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American Truck Simulator Scale Change Plans

SCS Software announces plans to make a fundamental change to the underlying scale of American Truck Simulator that will dramatically increase the scope of the transport sim. They say the scale of the game is being changed from 1:35 to 1:20, meaning the roads outside cities will be 75% longer, noting this is the same scale used in Euro Truck Simulator 2. They request patience with this process, as they anticipate it will take several months, but they are optimistic this is the best move for the long term future of the game. Here's an outline of the plan:

Having said all that, perhaps the greatest number of complaints from the players of American Truck Simulator have been related to the scale of the map. Your comments are incredibly important to us, and we listen to as many as we can. As such, we had been pondering internally how to meet your feedback for several months while we finished work on the Arizona DLC, and now we have made up our mind: we are, as a free future update, going to increase the scale of the game world of American Truck Simulator. This update will have many clear benefits for you, such as:

  • Upping the map scale from 1:35 to 1:20, meaning 75% longer roads outside cities
  • Retouching the the existing system of roads and intersections and revisiting the placement of cities and crossroads
  • Focusing on a better sense of scale and distance, more space for large vistas
  • Adjusting the timescale - meaning a slower day/night cycle and longer intervals between when the driver needs to rest and refuel
  • Revamping problematic junctions - no more Interstate intersections!
  • Revamping the driver experience system to more closely mirror ETS2's system
  • More room for densely populated areas in future map expansions

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11. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 22:17 dubfanatic
 
The_Pink_Tiger wrote on Jun 24, 2016, 20:20:
Although at the same time, ATS already felt very low on content even with its reduced scale - not enough cities or things to see - so I hope this change won't make the game feel even more sparse.

Interesting, I thought this was one area they improved on over ETS2. The cities, at least in vanilla ETS2, I thought were pretty generic, whereas ATS at least tried to make the cities actually look like their real life versions. The Scandinavia expansion was an exception to that though, they did a good job mixing up the city design a bit.
 
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10. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 20:20 The_Pink_Tiger
 
Good news. ATS never grabbed me quite the way ETS2 did, and I realize now its scale very likely had something to do with it. One of the great joys of EuroTruck Sim was just toddling down the highway for hundreds of miles; its almost Zen-like. I never quite achieved that same feeling in American Truck sim but I assumed it was just because of the way the road-system was designed (with too many intersections and an abundance of overly-curvy roads, driving in ATS required far more concentration, negating the Zen ;-)

Although at the same time, ATS already felt very low on content even with its reduced scale - not enough cities or things to see - so I hope this change won't make the game feel even more sparse.

Some more variety in terrain would be nice too. Almost the entire game is desert (or dry brushland) and honestly, it is not very attractive. It looks like a title from the brown-is-real era of gaming...
 
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9. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 18:55 Quboid
 
Hmm, I thought ETS2 was 1:15.

I haven't played ATS yet but this sounds like a good change. I'd be wary of filler in most games but a sense of distance matters here.
 
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"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke
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8. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 17:14 BIGtrouble77
 
Awesome news. I've been playing this game bit by bit for the past couple weeks and my main criticism would be the scale. I think they are convinced that this game has great potential in the US market and is ultimately worth the investment.

I also noticed that some of the default graphical settings make the game look much worse than they should. Disabling DOF gave me huge visual improvements.
 
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7. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 16:59 dubfanatic
 
This is great, the scale of the map always seemed off. e.g. Santa Cruz - Oxnard was a shorter drive than Fresno - Bakersfield. Also no more uncontrolled intersections in the middle of freeways!  
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6. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 16:32 HorrorScope
 
Euro truck is getting a patch that removes the UK. So it all balances out in the end.  
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5. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 13:09 Porn-O-Matic
 
This is awesome news, not only from a game play standpoint (I do play ATS), but just for the fact that SCS Software is actively listening to the players and willing to make big changes to improve the game.  
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4. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 12:46 Creston
 
Nut wrote on Jun 24, 2016, 11:36:
Yes, your trip must be 17.5m (75% longer) on repeated trips! At its current scale, American Truck Simulator is clearly not a good enough simulator of road monotony.

</sarcasm>
</orisit?>
</seriouslyIunderstandifthegamefeelslikeallcitiesandstopsbutstillitskindafunny>

It's not Call of Duty. Shit doesn't have to "happen" every five seconds for people to be able to enjoy it. If every trip in ATS takes 10-15 minutes, it feels like Crazy Taxi rather than a truck simulator.


I don't understand why they switched the game scale anyway. I basically never saw anyone on their forums complain that ETS2 was too large. (If anything, people were still lamenting that it was too small.)
 
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3. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 12:06 HoSpanky
 
I'm still waiting on this or ETS2 to get proper VR support before picking it up. By then gtx1080s probably won't be scarce, and I'll have the muscle to push it. The whole "a 970 is fine" is sooooo incorrect. It's the bare minimum for some games. Elite: Dangerous runs like shit on it, as does Project Cars.

I'm not sure I care either way about the added length of routes, although if you don't make more money per run, it means the game is just being artificially lengthened.
 
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2. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 11:36 Nut
 
Yes, your trip must be 17.5m (75% longer) on repeated trips! At its current scale, American Truck Simulator is clearly not a good enough simulator of road monotony.

</sarcasm>
</orisit?>
</seriouslyIunderstandifthegamefeelslikeallcitiesandstopsbutstillitskindafunny>
 
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1. Re: American Truck Simulator Scale Change Plans Jun 24, 2016, 11:05 Total-Khaos
 
I think it is a smart move, albeit probably a costly one. I still haven't picked up this title because it takes 10 minutes (exaggeration) to drive from LA to Las Vegas -- not realistic enough for me. I didn't realize the scale used in ATS was actually different, but it makes complete sense now.  
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