Nordic Games offers some new details on ELEX, the post-apocalyptic RPG in the
works at Gothic developer Piranha Bytes. They now say to expect this foe
Windows, Xbox One, and PlayStation 4 in the first quarter of next year, and
offer a "mood" video
to, you know, get you in the mood. Here's a new outline of what to expect from
this game, and how it will pit brother against sister, up versus down, and
Coke versus Pepsi:
Magalan, the completely open game world of ELEX, was home to a highly developed
civilisation until a catastrophic meteor strike devastated the planet, reducing
it to a post-apocalyptic world. The meteor also deposited a substance that is
now found in nearly everything: Elex, and each faction uses it in a different
way. Every inhabitant of the world is constantly looking for Elex, whether as a
substance with magical powers, to use in a weapon or as a pure stimulant.
A Game of Contrasts
ELEX is all about contrasts: science vs fantasy, magic vs laser weapons and
logic vs emotions. In ELEX, Piranha Bytes combines all the game elements that
RPG fans love and has placed them in an entirely new environment: a
science-fantasy setting. These contrasts are also evident in the various
Use of Elex
While one faction, the Albs, consider the ingestion of Elex as part of their
cult, the Clerics group ban the consumption of Elex on religious grounds, and
use it to build their high-tech weapons. The Berserkers however, a people who
live in harmony with nature, process Elex into mana and use it to craft magical
weapons. As for the Bandits, their society has no fixed rules, but they live by
the credo: “Take anything you can grab, or someone else will.”
Seems like every PB game has a raptor-like monster in it. I loved Gothic 1 & 2 and enjoyed the Risen games well enough so I'll give this a look, but I'm not finding the setting very interesting thus far.
Creston wrote on Jul 1, 2016, 14:17: After Gothic 2 it's been a rapid slide downhill for these guys. I want to be excited about this, but I think I'm going to just do what I now typically do with their games, which is just forget they exist.
Zackly. Gothic is still one of my all time faves. This reminds me of it - well post-apoc Gothic at any rate. Maybe they'll get lucky. Enh, it sure won't be a day one purchase, if at all, that's for sure.
"If the snow begins to fall and you can't find the fire, let the water wash away your sins." - Hope County Choir
Watched the trailer, and the thing that completely turned me off of this was that giant robot jumping in the air and the whole view losing it's form of weight. It just went to anime style in a pseudo plausible, semi dark, post-apocalyptic world, and I was like.
Nope, Ain't gonna get any of my hard earned money on that.
The thing just had no sense of weight, and it lost all interest right there.
CJ_Parker wrote on Jul 1, 2016, 12:11: Too much ripping and copying and too little creativity for my taste.
Eh, it`s possible to level this accusation just at about anything out there: everybody is influenced by something.
That's right. Influenced. Not straight copy & paste and then weirdly mangled into something "new". Look at the Elex artwork and stuff that has been released so far. One deja vu after another. Fallout, Skyrim, Mass Effect, SWTOR are instant associations. There is very little original material anywhere in there. They are playing it way too safe and might gain nothing from it because everyone can see how derivative it is. This game would have desperately needed a creative director with MOAR BALLZ.
After Gothic 2 it's been a rapid slide downhill for these guys. I want to be excited about this, but I think I'm going to just do what I now typically do with their games, which is just forget they exist.
Re Elex, yeah, no. Shit doesn't really appeal to me either. It's extremely derivative of a wide range of SciFi, postapoc and fantasy stuff. Some fantasy, some Skyrim, some Gothic, then SciFi with stuff that could be straight from Mass Effect, Star Wars, Mech Warrior and the Equilibrium movie (PB has admitted it was a source of inspiration) and some postapoc stuff that is plain as day ripped from Fallout and Mad Max (the desert dwelling Outlaws faction is like a carbon copy).
Too much ripping and copying and too little creativity for my taste. It boggles the mind why they crammed all of this shit into a single game?? They obviously wanted to do something different than fantasy for a change. Well, great. Then ditch fantasy altogether and don't half-ass it like this. They clearly need MOAR BALLZ.
Oh well. Unless this gets ripped to shreds in reviews, it might still be a candidate to pick up at $4.99 on sale for the GOTY.