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System Shock Remaster Becomes a Reboot

NightDive Studios' plans for System Shock have changed in the six weeks since they last discussed plans for a remastered version of the action/RPG, as Polygon has word that they are now considering this more of a System Shock reboot. "We felt that the amount of passion and resources that we are putting into this game elevated it beyond the expectations that someone would have for a remaster," CEO Stephen Kick tells them. "This is a full-fledged reboot of a classic game into something new." They offer a preview of the game and the Kickstarter that begins next Tuesday, offering some concept art. They also note that a short playable demo will be released for free upon the launch of the Kickstarter.
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32. Re: System Shock Remaster Becomes a Reboot Jun 27, 2016, 10:30 Razumen
 
PHJF wrote on Jun 25, 2016, 10:32:
System Shock 2 was fun, but it never matched the thrill and the sheer sense of foreboding that the first one did, and its levels were no match for the awe of the first ones either.

This is complete bollocks, from somebody who played SS2 at release and only later played SS1. SS1 has plenty of boxy and unnatural level architecture in it owing in part to the engine limitations. SS2 is far better at passing off the spaceship vibe.

Exactly, SS2 had far better and more believable level design than 1, which was mostly just a labyrinthine mess of boxy corridors they crammed in as tightly as they could into a set space. I'm glad they're changing more rather than leaving it as is.

And yes, some SS2 style RPG progression would be cool too.
 
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31. Re: System Shock Remaster Becomes a Reboot Jun 27, 2016, 03:36 Ant
 
PHJF wrote on Jun 25, 2016, 10:32:
System Shock 2 was fun, but it never matched the thrill and the sheer sense of foreboding that the first one did, and its levels were no match for the awe of the first ones either.

This is complete bollocks, from somebody who played SS2 at release and only later played SS1. SS1 has plenty of boxy and unnatural level architecture in it owing in part to the engine limitations. SS2 is far better at passing off the spaceship vibe.
SS1 controls were awful for me not to get far in the beginning. SS2 was much better, and I finished it!
 
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30. Re: System Shock Remaster Becomes a Reboot Jun 26, 2016, 04:36 Tachikoma
 
Remaster with cosmetic changes like adequate gfx and gamepad support and nothing changed in original design? Hmmmm...okay.

System Shock 3, made by people who were on original team and have heaps of experience and the vision? Well, why not. Could work.

"Reboot" by some bunch of nobodies? Hands off!
 
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29. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 21:18 Fletch
 
Gotta make it gamepad-friendly.  
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28. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 15:20 Kajetan
 
Yeah, irony, sure ... a very BAD attempt at it  
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27. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 13:34 El Pit
 
Kajetan wrote on Jun 25, 2016, 11:21:
El Pit wrote on Jun 25, 2016, 09:21:
They changed the scope of the kickstarter game?
Please read, then think, then post. They change the scope of the game BEFORE starting the campaign.

Steely... No, no, wait, irony. It was not steely, it was irony. Easy to miss if you are not used to it. Hint: Star Citizen approach (not really, I know) implied.

Thanks for your extremely kind reply, anyway.
 



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26. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 11:21 Kajetan
 
El Pit wrote on Jun 25, 2016, 09:21:
They changed the scope of the kickstarter game?
Please read, then think, then post. They change the scope of the game BEFORE starting the campaign.
 
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25. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 10:32 PHJF
 
System Shock 2 was fun, but it never matched the thrill and the sheer sense of foreboding that the first one did, and its levels were no match for the awe of the first ones either.

This is complete bollocks, from somebody who played SS2 at release and only later played SS1. SS1 has plenty of boxy and unnatural level architecture in it owing in part to the engine limitations. SS2 is far better at passing off the spaceship vibe.
 
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24. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 10:20 Creston
 
The_Pink_Tiger wrote on Jun 24, 2016, 20:11:
Can't say I'm that upset about this. System Shock was innovative for its time, but its level-design and gameplay hearken back to an era when FPS games were pointless mazes gated by find-the-keycard puzzles, and hasn't aged well because of it. Just adding some more polygons and shaders wouldn't have made the game any more palatable. With a reboot, they aren't quite as tied down. That's not to say I want them to go whole-hog and change everything, but I'm quite willing to let them make necessary changes to the levels and gameplay.

Now, if they ever get around to re-doing System Shock 2, then that's a different story. Graphics (and last few levels) aside, that game came as close to perfection as any and they'd better not screw around with it ;-)


To each their own, of course, but rather than having an actual layout of a space station (or at least, presumptive layout) you'd rather see layouts that make far less sense?

There were things that weren't great about the original System Shock (the UI, most notably, as it was a nightmare to use), but the immersion was unmatched. As someone at the time said, System Shock was Die Hard on a space station.

System Shock 2 was fun, but it never matched the thrill and the sheer sense of foreboding that the first one did, and its levels were no match for the awe of the first ones either.
 
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23. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 10:08  Blue 
 
Task wrote on Jun 25, 2016, 01:21:
the informations from polygon:

- The kickstarter for this goes live on June 28th.
- The kickstarter launch coincides with a FREE demo for Windows on Steam, GOG, and Humble Bundle (and you do not have to pledge anything to try it)

the informations from Blue's News:

"They offer a preview of the game and the Kickstarter that begins next Tuesday, offering some concept art. They also note that a short playable demo will be released for free upon the launch of the Kickstarter."

 
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22. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 09:21 El Pit
 
Kajetan wrote on Jun 25, 2016, 07:26:
VaranDragon wrote on Jun 25, 2016, 05:42:
So basically they ran out of money and now want money to complete the game?
No. They announced a Kickstarter campaign when announcing the Remaster. This is just an announcment for changing the scope of the game, the Kickstarter campaign was always part of the plan.

They changed the scope of the kickstarter game? What next? Will they start selling virtual blueprints of weapons that they want to add to the game one day?

https://youtu.be/jsW9MlYu31g

This comment was edited on Jun 25, 2016, 10:01.
 



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21. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 09:14 DaHauns
 
The_Pink_Tiger wrote on Jun 24, 2016, 20:11:
Can't say I'm that upset about this. System Shock was innovative for its time, but its level-design and gameplay hearken back to an era when FPS games were pointless mazes gated by find-the-keycard puzzles, and hasn't aged well because of it.

This couldn't be further from the truth. System Shock's level design was a landmark precisely because it wasn't a pointless maze, but a somewhat believable blueprint of a space station.
 
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20. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 08:09 Luke
 
and here we go again : money money money Book  
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19. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 07:26 Kajetan
 
VaranDragon wrote on Jun 25, 2016, 05:42:
So basically they ran out of money and now want money to complete the game?
No. They announced a Kickstarter campaign when announcing the Remaster. This is just an announcment for changing the scope of the game, the Kickstarter campaign was always part of the plan.
 
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18. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 05:42 VaranDragon
 
First I heard of a kickstarter for System Shock Remaster/Remade/Rewhatever. So basically they ran out of money and now want money to complete the game? That's how my pessimistic mind interprets this anyway. Well good luck to them.

This comment was edited on Jun 25, 2016, 05:49.
 
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17. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 03:31 Jerykk
 
jdreyer wrote on Jun 24, 2016, 23:33:
Couldn't they offer both? Seems like they are pretty far along with the remaster. Finish that then reboot. If you're worried about cannibalization just package them together.

I think they're saying that they've already made enough changes to the game that it's basically a reboot at this point. System Shock has already been "remastered" in the form of the Enhanced edition that was already released by NightDive. If you really want to replay the old game, you can play that.

That said, I think many people are putting too much weight on the word "reboot." They aren't completely changing SS1. They've just made enough changes that "remaster" isn't really accurate anymore. I think "remake" is probably a more accurate term of what they're doing here.
 
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16. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 01:59 nin
 
Task wrote on Jun 25, 2016, 01:21:
the informations from polygon:

- The kickstarter for this goes live on June 28th.
- The kickstarter launch coincides with a FREE demo for Windows on Steam, GOG, and Humble Bundle (and you do not have to pledge anything to try it)
- The kickstarter will have several reward tiers if you really want to invest in it: "collector's edition box with a physical copy of the game (launching on both Windows PC and Xbox One), a miniature and a manual, among other items; there's also a Razer-brand laptop with System Shock-centric detailing. There will be other rewards offered on a variety of tiers."
- Here is a picture of the Collector's Edition box
- If you need a new laptop, here is what the special Razer laptop looks like with custom 'system shock'-centric detailing

Other neat stuff:
- Concept art of the maps(from the looks of it, pretty much just like SS1 maps - a giant free-form maze, not linear)
- medical bay stuff
- weapons

I know it may be too early to say, but this might be a winner. Night Dive Studios are no slouches and they are proving themselves with the old IPs they are buying up that were sitting in purgatory. The SS1 Enhanced Edition is fantastic with the updated controls. They also released that other old shooter someone mentioned (Strife), and also Turok 1 (Turok 2 arriving soonish).

At least with the Demo we can find out exactly what kind of design they are going for. Its a very smart move. So I'll wait and see what they're made of as far as doing SS1 justice.


That all sounds good, especially the demo.

 
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15. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 01:21 Task
 
the informations from polygon:

- The kickstarter for this goes live on June 28th.
- The kickstarter launch coincides with a FREE demo for Windows on Steam, GOG, and Humble Bundle (and you do not have to pledge anything to try it)
- The kickstarter will have several reward tiers if you really want to invest in it: "collector's edition box with a physical copy of the game (launching on both Windows PC and Xbox One), a miniature and a manual, among other items; there's also a Razer-brand laptop with System Shock-centric detailing. There will be other rewards offered on a variety of tiers."
- Here is a picture of the Collector's Edition box
- If you need a new laptop, here is what the special Razer laptop looks like with custom 'system shock'-centric detailing

Other neat stuff:
- Concept art of the maps(from the looks of it, pretty much just like SS1 maps - a giant free-form maze, not linear)
- medical bay stuff
- weapons

I know it may be too early to say, but this might be a winner. Night Dive Studios are no slouches and they are proving themselves with the old IPs they are buying up that were sitting in purgatory. The SS1 Enhanced Edition is fantastic with the updated controls. They also released that other old shooter someone mentioned (Strife), and also Turok 1 (Turok 2 arriving soonish).

At least with the Demo we can find out exactly what kind of design they are going for. Its a very smart move. So I'll wait and see what they're made of as far as doing SS1 justice.

This comment was edited on Jun 25, 2016, 01:27.
 
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14. Re: System Shock Remaster Becomes a Reboot Jun 24, 2016, 23:33 jdreyer
 
Couldn't they offer both? Seems like they are pretty far along with the remaster. Finish that then reboot. If you're worried about cannibalization just package them together.  
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13. Re: System Shock Remaster Becomes a Reboot Jun 24, 2016, 22:49 Jerykk
 
Bumpy wrote on Jun 24, 2016, 22:37:
Looking forward to the Glory Kills and highlighted assets everywhere.

Odds are 100 to 1 the game will be consolized messed up.

Considering that NightDive has never released a game on consoles and that the System Shock remake will have PC as the lead SKU, I doubt that very much.

Reboot? No. Just no. Who are you guys, and what gives you the right to think you can reboot one of the greatest games of all time?

Technically, they are the guys who literally own the rights to remake the original System Shock. I'm not really sure what the problem is. The original game isn't going to disappear and Warren Spector is working with a completely separate team on System Shock 3. This remake isn't going to define the direction of the series.
 
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