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Re: etc.
Jun 23, 2016, 23:24
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Re: etc. Jun 23, 2016, 23:24
Jun 23, 2016, 23:24
 
Some lesser-mentioned reasons Quake was important to PC gaming:

- It really helped to spur forward acceptance of using a mouse-n-keyboard to play FPS games. It wasn't the first title to use those controls (Terminator Future Shock was earlier, if I recall) but mouse-keyboard really didn't take off until Quake.

- On a related note, it introduced the idea of fully configurable controls to PC gaming, to the point that nowadays a game that ships without this option is decried as being a cheap "console port". While some earlier games offered the option to change what keys did what, it actually wasn't that common a feature and none of them offered as much freedom as did Quake.

- And related to that, the console. Being able to drop into the console and change key variables in the game - while the game was running - was as amazing as it was innovative. It's unfortunate that in recent years console access has slowly become less common but it is still considered a core feature of a hardcore PC game.

- Being able to change video-settings was another Quake innovation. Oh sure, some earlier games offered the ability to change resolutions or video settings, but almost all of them required you to quit the game and drop into an outside set-up utility to do so. Quake let you change resolutions not only while the game was running, but in the middle of a level. This has become another standard feature of a "true PC game" and woe to the title that releases without it.


For all of the above - but the more often mentioned reasons of true-3D, modding, multiplayer, machinima and esports and it's hard to disagree that Quake cast a long shadow on PC gaming, creating a standard to which all new games had to aspire. The thing is, I didn't even really /like/ Quake all that much but even I had to admit that it revolutionized the hobby. It really was an amazing achievement.

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