wrote on Jul 9, 2016, 14:02:
Man, that would be awesome.

Although the reason why games like Blood and Quake 3 were so great is because of the respective engine. The movement etc. was just fantastic. Similar thing with Jedi Outcast and Jedi Academy. The Quake 3 engine is so versatile that you could do stuff like that and why Quake 3 was such an amazing game.

Most games we have today just seem so slow in comparison. The only fast game we have is Warsow but barely anyone plays it.

Movement speed has nothing to do with the engine. It's a conscious design choice. The reason why most modern shooters are slow is because they're designed for gamepads which don't work so well for fast-paced twitch shooters.

Of course it doesn't but Quake 3 was the last time I've seen a mainstream fast FPS. Someone COULD try to make an engine where the movement feels good and is quick but no one did. As you've pointed out it's more of a design decision due to very limited controls.
Now we donce.
17.
 
Re: More Blood Revival Teasing
Jul 9, 2016, 18:19
17.
Re: More Blood Revival Teasing Jul 9, 2016, 18:19
Jul 9, 2016, 18:19
 
yuastnav wrote on Jul 9, 2016, 17:53:
Of course it doesn't but Quake 3 was the last time I've seen a mainstream fast FPS.

Eh? Serious Sam, dude?
18.
 
Re: More Blood Revival Teasing
Jul 9, 2016, 18:21
18.
Re: More Blood Revival Teasing Jul 9, 2016, 18:21
Jul 9, 2016, 18:21
 
Jerykk wrote on Jul 9, 2016, 16:26:
yuastnav wrote on Jul 9, 2016, 14:02:
Man, that would be awesome.

Although the reason why games like Blood and Quake 3 were so great is because of the respective engine. The movement etc. was just fantastic. Similar thing with Jedi Outcast and Jedi Academy. The Quake 3 engine is so versatile that you could do stuff like that and why Quake 3 was such an amazing game.

Most games we have today just seem so slow in comparison. The only fast game we have is Warsow but barely anyone plays it.

Movement speed has nothing to do with the engine. It's a conscious design choice. The reason why most modern shooters are slow is because they're designed for gamepads which don't work so well for fast-paced twitch shooters.

^ this

Console peasants can't aim and hit shit when the game is too fast paced.
19.
 
Re: More Blood Revival Teasing
Jul 9, 2016, 18:39
19.
Re: More Blood Revival Teasing Jul 9, 2016, 18:39
Jul 9, 2016, 18:39
 
CJ_Parker wrote on Jul 9, 2016, 18:19:
yuastnav wrote on Jul 9, 2016, 17:53:
Of course it doesn't but Quake 3 was the last time I've seen a mainstream fast FPS.

Eh? Serious Sam, dude?

Serious Sam is fast but it's not as quick or fast-paced as Quake 3. This game is incredibly quick, especially when you install some of the mods like CPMA.
Now we donce.
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Re: More Blood Revival Teasing
Jul 9, 2016, 19:13
20.
Re: More Blood Revival Teasing Jul 9, 2016, 19:13
Jul 9, 2016, 19:13
 
OK. I've only played vanilla and that was literally 15 years ago when the game came out. I got bored of it rather quickly since I'm not much of a multiplayer gamer and I was way more invested in CS and UT at the time (UT with instagib mod was about as fast as Q3A but IMHO more fun and furious! ). Q3A always seemed a little too simple and one-dimensional compared to CS or UT so I lost interest very quickly.
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