Splash Damage (and Digital Extremes) Sales

Though the Splash Damage website and Twitter account are silent on the topic, press release from the Hong Kong exchange indicates that Paul Wedgewood is in the process of selling Splash Damage to Radius Maxima, a subsidiary of Leyou Technology Holdings, a Chinese company that also recently acquired the balance of developer Digital Extremes (which was not noted here at the time). Splash Damage emerged from the QUAKE mod scene, and they have created or contributed to several first-person shooters including Wolfenstein: Enemy Territory, Enemy Territory: QUAKE Wars, Brink, and Doom III. Here's word on the deal:
The Targets comprise Splash Damage, Fireteam and Warchest. Splash Damage is principally engaged in the development of computer games for different hardware platforms, including consoles, personal computers and mobile devices. Fireteam is principally engaged in the provision of online services and back-end support of computer games. Warchest is principally engaged in owning, publishing and operating competitive multiplayer games with high production values for all leading platforms. The Targets are companies incorporated under the laws of England and Wales.

The Consideration (excluding the Aggregated Adjustment Payment) payable by Radius Maxima to Paul Wedgwood and the Optionholders under the Sale and Purchase Agreements shall not in any event exceed US$150 million (equivalent to approximately RMB996 million). The sum of the Aggregated Adjustment Payment payable by Radius Maxima to Paul Wedgwood and the Optionholders under the Sale and Purchase Agreements shall not in any event exceed US$10 million (equivalent to approximately RMB66 million). The sum of the amount payable by Radius Maxima to the Targets under the Main SPA (including but not limited to any payment obligations under the sub-section headed “Additional project funding” below), shall not in any event exceed US$10 million (equivalent to approximately RMB66 million).
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14.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 10, 2016, 09:55
mag
14.
Re: Splash Damage (and Digital Extremes) Sales Jul 10, 2016, 09:55
Jul 10, 2016, 09:55
mag
 
Slick wrote on Jul 10, 2016, 03:33:
OldDirtyEwok wrote on Jul 9, 2016, 13:43:
Why there never was a sequel to ET blows my minds, even Quake Wars was worthy enough to warrant a sequel...but no, we got brink...




Wasn't ET:QW capped at like 30 fps or something godawful? That old Tech 4 engine was lousy like that. all games were either 30 or 60 I think...

I'd totally rebuy that game if there were active servers, but can't put up with a 30 fps cap. Who needs always-on servers to destroy the replayability of games 10 years in the future, game devs are kneecapping their titles from future tech juuuust fine.

It was capped at 30fps at first, but later that was removed and changed to being capped at multiples of 30. Both were disableable, though.
13.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 10, 2016, 06:44
Flo
 
13.
Re: Splash Damage (and Digital Extremes) Sales Jul 10, 2016, 06:44
Jul 10, 2016, 06:44
 Flo
 
Ah, Quake Wars, the memories. Played the shit out of this during my university years.
Supporter of the "Chewbacca Defense"
12.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 10, 2016, 03:33
Slick
 
12.
Re: Splash Damage (and Digital Extremes) Sales Jul 10, 2016, 03:33
Jul 10, 2016, 03:33
 Slick
 
OldDirtyEwok wrote on Jul 9, 2016, 13:43:
Why there never was a sequel to ET blows my minds, even Quake Wars was worthy enough to warrant a sequel...but no, we got brink...




Wasn't ET:QW capped at like 30 fps or something godawful? That old Tech 4 engine was lousy like that. all games were either 30 or 60 I think...

I'd totally rebuy that game if there were active servers, but can't put up with a 30 fps cap. Who needs always-on servers to destroy the replayability of games 10 years in the future, game devs are kneecapping their titles from future tech juuuust fine.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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11.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 10, 2016, 03:05
11.
Re: Splash Damage (and Digital Extremes) Sales Jul 10, 2016, 03:05
Jul 10, 2016, 03:05
 
Quake Wars: Enemy Territory was a phenomenal game in every respect. Even an occasional cheater couldn't ruin the game for everyone, because of the amazing depth of the world and all the strategies you could use.

It looked great, it felt great, it sounded great, it had no bugs whatsoever, the netcode was stellar (esp. compared in retrospect to something like Tribes: Ass Scent).

I've had some truly amazing moments with that game - like when our team was clearly losing, and we had about 30 seconds until match ends, I used my Hail Mary approach, taking the ground vehicle and going on a zigzag hell ride down the side of the canyon, straight for the spaceship, jumping out of the burning vehicle, running into the ship, popping up shields, and then blowing it up.

I literally blew it up at the last second of the countdown, when my team felt all was lost, and the other team was getting snarky. Oh, that game. I even wrote a Quake Wars fanfic for an official competition once, and still have the T-shirt and dog tags they sent me as one of several winners.

Unfortunately Dirty Bomb is a bit of a mess. The basic gameplay is OK - it's "Quake Wars for toddlers". But they use random server ports, which means I can't play it at all, because I have to use traffic shaping on my home network. Super dumb decision.

And those fucking cards... jesus christ. The least intuitive interface I've ever seen. The simple goal of taking some guy and equipping him with what you want, has been inflated into a task more complex than filing a government petition in USSR.
10.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 19:05
10.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 19:05
Jul 9, 2016, 19:05
 
ViRGE wrote on Jul 9, 2016, 15:33:
Capitan wrote on Jul 9, 2016, 15:05:
What I can't understand is why don't they just make a carbon copy of these two games concept. Just a few weapon classes, no idiotic ways to earn skill points to update weapons and armours
Because while I agree with you, it turns out that adding a progressing treadmill to a game gets people morons to play it more for shortcut packs and other microtransaction PTW garbage. It's the skinner box effect.

^ fixed for additional clarity
9.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 16:39
9.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 16:39
Jul 9, 2016, 16:39
 
To all the people talking about Enemy Territory and its missing sequels:

Quake Wars was the sequel to Enemy Territory. No one bought or played it, because the original was free and more popular, not to mention superior. How exactly do you expect them to make a sequel to a free game and charge money for it without it failing? Obviously it doesn't work, because it didn't. Don't forget that Enemy Territory was originally just a failed expansion pack to Return to Castle Wolfenstein that was never released. The only reason they released the multiplayer for free as a stand-alone game was "why not?" because it was already finished.

They could release a 'free-to-play' version of ET now, but then that's exactly what Splash Damage has done. Dirty Bomb is essentially ET with a different setting and some modernization. It even plays better than their previous attempts (Quake Wars / Brink), albeit not quite on-par with Enemy Territory, which itself was never quite on-par with Return to Castle Wolfenstein.
8.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 15:33
8.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 15:33
Jul 9, 2016, 15:33
 
Capitan wrote on Jul 9, 2016, 15:05:
What I can't understand is why don't they just make a carbon copy of these two games concept. Just a few weapon classes, no idiotic ways to earn skill points to update weapons and armours
Because while I agree with you, it turns out that adding a progressing treadmill to a game gets people to play it more. It's the skinner box effect.
7.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 15:05
7.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 15:05
Jul 9, 2016, 15:05
 
Sacrifice wrote on Jul 9, 2016, 14:00:
Enemy Territory was amazing. One of the first games where I joined a clan and did some online competitions. It is too bad they never made a sequel.

RtCW was the first online game I ever played and moved over to ET when that came. I still try to find a substitute for these two games and yet I haven't found any who bring the joy they gave me.

What I can't understand is why don't they just make a carbon copy of these two games concept. Just a few weapon classes, no idiotic ways to earn skill points to update weapons and armours - in my eyes a game shuld be simple and focus should be on the community and give them the tools to use their fantacy to make new things. That is the reson why games made in the past kept they enjoyment so much longer than the new ones made today.
6.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 14:39
6.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 14:39
Jul 9, 2016, 14:39
 
Fantaz wrote on Jul 9, 2016, 14:21:
what's with the Chinese buying up all the western FPS game devs?

It's cheaper than a Vancouver condo
5.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 14:21
5.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 14:21
Jul 9, 2016, 14:21
 
what's with the Chinese buying up all the western FPS game devs?
Avatar 571
4.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 14:00
4.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 14:00
Jul 9, 2016, 14:00
 
OldDirtyEwok wrote on Jul 9, 2016, 13:43:
Why there never was a sequel to ET blows my minds, even Quake Wars was worthy enough to warrant a sequel...but no, we got brink...

Enemy Territory was amazing. One of the first games where I joined a clan and did some online competitions. It is too bad they never made a sequel.

On the other hand, Brink was the last game I ever pre-ordered. It still saddens me when I occasionally notice it in my Steam library.
"In questions about good and bad, we ought not to follow the opinion of the many, but the opinion of the one who has understanding."
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3.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 14:00
3.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 14:00
Jul 9, 2016, 14:00
 
I thought it's because Activision are morons.

Why Enemy Territory never got a sequel I don't know. It was a great game and a lot of people played it.

Quake Wars, on the other hand, just died after it was acquired by Activision. They stopped updating the game, fixing bugs, never brought new maps etc.
2.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 13:56
2.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 13:56
Jul 9, 2016, 13:56
 
It's because Wedgewood is kind of like the main guy on Silicon Valley...probably really sharp at coding but has difficulty in business related matters. But hey, he just got paid $150M and I'm sitting on my couch in my underwear so he's doing something right.

I was a real fan of their first TF mod, but then they screwed the next one up and then went off to bigger things.
1.
 
Re: Splash Damage (and Digital Extremes) Sales
Jul 9, 2016, 13:43
1.
Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 13:43
Jul 9, 2016, 13:43
 
Why there never was a sequel to ET blows my minds, even Quake Wars was worthy enough to warrant a sequel...but no, we got brink...



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