There are patch notes on
the Bethesda.net Forums
outlining changes in a new version 1.5.4 update for
the Fallout 4
Creation Kit 1.5.4 that aids in the development of mods for
Fallout 4. Responding to a rash of problems
with PC mods
being ripped off with no author's credit when uploaded for consoles, Bethesda
now requires PS4 owners to have a linked Steam account before they can upload
mods for the PS4 edition of the RPG sequel (thanks
). Here's word:
In preparation for the upcoming PS4 private
mod beta, PS4 Mod support is now available with the latest Creation Kit Update.
Modders, please update to the latest Creation Kit to start uploading your mods
NEW FEATURES AND FIXES
- Uploading mods to Bethesda.net requires Fallout 4
ownership via a Steam-linked Bethesda.net account
- To link your Bethesda.net account, start Fallout
4, select Mods, and log in. This automatically links your Bethesda.net
account to your Steam ID.
- General optimizations and bug fixes
KNOWN ISSUES WITH PS4 MODS
- PC textures are used. Memory and performance
issues may occur. We are working with Sony on optimal texture exporting
support in a future update.
- Sound files are currently not supported. PS4 sound
format is a proprietary format. We are working with Sony on sound file
processing support in a future update.
- PS4 Mod Storage limit is approximately 900 MB at
present. Please do not upload mods larger than 900 MB. We are working with
Sony to increase this limit.
The Closed Beta for PS4 Mods is close to ready. Stay tuned here and follow us
at @bethesdastudios for updates. Note: Modders who have uploaded a PS4 mod to
Bethesda.net will be invited to the PS4 Mods Closed Beta forums to help with